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chakotay02

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  1. Very right you were Jedi_consulor. The Alpha channel hadn't saved properly I think but when I opened it again it was missing. The skin is working perfectly now. And the selfdestruct is running smoothly too. So thank you both.
  2. Hey all, Does anyone know what to do when the texture doesn't show up and it just shows an orange model? Also, Droid, would you please tell me how to add the self destruct ability to a ship I made? I'm thinking of copying the ship and then adding the ability to create a messenger of Death. ;p. Thanks again in advance, Abyssinian.
  3. Okay thanks, the collision works now. Max had somehow turned off hidden and enable collision. I still haven't found a way to smooth the models though. I think I found what you meant but when I render it the model's still not smoothened.
  4. Btw Droid803, do you know what to do when the colissionmesh turns up in the game all white and not functional?
  5. I'll get back to you on how to prevent it from crashing as I know but I currently forgot. (School sucks brains out!! ;p) But there is a way to have it required that a certain unit has to be in the fleet. First way is somewhat around it and that is to make it that unit's transport. If it is a ground unit then you could just make it a transport that's transporting it. The second way applies if it's a space unit you should try to make it a ground unit with a squadron as a transport. A squadron based off the required unit and your unit you made. It would be a little easier for me to help you if you gave some more info though.
  6. There is a special option called smooth. I tried that but haven't look what it looks ingame yet. I will tonight though. However today at school I just noticed there's a smoothing option under editable mesh too. Maybe I'll give that a go too.
  7. What's that? Is that an option in max?
  8. Is there a way to smooth a model? It's all boxy and bluky right now and I could live with it however if there was a way to smooth it without having to remodel that'd be nice.
  9. Hey Droid803, She's working perfectly now. I'm just tuning her. Thanks for making me realise the stupid little mistake I made. You've been a big help.
  10. Of course, that's probably it! Why didn't I think of that?! I don't have Muzzle bones! I never knew what I had to do with those so I left them out and my previous model never had those. I'll try to just add those and see if it works then.
  11. Alright I fixed that however the bloody ship still doesn't fire.
  12. Well I made them all targetable and the lasers and the bridge didn't appear on the model and when my cursor was over the model a hp would show up in the upperleft corner. I added health for the hp's now too because otherwise the hp's would say 0% ingame. I'm running out of options here. Does anyone know what to do? Else I'm just retiring this mini mod of mine and moving on with a different mod.
  13. I hate this. Now it's starting to drive me crazy. I deleted the boxes and replaced them with dummies. I then made some hp's targetable and destroyable and then launched the game. The ships still didn't fire and the enemies only targeted the locations of the non-target- and non-destroyables. Also when the ship jumped into the system a hp seemed to get destroyed out of nowhere. I'm still going with a export error. Do I need to hide any dummies acting as bones or hp's? I only had the shadowmesh hidden. It's really starting to piss me off.
  14. Yeah I added the hp file in the hpdatafiles. I'm planning on changing them to targetable and destroyable to see if the game sees them. After that I'll try with the dummies though my question stands, will I need to apply the shader still and align it?
  15. I'll try to use dummies for both then. Would I then still need to apply the shader and align them?

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