I downloaded and installed it just fine. But I got some strange results right off. Can we get a readme? I'd like to know, point by point what got changed. First glance has the rebels in severe need of of defense at alderaan. I crushed them within seconds. No planet for you! With all of those unclaimed planets, the Galactic AI needs some tweaking. I watched in horror (on hard) as planet after planet changed to the rebel faction. Apparently the rebels knew which planets were unclaimed and sent a raid fleet consisting of a single unit in a radiating pattern from their starting planets to the unclaimed planets. As each planet came under their control, they would "spawn garrison" it (I watched with probe droids, which I spammed since I was just screwing around) and then radiate out again to all new planets within reach. Interestingly enough... one of the rebel planets spontainiusly turned to mine at one point.... Too bad it was isolated from my forces and they just took it back a few seconds later. After a few weeks, the rebels still did not attack any of my planets (space or land), and I reinforced them all to hell. I spread out a little bit, scouting ahead as I went, and found the conquering to be just about normal. Until I hit a friggin huge fleet. I fell back and went to other planets. The massive fleet didn't move. Will do more testing tomorrow. Things I'd like to see (some may be in there but I haven't experienced them): 1. Due to timeline, cap the tech at level 3. Is there a way to make it so a tech doesn't become available until a predesignated "day"? If you can, then maybe put the max tech at 3 for a long time then let 4 then go a bunch more before allowing 5. 2. Similar to 1, perhaps red squad, ackbar, could be restricted to "later in the game" regardless of tech. Or perhaps the tech restrictions would take care of this. 3. Did I mention a readme?