Jump to content

ketalis

Members
  • Posts

    6
  • Joined

  • Last visited

ketalis's Achievements

Rookie

Rookie (2/14)

  • First Post
  • Conversation Starter
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. IMO these are the most powerful units in the game, if used correctly. Get a group of 3-4 of them, keep them behind your cruisers and use tartans and fighter screens to take out corvettes/gunboats that target your broadsides. Then with the Broadsides: target the hanger on the space station first, then the shield generator, then switch your focus to any enemy capital ships. Once those are eliminated finish off the space station. You don't even have to move any ship within range of the space station except for the occasional TIE in order to have line of sight.
  2. When your dragging the droids on the galactic map to an imperial system move them to the bottom left mission slot instead of one of the three normal ones.
  3. ketalis

    Re: Need help

    A lot of people actually think the game is slanted for the Rebels. It is definately not a waste to spend money on fighters as they are far superior to their Imperial counterparts, just keep your fighters away from Slave 1/Tartans and use Nebulon-Bs/Assualt cruisers/Mon Cals to take them out. On the flip side, make heavy use of Corellian Corvettes to take out enemy fighters/bombers. This should get you started on the right path. The Empire has more money but as you get the hang of the game you will notice their units are inferior (kind of like the movies).
  4. Reload the battle, bring in some artillery as the previous poster has mentioned, and capture the abandonded sensor array ASAP. The artillery should have no difficulty eliminating the ATATs before they are in firing range if you have the array. Slowly work your way with artillery, T4-Bs, and infantry to the heavy factories and take them out. With your current save file, there's not much advice I can offer, other than May the force be with you.
  5. Thanks for your inputs. This is actually the exact scenario I was stuck on for several days (Wayland on a medium difficulty story campaign), except more marauders, corvettes and gunships seemed to be spawning from somewhere continuously. I tried the various tactics described, but in the end either the cruisers or swarms of corvettes/gunships had the best of me. I eventually completed the mission by sending a stack of seven victories and an imperial commander, four of which were destroyod and the remainder barely survived. Many thanks. I look forward to seeing some excellent mods released here. Yes, so it seems. But in a way it is true to the movies that each Rebel unit is more competent than their Imperial counterparts. However, they failed to stay true to the movies by imposing such a low limit on the amount of Imperial units that can be deployed at any given time. Also, the game is very lacking in covert ops compared to Rebellion, which I think represented the Rebel's efforts far more accurately than a system by system conquest ala EAW. Much work can be done to improve the game. Has anyone considered some sort of TC/mod in which uses both the Rebellion and EAW engines? Rebellion for strategic and EAW for tactical... maybe even replace ground tactical with Force Commander. I have no idea if this is possible but it would be sweet.
  6. Pretend you are the Empire and you have to take a Rebel system that is protected by a planetary ion cannon. In addition to this, you have to deal with a level 3 space station (produces x-wing, y-wing, + 2 corellian corvettes), a nebulon b frigate, an assault frigate, and a marauder missle cruiser. You have 20 unit points to allocate and you have access to level 3 imperial space tech, meaning you can choose between acclamators (3 points), victorys (3), tartans (2), broadsides (2) and scouts (1). You also have access to Vader (1) and a Fleet Commander (1). Bear in mind that acclamators and victories will be neutralized for the majority of the time by the ion cannon and will likely suffer heavy losses, meaning that realistically their only role will be to soak up damage. This is a small system and you will be within visual range of the space station within seconds of entering it. The only terrain hazard is a small asteroid field between you and the station, which can be easily maneuvered around if you wish to approach the station free of obstacles. How would you compose your fleet and take the system?

Copyright (c) 1999-2025 by SWRebellion Community - All logos and trademarks in this site are property of their respective owner. The comments are property of their posters. Star Wars(TM) is a registered trademark of LucasFilm, Ltd. We are not affiliated with LucasFilm or Walt Disney. This is a fan site and online gaming community (non-profit). Powered by Invision Community

×
×
  • Create New...