Jump to content

Rrralphster

Members
  • Posts

    1
  • Joined

  • Last visited

Everything posted by Rrralphster

  1. Things I would like to see in an EAW expansion would be: To me the timeline doesn't really matter. Could be the same but expanded in the sense of more research, and more units. 1. Optional teamdamage, area bombing etc. has no effect on my own units. 2. Optional collision detection, units shouldn't be able to move through eachother and should not be able to use weapons through objects like asteroids 3. Some basic RTS commands/options like being able to move units in formation (although the manual says single-clicking will move units in formation at the speed of the slowest unit. I don't see them moving in formation.) and being able to force units to stay at their current location, no wandering. Being able to send spaceships in a direct line to a new position on the map or give them the order to avoid hazards like Nebulae Ion Storms and Asteroid Fields (do I take the risk or play safe). Now it's just guess work. Some ships will move through hazards, some take the long road. 4. A map/galaxy editor that allows bigger maps/galaxies and/or a random map generator. If a map generator is implemented I would suggest that once a planet is generated it should be the same for the duration of the Campaign/Galaxy Conquest. Being able to save random generated maps would be great if you get a nicely generated map. Makes it much more "re-playable". Value for money. 5. Being able to decide where I build my structures on the planet. I'm the commander, so I should be able to decide where I build my Light Factory or my Shield Generator. Also optional for those not bothered about it. 6. Optional. Being able to edit the hardpoints on ships/stations when you first build them. Pimping a ride after it was build would be great too. So you make a standard ship, send it to a pimping station and edit the hardpoints. 7. Persistant damage. Hospital ships/buildings instead of or in conjunction with bacta tanks. And engineer units for repairing land vehicles. Spacedocks for ship repairs (an optional hardpoint on a station or even a separate space station). 8. More research/tech levels. I would love to see that I'm able to research different technologies to reach the end goal without allways ending up with the same tech at the end. ( I hope this makes sense...) 9. The option to let planetary bonuses count only for that certain planet. Now most planetary bonuses are galaxy wide. For instance 20% price reduction for certain units should only be for units built on that planet. Upgrades for units should only be installed if a unit actually visits the facility/planet. 10. More control over units when I start a battle (this should actually be patched for this version of EAW but that's maybe just me). Fleet commanders all end up on the same ship. The computer decides which ships start a battle. Although the computer selects a balanced fleet it's not what I prefer. On land combat it's allways the heaviest unit that lands first, I would like more control over that as well. 11. Being able to capture disabled ships and put them into action on your side.

Copyright (c) 1999-2025 by SWRebellion Community - All logos and trademarks in this site are property of their respective owner. The comments are property of their posters. Star Wars(TM) is a registered trademark of LucasFilm, Ltd. We are not affiliated with LucasFilm or Walt Disney. This is a fan site and online gaming community (non-profit). Powered by Invision Community

×
×
  • Create New...