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Graf

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  1. Help again... What file do I need to edit to resize the engine glow to match correctly?
  2. Thank you sir. Works perfectly now.
  3. Alright guys, run into yet another problem. In my mod I'm making I have the MC80 and the MC90. MC80 uses the winged model and the MC90 is using the Home One model. I have the Home One's scale factor set to 2.9 and the MC90 set to 1.3. Problem doesn't come up until the MC90 is destroyed, it resizes to the Home One's scale factor. I have set both death clones to match each size but it still doesn't work. Here are the death clones for each ship. MC90 TEXT_UNIT_CALAMARI_CRUISER_90 RV_HOMEONE_D.ALO Unit_Calamari_Death_SFX 1.3 -290.0 0.5 0.3 0.05 0.02 5 Rebel capital_ship CAM_HomeOne_Die.tec true Home One TEXT_UNIT_HOME_ONE RV_HOMEONE_D.ALO Unit_Calamari_Death_SFX 2.9 -290.0 0.25 0.3 0.05 0.02 5 Rebel capital_ship CAM_HomeOne_Die.tec true Also...when I resize the Home One to 2.9, it doesn't seem to know its size. Star Destroyers just go through the ship like its not there when they should be colliding. Anyone?
  4. I'm with ya on this. Things need to be harder and more unbalanced. Perhaps add in a variability with some things. Say Boba goes to Kashyyyk to eliminate a commander, he has a 40% chance of doing so due to heavy defences. Or C3P0/R2D2 have a small chance of stealing technology from a planet and the type of technology stolen depends on the size of the planet and its defences. Many things could have ben done better. Seems they made this game for the very much younger crowd.
  5. Found it, thanks.
  6. Working on a mod, got pretty much everything down except how to make TIEs buildable such as X-Wings, Y-Wings, etc... Anyone?
  7. Change the following in your SPACEUNITSFIGHTERS.xml on whatever fighter you choose. "0" to "1" or "2"
  8. Its probably best to scale down the infantry than scale up the AT-At or the AT-ST. Makes more sense for these cramped maps.
  9. Uranium, When ya done I'd like to get her a go. Looks very nice.
  10. Will do Misten. Got a question for ya...I want to change one thing about your mod and that is to have the TIE scout image replace the A-Wing as the TIE Interceptor in the building menu and text. I've been editing the basics, ships, shields, etc...how would I do this?
  11. First off...thanks, very cool mod. In my latest Galactic Conquest as the Empire I've been running into nightmares over and over. I will say this before I rant...I did change the Population_Cap on all starships to "0" so both sides could build as many ships as possible that their credits will allow. Anyway...sent Piett, three Victories, eight Tartans, and four Broadsides to retake Bestine. The Rebels had just four days ago taken her away from me with a fairly large force. I get there and what do I run into? 21! Yep, 21 squadrons of X-Wings, 6 of Y-Wings, 22 Corellian Gunships, 7 Corvettes, 6 Neb-B Frigates, and a Level 3 Spacestation. Needless to say I was destroyed with only a few gunships and the spacestation still intact for the Rebels. This force was the third one I'd seen composed of such a large number of gunships and fighters.

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