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Jobiwan7

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Everything posted by Jobiwan7

  1. Koensayr--unknown, perhaps Gyndine? Or make one up: Koena? Sayreo? Yutrane Tacktra--Aridus (in the Expansion Region) Loratus--unknown, perhaps another Loronar company? Damorian Manufacturing--unknown, Damor? Damoria? Rendili Stardrive--Rendili (in the Core) Rothana Heavy Engineering--Rothana (by Kamino, Outer Rim) Sienar Fleet Systems--Lianna (in the Tion Cluster, Outer Rim)
  2. Well I feel noobish. :-\ Thanks, though. Okay, the upkeep system will be perfect!
  3. Oh, really? ??? I didn't know that. Never mind, then.
  4. I see a potential problem. When you start going into debt, how do you get rid of units you can't afford? Suicide missions?
  5. You can trust Wookieepedia for information. They have an extraordinarily strict canon policy. In fact, that's probably the reason your edits were changed: they don't appear in an official source--yet. I would always use Wookieepedia above the Databank, or regular Wiki.
  6. In this case, so do I. I finally have a signature.
  7. Um, yay? I suppose that's good, but it will make owning an ImpStar painful, I imagine.
  8. I believe he is asking for a link telling him how long a turbolaser's recharge time should be, "realistically."
  9. The mixed squads add a degree of realism, I think. It just feels right. Also, a concern I had regarding army troopers is the question, "why would you train army troopers when stormtroopers are so much more effective?" The fact that several are armed with torpedo launchers answers this question, so I do support the army troopers' inclusion, now. Using this "mixed squad" method, would it be possible to, say, give vehicles an escort of infantry?
  10. I'm curious as to why you're adding fleet troopers. Didn't they just fight on ships? I've always thought as stormtroopers as the soldiers of the Empire, like the clones were. Where have "army troopers" been seen besides a few sourcebooks? Well, that's just my opinion. Do with it what you will. The mixed squads sound awesome, by the way.
  11. I noticed that a while back. I had never used Boba on the ground before, so I was really looking forward to seeing what he could do. But then the Star Wars equivalent of a clown car landed, and out he came. So, I rocketed him over to where the action was, and he was killed in one shot. Oh well, that's realism!
  12. Well, I've been following this project for a while (lurking) and I'd like to help however I can, be it as a beta-tester or whatever you need.
  13. It looks good so far. What are you naming this, anyway?
  14. This Wookieepedia article might help, then. http://starwars.wikicities.com/wiki/All_Terrain_Scout_Transport/Assault
  15. 1. More than two special abilities—I think all capital ships should be able to have “power to weapons” or “power to shields.” I don’t know if this is already possible. 2. Unit experience—A Star Destroyer that has survived many battles and has destroyed many ships should be more effective than a brand new one. 3. No fog of war—The great variety of sensors makes this feature unnecessary. 4. All units shown on bottom of map—As stated previously, it is annoying to constantly press Ctrl-A. 5. Customizable hardpoints—This would greatly add realism to the game, resulting in more specialized ships and Mon Cal ships that actually are “one of a kind.” 6. Orbital bombardment—A sorely missed feature, and a very good reason to build a base shield. 7. Higher population cap—Bigger battles are just more enjoyable! 8. Ability to choose which units to start a battle with—It’s annoying to have a large, mixed fleet, only to go into battle with nothing but fighters and corvettes. 9. A “Custom Battle” mode—Similar to RTW: you select what type of battle, where it is, and which units are used. Important battles could be pre-made, like Endor, Geonosis, or Hoth. Release date? Whatever is convenient.

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