Do you mind if I take your mod and apply my 'realism' size and speed tweaks? In a nutshell, my 'mod', which I still poke around on when I have time, is changing all the units (space units for now) so that their characteristics match 'real' Star Wars. I changed the sizes of all space units based on an arbitrary 'proper' size situated roughly between the 'real' comparative size of the Home One and the Mon Calamari Cruiser. What this means is that the Home One got a lot bigger, and everything else got smaller. Star Destroyers are still pretty big, and fighters are wee-sized specks. In my opinion, it really makes the game feel more 'epic' in large battles - your capital ships lumber around the battlefield while stinging gnats bite and chew on them. However, part of this realism tweaking requires speeds to be changed. Having a 9 meter A-wing covering the distance of the Home One (I think I set it to something like 3200 meters) in two seconds is just really wrong, and looks incredibly dumb. The speed changes are not only relative (meaning everything will go slower) but the changes in the interest of realism will be minor, so I can't see balance changing very much, if at all. Along with these changes is a range reduction / increase for most weapons. In a nutshell, balance won't really change at all. The 'main' tweaks are going to focus on making space combat seem a lot 'bigger' and more epic. Instead of struggling to manuver that ISD and watching the ape at the wheel spin in circles because his ship covers 1/5th of the screen, you should have lots of room to move things around. I'm debating on making an overall balance pass myself as well - more pricey capital ships, slightly less effective bombers, and maybe figure out if that 'upkeep' field actually affects anything. My main problem is, given my tight schedule, everyone updates everything while I'm working, and then I have to tediously apply all my changes :/ In a nutshell, I'm trying to make the space gameplay a little 'slower-paced'. You'll have more room to manuver and direct units without waiting for a map editor, and positioning and long-range units will have more importance. Oh and here's a little thing I made for the Rebellion scale comparions. http://img133.imageshack.us/img133/8301/eaw2ey.gif Anyway, I figure with a mod like this, you should throw in some of these other mods like the Galactic Expansions, etc.