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Ar-Bee

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  1. just in a game before i had a disappearing han solo now i had ackbar and a mon cal cruiser both invis please fix this problem. i've lost 2 games because of this now. thanks petro
  2. dun worry man its just a teaser...
  3. in Dawn of War, there was a 200+ or 200- gap in score when versing your opponents in QM, that ensures that you would have the chance to play someone really really good, or at least decently good, i havent played QM for a while now, im waiting for the patch to be released and the ladder to be reset, but what would really be good if players are restricted to those boundries Like for example i get paired with someone who is new to the ladder or has a rank of 1050, i beat him, i get 1 point, since im 1550. How am i supposed to progress up in the ladder if i win one point per game? and what happens when i lose by some chance to someone by like a d/c or bug problem? i lose 80-100 points. Its just not worth it, please could you fix this up? thanks
  4. oh sorry for making that post earlier, i didnt realise there was another thread on the topic my bad!
  5. le fou is right, youl can change sides in LAN, then it dictates what side you will be online i just played mass QM games delphi, and then one day i couldnt change sides in custom matches :S
  6. i was playing a 1 vs 1 custom match against some player, he was quite an average to good player, and we both were smashing each other pretty hard, he jumped in home one and another mon cal cruiser and was pounding my base unfortunately, i didnt notice the 2nd moncal until i destroyed home one, as it was invisible or not visible because it was black. i could see the hardpoints if i hover over it, but i couldnt attack it, it came up with a circle/cross symbol, (like a no smoking sign) and i couldnt divert my damage unto it, or target specific spots because i couldnt attack it, he pulverised my station to half health, but i killed his forces. then he jumped home one in again and destroyed it, thinking he was the best player in the world, and i just said he was a retard and he probleby thinks im a bad player or just cant hack a loss, but seriously it happened, and everything would of changed if i could of targetted the 2nd moncal's hard points. someone please address this issue and save me from the embarrassment :-[
  7. I cant seem to switch teams between rebellion and empire... in custom matches... its weird :S It locks on whatever team i was playing before in Quickmatch, and im always locked on as rebellion, i cant change it to empire, it just reverts back to rebellion if i was playing empire just before the custom game, it doesnt even show my name, team or anything at all and my slot is blank someone help?
  8. definately agree.
  9. yeah sorry dude, i did mention above that i apologise if i restated a few things if it has been already said, i just posted what i have posted on various other forums concerning EAW just trying to help as much as i can
  10. need to get a loss i smashed this guy, bishop something, smashed his base, he jumped in a few star fighters to prolong the game just enough to disconnect his computer, just because i managed to get map control, and deny him anything besides y-wings. i was teir 4 and had VSDs and he disconnects on me JUST as soon as i was about to win. wtf is this, all d/cers regardless of whether it was for legitimate reasons or just because they didnt want the other person to get a win, or dont wanna ruin their score, just alt-f4 or press their reset button? or when the syncc error occurs, that person needs to get a loss. the kick button doesnt even work, we need that to boot them out, therefore allowing us to get a win and prevent f**kers like that to get away with it its really annoying when its on a 1vs 1 space compeitive ladder. every win counts. and sh*theads like that ruin the game for everyone.
  11. hey guys, not sure if this is the right forum to post this in, but i think this was the better forum to post it in rather than the general discussion. Anyway, pretty much i'll summerise the points that i mentioned on the LA Forums: i had a few games with delphi, i agree to what he says, and i dont know if a thread like this exists, and forgive me beforehand if i discover one later, but here it goes: Pretty much in point form, i have summerised what needs to be changed (IMHO): Things to be Nurfed: - Corvettes - Way too strong, far stronger than the tartans, their shields are so much more powerful and with the speed boost can evade destruction on so many occasions. they destroy fighters so quickly its not funny. - Nebulon B Frigates: For their cost, they get pumped out way too quickly and aboslutely rape Acc's. - Han Solo: Total OP. Way too strong and the invulnerablilty makes it ridiculous. Duration should be decreased and recharge time for the invul, should be increased - Boba Fett's Siesmic Charge: Blast radius needs to be reduced (slightly), and recharge time, alot longer. Things to get Buffed/Fixed: - Imperial Weapon Boost: The shields decrease WAYYYYYYYYYYYYYYYYYYY too fast, and the damage that they deal in return is ridiculously NOT worth losing your shields for. They dont do enough damage to other ships, espc the corvette. I think the imp boost, should not have a timer, i noticed on priate ships that you can turn them on and off when you want them to, which will make it better to control, rather than watch your shields just fade away and get smashed by turbolaser fire. Either make the shield decrease time slower, or make the imp boost able to turn on or off whenever you want, or increase the power they deal or else its stupid and useless. - Pirate Interceptors: These guys are too weak, and get raped by corvettes/tartans, and they are supposed to be "corvette" counters. they are almost or exactly the same price as a nebulon b frigate, yet they still get raped by anyone. Maybe if nebs and vettes get nurfed, it might be more balanced for these guys, but these guys are way too weak. - Tie Fighters: I think these guys are quite useless at the start and that TieFighters should be able to get a weapon increase upgrade at teir 0, rather than teir 1, because by then they are useless. Maybe they should increase how many are also in a group. - Tie Bombers: As stated before, these guys are NOT worth the money to make. They are weaker than y-wings, and dont have any special abilities. - Concussion Missiles: SHOULD NOT be able to penetrate shields. Corellian Gunships are way too strong, and are practically shielded bombers who can take down hardpoints with ease. If they dont penetrate shields, they will be fixed. - Shield Boost: as delphi said before, they should be fixed. they constantly recharge even after they reach full capacitity, and continue to reacharge constantly after.

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