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Silva

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Everything posted by Silva

  1. Is there a way you can make the fighters take up... 1 unit cap per 2 or 3? Not sure if you can do fractions or not. Reason being... I just did a skirmish aginst hard AI, map was the Coursacant one with the astroids in the center. I played Rebs, aginst Imps. I decided to see how much damage I could do with only star fighters. Basically I immedatly sent one of my starting xwing squads to grab the near base astroid. My other two rushed the center. I then built 4 Xwing squads, and level two station. About the time my two center blitzers were getting to the middle I hyperspaced 3 of my new xwing squads to the edge, instantly reinforcing the middle. I grabbed the middle gun platform and bought it (My other xwing that was getting the near base astroid I assigned to guard my space station from the oddball tie attack.) About this time The tie swarm showed up. I set all my middle map xwings to defend my gun platform (Which makes sure they attack anything that comes near the middle.) I jumped to my base. Built 5 more xwings. And did the fighter research. (Weapons and shields) Jumped back to the middle and as credits became avaliable I got the three astroids, and three remaining gun platforms. During all of this several tartan's showed up, and about 10 squads of ties. Easily cleared out by my platforms and 6 xwing squads. At this point I created 10 A wings. 5 set to guard my station, and 5 hyped into the middle, set to guard the area. I pulled all my x wings to between my station and the middle area. During this same time I researched my level 3 station and the 2 additional fighter upgrades... So... We are 7 mins into the game. I have 20 units on the map. 10 A wings, 10 xwings. I then build 25 more xwings, and 20 y wings. AI is at level 4 station now. I have fended off multipul attacks from early tartans, ties and bombers, and finally several early frigates. Basically the A wings would eat the ties and bombers for breakfest, and when the caps showed up I would move in the 10 xwing squads to help. So once I had the 25 Xwing and 20 ywings squads in place I blitzed with my 10 xwing middle back up group. As they neared the station I started hyping in all the xwings. Once they were swarming the AI's level 4 station I hyped in all the y wings. End result... Win with 0 unit cap on the board. Not that I am complaining. I actually love how it is more like the books now. And in the campaings hit and fade is a truely great tactic! But it is a BIT over powered. If you cannot do fractions... Oh well. =)
  2. I really realllllllly like it! Been playing the Imperials tonight. I find the Imperial Space superiority fighters (Eyeballs, and Squints) to be really close on! Since you mentioned you were trying to base off of the X-wing series of books... I would say that 1 Xwing squad should be about equal to 3-4 Tie Fighters (Eyeballs) and 1-2 Interceptors (Squints). Over and over in the books Rogue (The best of the best right?) fight 3 to 1 odds and survive. But several times it is mentioned lesser squads would not fair so well. Playing tonight it seemed that fighter to fighter it is about right. But I would say the squints need to be a bit weaker. As you noted, they are almost equal right now... From the books anyways I got the feeling that standard squad vs standard squad, x-wings would win normally. But throw a 2nd squad of squints in there and it is a rout... Anyways... Tomorrow night! Rebs! Err. New Republic. =)
  3. Not to but in... But I thought it was common for Neb B's to carry a fighter squad? (RE:since Nebs don't usually carry fighters in the alliance) I was wondering where the Neb's fighters were...
  4. Howdy! Just wanted to let you know I got it working. Just incase there are other newbs out there like me... Per the directions I made a back up of my files and xml folders. To do this I just draged them to the desktop... Then put the zip files directly into the data folder. Problem with that is there are several ground files that were then missing. Solved by makeing a copy back up then overwriting into the data folder. The changes that you made... Are they going to be in 2.1 or did you update the 2.0 download? Thanks! This is a great mod! =) S
  5. Humm. Hello all. I was so intrigued by your project... I went and registered! But when I try 2.0 I get a crash before the load screen. I put both the XML folder and the Text folder directly into C:\Program Files\LucasArts\Star Wars Empire at War\GameData\Data It basically switchs to the STAR WARS EMPIRES AT WAR (Rated T For Teen blah blah) for a split second, then bounces to desktop. I put the origional text file back and the 1.1 XML folder... Everything works again. I did redownload it... Same thing. Suggestions?

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