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ShineDog

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  1. .... yes. im getting "Download-session invalid. Please click here." clicking takes me back to the first page. it just loops repeatedly. on other machines too.
  2. trouble getting to the download, anyone else?
  3. id suggest, for the sake of balance, giving each side more than one planet if you are removing pirates otherwise its going to be a mad rush around the map to capture planets with a single infantry unit.
  4. yep, its simply the ranges in the containers that breaks things for a handfull of units. everything is now working and the star wars ground control mod is well under way
  5. ok, i managed to get all units shooting at long ranges on the ground (previously some units wouldnt do this due to a missing entry in the behaviour tag) ive now run into a new problem. all units can fire at range now, but only when they are settled in position. if i give certain kinds of infantry an attack order, they will run right up to the target and fire away. i am CONFUGGLED. ill attach the groundinfantry file so you can take a look, - youll notice the problem immediatley with rebel infantry and stormtroopers. any advice would be appreciated.
  6. stellar, could you be a little more detailed with the behaviour tags please? ive tried that and it STILL doesnt seem to be working :/
  7. forgive me, for i am retarded. its down the bottom. DOH.
  8. erm - the squad version? in which file? ***feels like nub*** oh hang on, are we talking about behavior, which normally only has selectable in it, as opposed to "landbehavior" which already has targeting in it?
  9. im not disputing the fact you got it working, im wondering HOW you got it working for some reason, i CANNOT get stormtroopers and rebel soldiers to fire beyond normal distances - what entries, beyond the fog reveal and the max fire distance, (along with the assorted AI activation distances - for agressive move range etc) do you need to change? i was totally frigging stumped about why it worked for some units and not others.
  10. did you manage to get infantry range up? everything i try, certain infantry wont shoot any further than default. most units work fine, i never figured it out
  11. its a shame that the origional music for the game is blatantly synthesized. and doesnt really flow too well with the rest.
  12. i agree with the other guy. the dark side corrupted anakins personality, it didnt make him scitzophrenic. anakin choked padme because he was going mad with rage and grief and deluded ideas of her betraying him, not because his alterego was taking over him. so yes. anakin is vader. anakin went bad. this is not an oversimplification, this is you reading faaaar too much into this.
  13. simplest suggestion is to check for any typos. its quite easy to break the game that way.
  14. shameless bump. thought it might have been sensor range, wasnt. im still confused as to why some units apply the changes and others dont.
  15. and im an idiot. it works on scout troopers, it doesnt work on stormies and rebel soldiers. no idea why.

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