
Zenoth
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Everything posted by Zenoth
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Wow thanks! Hmmm, but as I notice, and as I suspected, it's only for the original Empire at War. Not a bad thing I guess, since I liked that game, but I prefer Forces of Corruption, and the scale of the ships seems better in FoC than in EaW, but maybe that's because I'm used to play the Space Addon modification. Alright, let's give it a try anyway, I wanted to kick some Wraith ships around with my X-302's so I better like that mod, I've heard only good things about it so far.
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Hi everyone, I'd like to know if anyone could give me a link to download the very latest version of the StarGate mod for Empire at War please (non-FoC, only the original EaW, at least I think so). Thanks.
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No resolutions lower than 1280x1024 available
Zenoth replied to Zenoth's topic in EAW Issue Reports and Tech Support
Anyone ??? -
Ok ... I just bought Forces of Corruption, and in the video settings the only resolutions I can select start from 1280x1024, which my monitor cannot support correctly (it emits a high-pitched sound at that resolution or anything higher). The highest I can support without that sound issue is 1280x960. But, as I said, no resolutions lower than 1280x1024 are showing, is it because the game cannot be played at lower resolutions ? Oh, by the way, I tried the ForceWare drivers, the latest ones, from Nvidia.com, and also beta ForceWare's (160.02's) and there is no changes. And I am running on Windows XP if it matters to mention. And it's the only game where I have such a small list of resolutions to choose from. Please help. :'(
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I like both types of mods actually. Just a little something added to the vanilla version. Maybe one or two models, or differently sized fighter squads, or more hardpoints on ships/space stations, or new laser colors. You know, nothing huge, not necessarily a mod a does all of the above in one, maybe one that does 'x', another that does 'y' changes. I found one, named FoC Additions, which adds a couple of things for the Empire. But I prefer mods that try to give advantages or changes (even of just for visuals) to at least the Rebels and the Empire, not just one side.
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I'm not sure where I'd need to look at to find Mods for Forces of Corruption. I've tried FileFront but I can only find Mods for Empire at War. Is there any "good", or decent Mods in existence for FoC available at the moment ? If so, which one ? Or is there a link you guys can give me where I could take a look at a list of Mods for FoC ? Thanks.
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Any plans to release a Bailknight mod for Forces of Corruption ? I'm looking for a "good" one, for FoC, and I'm kinda lost, I'm not sure where to look at, and I don't know which are the "best ones" right now for FoC, if any (I know it has been released just recently though, might take some time before we get something of the scale of Bailknight for EaW).
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Re: Empire at War: Total Realism v2.0
Zenoth replied to Athanasios's topic in EAW Mods General Workshop
Sorry dude I'm just impatient All I get anyway is the long-lasting battles I wanted. With the true version 2.1 there will be more than just what I did in the Hardpoints file I'd suppose. So I'll end up downloading version 2.1 anyway hehe. Right now I think 2.0 is just awesome, and other than the reduction of size of the Imperial SD, I can't see where it can improve ! But that's just me. I'll just be surprised once again by the next version I know. Can't wait ... can't wait ! I'm playing some TeS IV: Oblivion and BF 2 meanwhile hehe. And talking about WW2 battles lasting long ... what about the Battle of Stalingrad ? Man, that thing was a mess, it was a man-made hell. I think, what, it lasted like 3 or 4 days ? Somethin' like that huh ? Like the best German troops (SS's ?), their best Tanks (couldn't do it on snow lol), but they suffered from a lack of resupply I think (the Nazis). Anyway ... just getting shudders up my spine just thinking about that, must have been hell. -
Re: Empire at War: Total Realism v2.0
Zenoth replied to Athanasios's topic in EAW Mods General Workshop
Hey, just wanted to say that I finally took the time to readjust all the "Health" values within the "Hardpoints" XLM file. The balance is exactly the same thing, all I did was to add the exact same amount to all entries. So now all Hardpoints' Health listed in that file are 50% higher, except for all Space Station values, which all are now 150% higher. Believe it makes for some long (but still not too long for my tastes) battles, epic stuff, firing everywhere, it's just a bliss to look at guys. For example, in terms of changes, like I said what I did was to let the number "as is", and simply add a given amount to it; all that was set at "400" is now "900" (I added 5 hundred to everything except for Space Stations as mentioned), all that was set at "1400" is now "1900", and so on. I added 2 thousand for Space Station Hardpoints. Anyways, great MOD guys, I still can't wait for 2.1, but I will back-up my changed Hardpoints XML just in case I prefer my settings to the future ones. -
Re: Empire at War: Total Realism v2.0
Zenoth replied to Athanasios's topic in EAW Mods General Workshop
Athanasios and Orao, thanks a lot of taking into consideration my suggestions. Much appreciated. You guys rule ! So the battles/ships will last longer in version 2.1 ? I can't wait for it ! -
Re: Empire at War: Total Realism v2.0
Zenoth replied to Athanasios's topic in EAW Mods General Workshop
Well, I meant without changing the actual game speed. All I'd like to would be to make it so all Capital Ships (at least) take much more than what they currently can. You know, something simple like ... shield generator would take 20 hits instead of 5 before being destroyed. Or a shield depleting much slower from enemy attacks than it current does. Just to make the battles last longer, each and every Capital Ships would be present on the "battlefield" simply longer, making for a more "epic", long-term battle. Right now it feels like an arcade game. You bring up a oh so mighty Imperial Class Star Destroyed, but it gets half-destroyed by a single Rebellion frigate and a few Y-Wing squadrons. I really do like this new version, much better overall than 1.0, but everything happens too fast for my own tastes. That's why I asked for help so I myself could do the changes to satisfy my personal preferences. -
Re: Empire at War: Total Realism v2.0
Zenoth replied to Athanasios's topic in EAW Mods General Workshop
This new version is fantastic. But... -Sheilds on Capital Ships are too weak. -Imperial Class Star Destroyer is a tad too big. -Space Station is still a bit weak against Capital Ships. -Hardpoints on Capital Ships are also weak. -Home One could be a little bit bigger. Essentially, all I'm saying is that battles don't last long enough in my humble opinion. Everything dies so fast. I mean, fighters, yes that's normal, but ... Capital Ships ? No, they should last way, way longer then a frigate for example. Technically I myself would gladly make the necessary changes for my own tastes, but I don't know what to modify, perhaps somebody could point me in the right direction ? -
So ... When can we expect version 1.2 of this Mod ? I can't wait for it !
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Re: EAW: Warlord - 7.0 - Gold Total Mod Expansion
Zenoth replied to Cain's topic in EAW Mods General Workshop
So we will not see Warlord 7.0 before official patch 1.03 is released ? :'( I hope those guys at Petro responsible for the next patch are planning to release it soon ! -
Sarron2of4, you're telling us that you do not have any noticeable slow downs at all ? Not even after a few hours of game-play ? If so, please post your system's specifications, so I can upgrade mine !
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z3r0x, you're the creator of this mod ? Well if you are, thanks for considering making a reduced/smaller version. Cause, ya know, the mod itself is great, no other complaints then it just gets too slow after only 15 to 20 minutes of game-play. And that isn't good to me, since when I do have time to play the game, I can easily play for more than two or three hours non-stop.
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Hey. Good modification. But man ... it runs slow even on my system, which I can safely say is powerful (AMD 64 X2 4400+, 2GB Memory, ATi X1800 XL). I think there's maybe just a bit too many planets actually. Would it be possible to make a "reduced version" of it ? Maybe like 55 planets, and a also perhaps less trade routes ? Am I the only one experiencing slow gameplay with this mod anyway ?
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Cool idea I'll try it out today.
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THANKS You guys rule.
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Is the patch still planned for today ? Can't wait for it !
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Thanks a lot ! ;D Now we can talk about great support from Mod developers for their community/supporters. You guys rule.
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Can we expect a new version soon ? Because the issue regarding one of Home One's Turbo Laser point being invincible pretty much makes the Rebels also invincible as soon as they get one, thus playing as Empire is useless as of now. Or could I myself modify just a few lines somewhere so I could fix only that right now without having to wait ? Thanks. And by the way, other than that obvious bug, I really like this Mod. Very well done.
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Re: EAW: Warlord - 7.0 - Gold Total Mod Expansion
Zenoth replied to Cain's topic in EAW Mods General Workshop
Cain, can you tell me/us an estimated release date/week/month for version 7.0 ? I can't wait to get my hands on it ! -
He's asking for the total limit on the Galactic Map guys, not the ground battles' cap or the space battles' cap. The limit to the overall number of things you can get on the map. I myself would like to know how to do that. Basically he's asking to get about the same limit from the start as the one you'd get after controlling a bunch (maybe 10+) planets.
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Hmmm *knocks head*, hello ? Somebody's here ? I am NOT saying that Vader and Anakin are NOT the same ! I am saying that there is a CONFLICTING situation between TWO PERSONALITIES within the same person, being originally Anakin Skywalker. I am talking about an ALTER-EGO, which by definition MANIFESTS itself temporarily or indefinitely ! I KNOW they are "the same", I'm just saying THEY ARE CONFLICTING between EACH OTHERS ! Which in turn could make one say that at the same time they are NOT the same since NONE of the TWO "Entities" completely overrun the other. So that Darth Vader is neither entirely Anakin nor his Dark Side "alter-ego", and that takes place for a long period of time, until around Return of the Jedi (and perhaps before through books or things I possibly missed since I'm not perfect), where the true, original Anakin Skywalker, the "good" one began to fight his way to the surface, up to the critical moment where he saw his very son being burned down to dust by his "Mentor"/"Master", which of course he couldn't take anymore, and by KILLING the Emperor, he delivered himself from the grips of the Dark Side that was brainwashing him. Don't tell me Anakin would have wholeheartedly chosen to turn to the Dark Side if he KNEW he'd see no remorse by killing his beloved Padmé, if he KNEW he'd cut part of one of his son's arm, or if he'd have to fight against his son in the first place. If he KNEW he'd even threaten to turn his daughter to the Dark Side (in Return of the Jedi). You don't, you can't forsee such things. Visions of horrors. You fall to the Dark Side. Plain simple. To me anyway. And that I can deal with it even with pleasure. I am sorry if I didn't make it clear enough from the beginning. I'm trying my best to explain myself since English isn't my native language, and I freakin' take the time to search for words to defend the stance on the subject of Darth Vader being or not being Anakin at the same time, and especially being a "wuss" or not. "Skywalker was seduced by the dark side of the Force. His boundless abilities fueled a sense of pride that hastened his fall. He chafed under the rigid strictures of the Jedi Code, and would discreetly transgress from the Jedi teachings to suit his wants. Despite it being forbidden, Skywalker secretly married his love Padmé Amidala. It was his deep-rooted concern for her safety that became his greatest weakness, one that the Sith Lord Darth Sidious was able to exploit." -StarWars.com Databank One don't wholeheartedly "chose to turn to" the Dark Side. You fall to it. It's not the same thing. The result is the same, but the way it is done is different. Man I'm repeating myself here. If a Jedi could deliberately chose to "turn", there would be no need of a Sith Master in the first place. He could just from one day to another suddenly decide "hmmm, alright today I'm gonna go Dark Side baby because it rules, I want to, cya Jedi suckas !!!". I mean c'mon ... A Sith Master exploits the weaknesses of a force practitioner (that wasn't turned to the Dark Side already of course) so that the subject succombs to the Dark Side. All those years of Star Wars literature and entertainement were useless to some still today as it seems. Why do I still have to explain this. It's stated on the web-site for God's sake, and even mentioned by characters in the movies, such as Obi-Wan Kenobi in Episode IV and VI if I recall correctly (telling to Luke that Vader was seduced by the Dark Side, he never said "he chose to turn to"). You're being seduced by the Dark Side "offerings", then you fall to it. Oh well, I'm trying to post facts from the Star Wars web-site and movies, I can't do more. Further than that it's a matter of opinions and speculation. I stop here. I see no use of more discussion on the subject. And I apologize to the thread's creator for deviating from the main subject. That's my fault.