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Rebelmoon

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  1. I like the Detainer. Very Cool! I'm not a big fan of the Lucrehulk to begin with, but I agree with Major Payne on the size of the domes. A bit too big/tall. Great work, keep em coming! Cheers, Rebelmoon
  2. I'm working on a Roger Young StarShip. How accurate is it? Overall shapewise, I'd say 70-80%. Total accuracy? Less than 50%. I'm aiming for a poly count less then 4000. Currently, it's just a hair over 3000. As it's a WIP, I'll be adding some more detail, and the texture is a base texture I use for all my testing. The final texture will have the expected detail. This has always been one of my favorite starships, and no matter how much you search, the only couple you can find online are in the 30,000-40,000 poly range. (fantastic reference material, by the way) Even if you could reduce the count to 3000-4000, the model would be unrecognizable. So, while those models might look so much better, accurate, & more realistic than mine, at least mine is playable. lol Current Progress Cheers, Rebelmoon
  3. I had that happen on a single antenna one time. It was the same glowing green. I had missed a mesh when I added meshgloss. Went back and applied it, was fixed after that. Cheers, Rebelmoon
  4. Ok, I've exported it as a fbx file. It imports fine back into max, but I have no experience with Maya or if it will import properly. No textures are included. I'd rig it but I have too much other stuff I need to be rigging. lol Pm me an e-mail and I'll send it to you. Cheers, Rebelmoon
  5. What types can you import? 3ds? Obj?
  6. Cool, that link is a treasure trove of quality models! All perfect for EaW. Especially the Republic Cruiser! I'm also going to have to find a place for the Arc-100 & the Viper MK1. lol. I've downloaded several for conversion. That Rand Ecliptic is a monster Star Destroyer with 4 internal open fighterbays. I'll convert them but I'll have to get permision from MTD before I release them as there are no "terms of use" that I can find there. Thanks again Warb_Null. Cheers, Rebelmoon
  7. Nomada_firefox, I didn't mean to suggest they aren't good. They are very decent models, but EaWs models are 10-15 times as detailed as XWAs. An example follows. The "Assassin" Corvette. The 1st pic is the stock model at around 259 polies. http://img244.imageshack.us/img244/7748/acsfn5.png The second is a user made remake of the same corvette at around 4000 polies. http://img244.imageshack.us/img244/612/acchk9.png Really, there is no comparison. Which one would you say was more detailed and looked the best? However, you're also looking at quite a difference in the graphics technology of then & now. To add that much detail to one of those models is possible, but in some cases it's just as easy to start from scratch. But to be honest, I just wanted to make my own. Warb_Null, thanks for the site link! I'll check it out. Cheers, Rebelmoon
  8. I know , I just wanted to make a higher poly model than the ones in the x-wing game. While good quality for the times, they're not quite as detailed as what EaW has. I could have just added to it, but sometimes it's easier just to start from scratch. Cheers, Rebelmoon
  9. Thanks Omega! Those will come in very handy. I hadn't seen those last 3. I'm going to assume those dark slits on the port & starboard of the cockpit are where the secondary laser & ion cannons are mounted for now. Plus they'll help on refining the ship as a whole. Thanks again! Cheers, Rebelmoon
  10. Yeah, it is the same ship from EP1. I've been wanting that ship ingame from the beginning because it's canon, however I'll probably have to build one myself. I attempted to lower the poly count today and is looking like more work than I wanted. We'll see. Now a question, I started an "Otana" YT-2000 Corellian Freighter today and I'm hung up on the location of the cockpit mounted laser & ion cannons. It's also suppose to have dual missile launchers. That, with it's dorsal & ventral quad laser cannons & heavy armor will make this a very fighting ship. Does anyone know exactly how those cockpit guns are set up and mounted & where the missile launchers are located? Here's a render. It's not finished obviously, and it'll have at least one extra LoD, but it's completely mine, not kitbashed, built from scratch. It's just a rough draft really, but it's heading in the right direction. http://img460.imageshack.us/img460/7851/otanayt2000ha8.png Also, if anyone has any other pics of the "Otana" other than the ones found at Wookieepedia, I'd appreciate it. Cheers, Rebelmoon
  11. You're correct, Dr. Nick, as it currently is. Altho it's not as many as it appears. But my goal is to get it down to a usable level, either that or use it as a blueprint for one I'll build myself. Cheers, Rebelmoon
  12. More of my current projects. The 2 carriers are unfinished kitbash Warlord models. The corvette is a x-wing alliance ship, not sure of the modeler. The cruiser is a public use model by Burningham Studios AND (V)iSTRFiNGA. Corellian Escort Carrier v1 http://img502.imageshack.us/img502/3051/escortcarrierv1tm8.png Corellian Escort Carrier v2 http://img502.imageshack.us/img502/3972/escortcarrierv2le9.png Corellian Assassin Corvette http://img502.imageshack.us/img502/7075/corvettedo3.png Corellian Cruiser http://img502.imageshack.us/img502/1254/republiccruisergm0.png Cheers, Rebelmoon
  13. Ghostly_Substance, I'd be interested in seeing some of your concept art sometime, it sounds interesting. My mod isn't a true Corellian faction mod, it's actually a non-Star Wars mod. It's between the Terran Federation and the Melconian Empire. Two factions from a series of books I've read over the years. I picked the Corellian ships because they fit my idea of what the Terran Fleet would look like. The Melconian Fleet is currently made up of CIS, Chiss, & various others. It's currently only space skirmish now but once I've got both fleets finished to my liking, with text, and space stations, I'll start on the GC, altho it'll start out as space only as well. It's far from finished as I'm working on it alone and only when I have free time. I've posted some pics of a few ships I'm currently kitbashing, rigging, & converting to alo. Plus I have at least 5-6 other Corellian ships from the Warlords model pack that have never been converted to alo in any mod that I know of. Mostly minor ships, but still cool looking. well anyway, Cheers, Rebelmoon
  14. Credit to EvilleJedi, who is the talented modeler behind All the original, unedited models/skins. All I did was kitbash and modify certain meshes to create new units, as well as modifying and or replacing the skins. The Idea: The original idea behind this unit was my personal need for a Corellian Fighter. I mean a fighter that was unmistakably Corellian. I'm making a personal mod that has all of EvilleJedi's Corellian Ships from his Warlord Model Pack as a single faction. None of the existing fighters fit quite like I wanted, so I decided to make one. To that end, I found by using parts of his existing ships, I could "test" designs alot easier than starting from scratch. The end result is the Corellian Dragon Interceptor. Instructions: You should already know how to install it. Everything is included. A unit/squadron xml, hardpoint code to add to the underworld_hardpoint.xml, unit/squadron xml code to add to gameobjectfiles.xml, A icon button (I_BUTTON_DRAGON.tga) that has to be added to the MT_commandbar.tga, and you'll have to add "I_BUTTON_DRAGON.tga" to the MT_COMMANDBAR.MTD. Final Thoughts: The unit code is set up as how I think an interceptor should behave. As in, it's fast, it's guard range is increased, etc., but it's not overpowered. In other words, it should be the 1st fighter squadron that responds to an enemy incursion. Adjust it as you see fit Feel free to use this unit, but please give credit to both me, Rebelmoon, as well as EvilleJedi, if used in a public mod. Cheers, Rebelmoon Render http://img352.imageshack.us/img352/5784/dragon1qy3.jpg Ingame http://img352.imageshack.us/img352/5769/dragon2in5.jpg Ingame http://img352.imageshack.us/img352/3060/dragon3fo9.jpg
  15. The final version of the Corellian "Dragon" Interceptor. I've added some "art" to the hull to finish it up. Let me know if anyone thinks it's too much. Hopefully I'll be releasing it soon. I want to make clean code for easy install to any FOC mod. It's got six weapon hardpoints, 2 being in the fat front part of the body wings along with the 4 nose guns. This shot is with the ALO viewer. http://img488.imageshack.us/img488/3538/dragoninterceptorks3.png Cheers, Rebelmoon

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