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jonesy

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  1. Swgbex has some tutorials on his site for preparing models for exporting to the game. Particularly, you may be interested in his Engines Tutorial.
  2. You have to work on the death clones (as they are animations) in 3ds max, and then export them to .ala format (alamo animation). So if you have a custom model that you can load up into max, you can edit the death explosion for it and add new or bigger explosions to the animation track and then re-export it. If you're trying to add on explosions to the game's death clones, there's nothing you can do with that -- we can't import .alo and .ala formats yet.
  3. There's the Mike.nl that i know.
  4. I'm downloading your CCV star wars mod now...what types of units did you have in it? EDIT: looks like i'm going to have to install CCV first since it's only in a plugin format.
  5. I used to love playing close combat...in fact, close combat II: A Bridge Too Far was the first game I bought, besides the games that came with microsoft. I'm not sure I exactly understood your post. You are making a mod for EAW and one for close combat V?
  6. It's a great game. I had it installed and was playing through the American campaign (defending hill 360 mission I think) and I had to reinstall windows because my new hard drive arrived. Haven't installed it since but I would like to finish it and I can't wait for some good mods to come out for it. Star Wars CoH mod anyone?
  7. I can't wait for it to come out myself, we have xbox 360 and my little bros have probably watch every single video on it that's out on the web.
  8. According to zerox, there was a ddos attack on one of the sites running on the server.
  9. It's still working here...could be a dns issue.
  10. The site is back up and everything looks fine.
  11. The site's been down most of today for phoenix and I as well.
  12. i just re-read my initial post...i did come off sounding as if i meant textures as skins, didn't i?
  13. my bad, somehow the part about the xwing and snowspeeder didn't register in my mind when i read them.
  14. Why would he need that if he's just adding units to space skirmish?
  15. As said above, starbases.xml is the place to look...then go to the bottom set of imp and rebel starbases that are specifically for skirmishes and you will see the ships in the build list of each starbase (along with other upgrades -- if you want to add more bonus upgrades, that's the place to add them). Also, for an editor, I would suggest textpad, it allows tabbed editing of files and is my main editor for xmls.

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