Jump to content

Nugster

Members
  • Posts

    3
  • Joined

  • Last visited

Nugster's Achievements

Newbie

Newbie (1/14)

  • First Post
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. how about non-circular LOS. The AT-AT would be able to see farther ahead but a little restricted on the sides, hence why you see them moving with AT-ST flanking them, almost always. and like you said, in an advanced setting you would think that at least the fleet overhead would be taking sensor data from space. if not the vehicles themselves. as long as its not a raid by the rebels, where you would have no fleet
  2. ok, he did a real nice job. i havent been active with modding yet so i dont know who's done what. I just got the full game It's good but im still disapointed with map sizes. reminds me of " imperium galactica 2". just a small maze with some buildings. If theres a way to make very realistic maps like multiple cities, or large stretches of wilderness leading up to a city center. then the game would feel more like your attacking a planet. It would lengthen the battles greatly and you'd have to up the unit caps, but imagine if it felt at least like you were taking a continent or a whole planet instead of a stupid 20 by 20 square. That you can use the same strategey for over and over. im just a little pissed off about games lately. for the money they're charging you'd think they could at least try and make a game thats not completely dumbed down and simplified for the masses. It makes me happy to see that at least someones willing to make a technical game that won't be turn based, and'll have some action. even if it is just people that are fed up as well, and r doing something about it to make their games truly worth the money they spent. By the way If anyone needs help with maps and stuff i'll do what i can. I'm trying to build exp. by working with people on minor stuff or at least the things i know how to do.
  3. Hello all. Im new but i've been reading the posts. I played a star wars mod for Homeworlds 2, that really did a better job at turrets and such than EaW themselves cared to do. Homeworld already offers epic scaling with their units and the mod's the only game i've ever seen with an executor class SSD that was player controlled. it dominated the screen completly. A normal SSD has around 60 turbolasers, the mod actually shows 60 turrets placed arount the wedge shaped hull in an uncluttered way. the only issue that without a good PC the game is alot more laggey than the original homeworlds version. My whole point is that the games are very similiar for the space part. Maybe u could look there, its called "Star Wars Warlords"

Copyright (c) 1999-2025 by SWRebellion Community - All logos and trademarks in this site are property of their respective owner. The comments are property of their posters. Star Wars(TM) is a registered trademark of LucasFilm, Ltd. We are not affiliated with LucasFilm or Walt Disney. This is a fan site and online gaming community (non-profit). Powered by Invision Community

×
×
  • Create New...