Well my two cents. First off I am a Star Wars buff since I saw Episode IV in the theater as a kid I have been hooked by it. That said I must admit that after first hearing off EAW I was thinking, perhaps hoping is a better word, that the game was 'Homeworld meets Rebellion'. Well it is not coming close to either games (yet??!!). The tactical maps are far to small to have any kind off strategie requirement. And that is my opinion about both the ground and space maps. It is also the reason that I'm not changing the Pop Cap because only the small numbers is cause for some skull sweat. Use greater numbers and it becomes a simple slug fest. Not much fun in my opinion. I love the graphics. And frankly I can start up the game and just watch the fireworks through the TIE-cockpit for some time without getting bored. Don't change nothing there as far as I am concerend. What this game needs in my opionion is: - bigger tactical maps. Bigger and more random would even be greater. Because after the first couple off battles you know the terrain. - select your forces to go into battle yourself - in space, allow a ship or squadron to retreat and not fight to the death. - setup of ground defenses before the attacker comes in The rest I or someone else can mod it into the game. Talking about changing stats for the Rebel fighters as I did and adding units as other peoples fingers are itching to do! Final verdict, a game with the potential to became defintatly my ultimate Star Wars RTS/Stratagy game. The only question is will the developers go that road? Redeye