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Redeye_pff

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Everything posted by Redeye_pff

  1. Well I also noticed this problem playing as Rebel. I was playing the Galactic Conquest game with 43 planets but reduced the starting tech from default 3 to 1. All I saw were Acc and Tartans. I read someone suggesting that perhaps changing the starting tech was the culprit. So I started a new Galactic Conquest campaign, again playing as Rebel and not changing the starting tech. And behold with starting tech 3 I saw the Empire build Star Destroyers at Kuat. Oh I did have Total Realism mod 1.1 installed but I doubt that would change anything. I didn't in my first campaing but still. Redeye
  2. In the books Nebulon B's carried a single fighter squadron. Most of the time an X-wing squadron but I also read about A-Wings. Second if I go by the game X-wing Alliance the flight hanger is located at starboard-front just at the start off the downward fin. Hope that helps Redeye, Oh in the X-wing novels Rogue squadron is operating from a modified Correlian Corvette where there is a fighter bay in the hammerhead. An modified corvette like that is also just in the book 'I, Jedi'
  3. Well my two cents. First off I am a Star Wars buff since I saw Episode IV in the theater as a kid I have been hooked by it. That said I must admit that after first hearing off EAW I was thinking, perhaps hoping is a better word, that the game was 'Homeworld meets Rebellion'. Well it is not coming close to either games (yet??!!). The tactical maps are far to small to have any kind off strategie requirement. And that is my opinion about both the ground and space maps. It is also the reason that I'm not changing the Pop Cap because only the small numbers is cause for some skull sweat. Use greater numbers and it becomes a simple slug fest. Not much fun in my opinion. I love the graphics. And frankly I can start up the game and just watch the fireworks through the TIE-cockpit for some time without getting bored. Don't change nothing there as far as I am concerend. What this game needs in my opionion is: - bigger tactical maps. Bigger and more random would even be greater. Because after the first couple off battles you know the terrain. - select your forces to go into battle yourself - in space, allow a ship or squadron to retreat and not fight to the death. - setup of ground defenses before the attacker comes in The rest I or someone else can mod it into the game. Talking about changing stats for the Rebel fighters as I did and adding units as other peoples fingers are itching to do! Final verdict, a game with the potential to became defintatly my ultimate Star Wars RTS/Stratagy game. The only question is will the developers go that road? Redeye
  4. I figured it out. I compared the hardpoints.xml with the original and added the lines. The nose is back!! Redeye
  5. Well I have your mod installed but something is funny. The acclamator is missing it's nose. I tried it out in both galactic conquest as in skirmish but everytime an Acclamator shows up it is missing it's nose. I put your xml directory inside C:\Program Files\LucasArts\Star Wars Empire at War\GameData\Data\XML just as the readme says. What is up? Redeye ??? ???

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