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Ellisthion

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  1. Many of peoples' "wishes" incidentally reflect exactly what occured in SW: Rebellion. Some of this is good. Some is not. Diplomacy: Nice, but makes the game much slower. Destroying stuff is faster. Although, I am a bit sick of losing lots of ships to huge pirate fleets. Pirates shouldn't be so common, methinks. Persistant damage: Might not work too well in EAW, due to the fact that ships get damaged more easily, and the unit cap in space battles. Uber-unit cap: Pathfinding and memory are currently an issue. Whilst the 50+ vs 50+ capital ship battles you saw in Rebellion were interesting, they took some of the tactics away from battles. Ie: click, attack, wait. More units: Admittedly, I'd like to see B-wings and TIE Interceptors. Other than that, I think excess units would confuse things. If people really demand a SSD, I would like Piett to simply be swapped for it, and make Home One bigger. But only if pathfinding is fixed; I spent 10 minutes in a skirmish today trying to get Piett to turn around and attack something. Base customisation: For the sake of realism, an invading force can just fly over the top and see where the base is. Stealth is basically impossible. Heroes: I think heroes work fine. Fleet/Field Commanders take the place of the Rebellion-esque hero commanders. Death Star: I miss blowing up ships. Really miss blowing up ships. I also miss being able to send ANY fighter squadron on a trench run. Comparing to Rebellion, it's harder to destroy, but you can only build one. Fair enough. Besides, the Empire isn't going to commit resources to building more than one at a time.

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