Don't let others speak for me, so I'm not reading their replies. Here is mine: 1. What you desire to get in the EAW Addon (1,2,3,4,5,6...). 2. Why you desire those things and how they will influence your gameplay and fun (Your personal opinion). 3. When you will like to see the addon? (summer, autumn, winter). 1 - 2 a)Larger maps - less of a rat's maze layout. b)Interior building maps, c)garrison troops or on-site upgrades valid for that map only d)experience retention for units that survive battles e)health and stats consistency/persistence f)removal of pop cap - with today's computer hardware, you should be able to have more than 200 sprites on the screen at once. If your units come in squads - it's the same as having a single graphic as you can't control individual units - you select a squad, and every unit in that group is selected - mainly for infantry units, so I don't see the point unless you're trying to distort the truth. Hey you have a pop cap, of 3, but within those three units you have 60 individual graphics! So it's really 60 units! when it's not. I fail to see the reasoning behind it. g)more intelligent death star operation - simply waiting for the timer to expire and pressing a single button to destroy a planet isn't very challenging. Allow the death star to take 'some kind of damage'. Allow the death star to be destroyed without red squadron. It doesn't matter if it takes an hour of constant combat and millions of reinforcements - having any unit entirely invulnerable unless red squadron is there is plain stupid. h)ability to damage your own units with bombing runs, ability to shoot your own units, ability to destroy your own planets with the death star, ability to sell and/or downgrade the space station and upgrades. i)improved AI j)R2D2 should serve more practical purpose - he should be his own unit hero IMO - ability to fly, set things on fire, etc etc - Right now he is joined at the hip to c3p0, and everyone knows which of those two is useful, and which is only serving as dead weight. k)planet status persistence - ability to damage the landscape - blow up trees, leave craters in the ground, destroy buildings, and when the planet is attacked next time I want to see the previous battle scorch marks for at least a week of game time before its environment returns to normal. Either that, or change the loaded map layout on the next attack. l)space station location - assuming this would orbit the planet, have the space station show up at a different location every time the planet is attacked - also space battle area is too small m)better game balance between units n)designing your own jedi hero o)more video clips - I finished the campaigns and was disappointed to see a grand total of about 40 seconds of video - hardly enough of a reward for spending 3 days playing. When you lose, you get the main menu, no losing cutscenes. p)better time control - the difference between fast mode and slow mode is indistinguishable on my computer q)more upgrades/research - 5 tech levels is all and good for designing units, but without extra research to be done the game gets very boring. Generals had the ability to research the blue chemical suit - why not allow for an upgraded light saber for a hero unit, better weapons for storm troopers, faster speed for tanks, etc etc? The single or dual abilities are innate to the space units - meaning they come automatically with those, I'm looking for more customization - additional permanent armor, etc. r)more strategy/tactical features. As it is now, I have no reason to worry about losing units - I can build more and they are exactly like the ones I just lost. Big deal. So it comes down to spamming big fleets with more big fleets and who cares if I lose when I can just attack again and throw more units at the problem? s)optional removal of Auto-Resolve - why even mention the fight if you're going to have the computer duke it out for you? I think auto-resolve was included because you saw how redundant and pointless the battles are. Tactics and Strategy don't appear to exist in the game. It's a glorified version of Risk. Whoever has the largest horde, highest tech level, and most money will win, and if the rock-paper-scissors comes into play, build equally and you do just fine. t)removal of computer cheats - goes back to battle persistence and improved AI. If the artificial intelligence is good enough, there should be no need to have reduced cost and reduced build time for different difficulty levels. Make HARD=normal player build time for the same item. make EASY 1.5 or 2.0 times normal player build time and cost. As it is now you have the computer building stuff faster than a human is allowed to. Compensating for poor AI coding by penalizing the player isn't a nice thing to do, and this concept is spread throughout the design of this program. I think that covers most of what I'd really really like to see changed, but I don't have high hopes anything here will make it in, as it involves redesigning the core of the engine. I'm again, thinking about another game entirely, one which doesn't exist. 3 As for when I'd like to see it, whenever it is DONE. No releasing before extensive beta testing is completed. No patches released hours after the expansion is. It should be rock-solid, with perhaps a patch a month later with combined fixes of everything that is still needed. I'm sick of microsoft's solution with 'critical updates' every day. I waited 2 years for this game, and actually I am VERY happy with what it is, just there are numerous ways I think it could be made better. I'm willing to wait another 2 years to get the game it could have been.