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Tauron

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  1. Let's get physical ;D. Then you couldn't shoot beam weapons with activated ray shields either But that's a general problem with nearly all implementations of shield technique throughout all kind of sci-fi. The most common solution: shields only work one-way. But this is up to the creator of the particular universe. Another universe may have other laws. The beams in Star Wars are nor lasers nor any other kind of electromagnetic wave, as they do not travel at lightspeed. So are they made of particles ??? But back to the hardpoints: if the shields block all attacks, then the importance of the shields is much greater and the one of the hardpoints is reduced. Big ships with strong shields would last much longer than they do now. That would require a whole new balancing
  2. @ 1stStrikeRecon Not only in the flight sims. Also in the SW literature I know, shield did not work solely against beam weapons. From a logical point of view: why bother with beam weapons when all particle weapons can penetrate shields? "Hmm, that Droideka has strong shields, but that won't help him against my .44 Magnum ;D" I don't know about the shields in the SW pen&paper rpg. But if you have sources to prove me wrong, let me know. I'm not sure that the shield effects are consistent thru the whole SW universe (books, movies, rpg), but as a Tie Fighter veteran I'm used to a certain shield effect
  3. Now there remains the question why torpedos and missiles go through shields. In all previous SW games (X-Wing, Tie Fighter, etc.) as well as the movies these weapons did a lot of damage but were not able to penetrate shields. I wonder why Petroglyph changed that. That's not SW!!! And if torpedos penetrate shields why the heck would anyone use something like puny lasers ??? Though Im glad that the game is so moddable

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