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NV-969

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  1. hope none of you have forgot, that certain planets give bonuses to force wielders. some planets bump up the dark side, while others bump the light side...which maybe why obi wins sometimes and get's owned other times. It's in the XML code on which planet is good for who. If it remains from the demo.
  2. There's many mods, that have what i'd like, but they have extra stuff which i don't want. Requirements: - Venator cruiser, which spawns V-wings, buildable in GC, and set at tech lvl 2. - Nebulon B Frigate set also for the Empire. - Weakened Firespray unit, which can be bought in a squad of 3, no seismic bomb.(optional req) No other alterations to the game. Im not good at scripting, or altering XML, so i ask if some modder would be gracious enough to create this mod. Pm me if you can help. Cheers NV
  3. Given if you were only allowed 20 Unit points in a space battle, and you had no other reinforcements. Not knowing of the force you were going to face, what would your fleet comprise of? Going from the stats that were given in the Demo. Goes for Imp and RA fleets. I suppose my standard setup would be: 1 ISD 2 VSD 1 Interdictor 3 Tartans It'd leave me with 1 unit spare, but i think that, that setup would be a decent fleet, with enough TIE's for annoying the oppositions fighters, and caps. with decent support from the Tartans from fighters, the Inter would help with the missile jamming, given if the formation was right. What's your choice of a fleet?
  4. Is it possible? appart from sending an irrelevant email to their job request email address. Reason for asking is because i have been given a uni paper, and i want to see if i could base my report around the PG's design methodology...if they have one...which i hope they do. I mean, they have made what looks to be an immense Star Wars RTS game. Any help/advice on this would be grand. NV-969

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