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Dark_Dragon

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  1. Just a little suggestion for you, if you want to make the Flak explosion sound as close to the movies as possible use Exp_y_wing_1.wav, It sounds extremely close to the ROTS Flak sounds you hear at the very beginning. I'm looking forward to this.
  2. Now that's something I can really need. When you're saying that you are creating "a simple galaxy editor" do you mean for the planets and where they will be plotted? Or something else
  3. The orange would be the Ion cannon bolts and the white would be the turbolasers, since it's not a close up shot. Love the new ships.
  4. this thread seems to be similar to what you are asking for http://pff.swrebellion.com/http://www.swrebellion.com/phpBB3/viewtopic.php?p=50225#p50225
  5. Hi, it's great to see you haven't disappeared. This is one of those mods that everyone should keep an eye out for. I've got some questions though. Will Land battles still be in the game? How many planets will there be and will they be placed in "sectors" like in SW:Rebellion? Will Space Battles still be the same or do you intend to change certain aspects? Is researching tech levels now different?
  6. *Downloading* Quick Question. Does this mod only add units for the Empire and Rebellion or do the Consortium get some units as well? Never mind I know the answer
  7. Do you mean the name of the mod? Cause its called "ROR and NMA Team Project: A Taste of Rebellion modification BETA V0.4" and like I said previously it in the "Compiled List of EAW-Demo Mods [update 02:18:06]" thread.
  8. ??? If you mean have a look at the file, I've attached in this post for you.
  9. ^ That didn't seem to work I have found a mod that does do something close to what I'm asking, the ROR Beta mod located in the Demo Mods thread. Or more specifically the spaceunitsfighters XML located in that particular mod. Though i have absolutely zero clues on how exactly they did this.
  10. 1500 :o you must have one helluva PC to run with that many fighters. are those vehicle approximately to scale? or are they really that big?
  11. Sorry for the name of the title, couldn't think of a better name. I want to make EAW a bit more "realistic" for myself and i was wondering... If anyone has been able to make the Fighters scatter when attacking targets instead of them, constantly flying in formation. I've narrowed it down to Spaceunitsfighters or Squadrons.Xml for which to make these changes, but I don't know WHAT to change. So can anyone help me?
  12. Simple Question. I want to reskin a few units for my personal enjoyment, and i've searched the different sites for any turorials, so i was wondering... Are there any available for me to use?
  13. Such code could come in useful some day. Can you please give us an example.
  14. i've tried to d/l it but it says "object not found"
  15. They do attack, they just move slow, you have to get the enemy right on top of them to have any effect.

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