Just out of interest, i went in and had a look at the xml file concerning the crow, it doesnt have a land model at all. Also when compared to other ships such as Slave 1 or the falcon, it doesnt have any varients in place that concern landing or a death clone for that matter. That might be where your problem lies. I tried myself putting in the Crow, but hit a wall concerning land. Looking into this further I found that Adonnay at Lucas Forums, used the method below. **So all credit goes to him** TEXT_UNIT_MOLDY_CROW EV_SLAVE1.ALO NV_MOLDYCROW.ALO 150 1.0f 0.98 0.5 i_button_kyle_katarn.tga Yes Space 5.7 3.5 4.5 5.0 1.0 5.5 60 800.0 Yes 1.5 Armor_Hero_Transport Rebel 300 300 300 15 10 2500 200 fighter Yes no Yes 0 0 1 25.0 8 TRANSPORT ABILITY_COUNTDOWN, FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, SHIELDED, REVEAL, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING, UNIT_AI, NEBULA 12000 Yes 14.0 Proj_Ship_Medium_Laser_Cannon_Red 0.4 8 0.1 200.0 1000.0 0.2 800.0 Medium_Explosion_Space Small_Damage_Space Fighter, 3.0 Bomber, 2.0 Transport, 1.0 Corvette, 2.0 Frigate, 2.0 Capital, 2.0 Super, 2.0 Infantry, Vehicle, Structure, Air, Transport 20 40 2 200.0, 100.0 Generic_Shadow 1 1 Unit_Select_Katarn Unit_Move_Katarn Unit_Fleet_Move_Katarn Unit_Attack_Katarn Unit_Guard_Katarn Unit_Corvette_Fire Unit_Corvette_Death_SFX Unit_Moldy_Crow_Fly_By 5 10 Space Fighter | SpaceHero yes 30.0 15000 120 Tactical_Units 1 1 INVULNERABILITY 60 10 TAKE_DAMAGE_MULTIPLIER, 0.0f Unit_Invulnerable_Han_Solo and from the namedherounits.xml Yes Yes TEXT_HERO_KYLE_KATARN TEXT_TOOLTIP_KYLE_KATARN TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY TEXT_ENCYCLOPEDIA_CLASS_COMMANDO RI_KyleKatarn.alo i_button_kyle_katarn.tga SELECTABLE SELECTABLE, SURFACE_FX, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, DEMOLITION, DAMAGE_TRACKING, UNIT_AI, ABILITY_COUNTDOWN Generic_Footprint, Good_Ground Yes No Yes yes 1.0 Rebel No Fondor 1 20.0 2 20.0 5.0 2.0 2.0 Land Infantry .3 .1 .1 1 .8 2.0 1 1.75 Walk No 10 10.0 Armor_Hero 50 400 400 Proj_Infiltrator_Blaster 1 1 0 350.0 325.0 1.0 7.0 Unit_Select_Katarn Unit_Move_Katarn Unit_Fleet_Move_Katarn Unit_Attack_Katarn Unit_Guard_Katarn Unit_Rebel_Infantry_Fire Unit_Group_Move_Katarn Unit_Group_Attack_Katarn Unit_Health_Low_Katarn Unit_Health_Critical_Katarn Unit_Defeat_Katarn No yes LandHero | SpaceHero 3 Infantry 1x1 3 5.0, 5.0 Generic_Shadow B_Chest Yes No No Yes True 250 27 3.0f Selection_Rebel_Hero Highlight_Rebel_Hero 1500.0 Yes No True 10000 0.25 0.0 100.0 200.0 300.0 5.0 AntiInfantry 200.0 SPRINT 8.0 45.0 SPEED_MULTIPLIER, 2.0f TAKE_DAMAGE_MULTIPLIER, 0.75f Unit_Sprint_Katarn STICKY_BOMB 30.0f Kyle_Katarn_Grenade_Attack Unit_Bomb_Katarn 0.0 Yes Galactic_Automatic No -1.0 Yes Yes User_Input 5.0 100.0 No Proj_Kyle_Katarn_Sticky_Bomb BOMBTOSS 12.0 MuzzleB_00 6.0 0,0.0, 1,1.0, 5,1.0, 500,1.0 Vehicle, Structure Unit_Attack_Katarn and lastly from the herocompanies.xml TEXT_HERO_KYLE_KATARN i_button_kyle_katarn.tga Yes Yes 50 Rebel 0 0 2 0 0 0 DUMMY_GROUND_COMPANY Moldy_Crow Kyle_Katarn Yes No Yes Yes 1 2 yes true RHD_Request_Assistance RHD_Request_Canceled Unit_Respawn_Katarn Unit_Respawn_Katarn Unit_Fleet_Move_Katarn 1 1200 15 RC_Level_Two_Tech_Upgrade Tactical_Units 1 -1 TEXT_TOOLTIP_KYLE_KATARN TEXT_ENCYCLOPEDIA_CLASS_HERO_MAJOR LandHero | SpaceHero 3 It works fine for me on ground and land, the only problem I see is when katarn lands, there is no ship visible at all. I am looking into either trying to show the Moldy Crow actually landing, or replacing the landing ship with a shuttle, tho I havernt had much time to look into either as yet. Anyway, I hope it works