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Valeforth

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  1. Ah, one think I forgot, for him to be used in Galactic Conquest. Goto the conquest you wish to edit (which will be listed in the Campaigns_singleplayer.XML) and add Kyle Katarn as listed below... I edited him in to the starting forces for the Sandbox Campaign "Galactic Conflict". Under Rebel starting forces add the following Rebel, Hoth, Katarn_Team You will start with him at the beginning on the game... Enjoy!!
  2. As the title says, I have been trying to add the ability, (ATAT Ability) deploy stormtroopers to another unit, with out very much success I might add. Its not just a case of giving the ability to another unit. I have scoured the XML files and tried to implement the required changes, but to no avail the game crashes. My question is, how exactly does the ATAT spawn the troops? Is there a hardpoint needed to actually make this possible? If so where is this hardpoint located within the XML files as nothing seems to be listed under the ATAT within the hardpoint XML file. It feels as if i have been banging my head against a brick wall now for 2 days. Any help would be greatly appreciated.
  3. Just out of interest, i went in and had a look at the xml file concerning the crow, it doesnt have a land model at all. Also when compared to other ships such as Slave 1 or the falcon, it doesnt have any varients in place that concern landing or a death clone for that matter. That might be where your problem lies. I tried myself putting in the Crow, but hit a wall concerning land. Looking into this further I found that Adonnay at Lucas Forums, used the method below. **So all credit goes to him** TEXT_UNIT_MOLDY_CROW EV_SLAVE1.ALO NV_MOLDYCROW.ALO 150 1.0f 0.98 0.5 i_button_kyle_katarn.tga Yes Space 5.7 3.5 4.5 5.0 1.0 5.5 60 800.0 Yes 1.5 Armor_Hero_Transport Rebel 300 300 300 15 10 2500 200 fighter Yes no Yes 0 0 1 25.0 8 TRANSPORT ABILITY_COUNTDOWN, FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, SHIELDED, REVEAL, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING, UNIT_AI, NEBULA 12000 Yes 14.0 Proj_Ship_Medium_Laser_Cannon_Red 0.4 8 0.1 200.0 1000.0 0.2 800.0 Medium_Explosion_Space Small_Damage_Space Fighter, 3.0 Bomber, 2.0 Transport, 1.0 Corvette, 2.0 Frigate, 2.0 Capital, 2.0 Super, 2.0 Infantry, Vehicle, Structure, Air, Transport 20 40 2 200.0, 100.0 Generic_Shadow 1 1 Unit_Select_Katarn Unit_Move_Katarn Unit_Fleet_Move_Katarn Unit_Attack_Katarn Unit_Guard_Katarn Unit_Corvette_Fire Unit_Corvette_Death_SFX Unit_Moldy_Crow_Fly_By 5 10 Space Fighter | SpaceHero yes 30.0 15000 120 Tactical_Units 1 1 INVULNERABILITY 60 10 TAKE_DAMAGE_MULTIPLIER, 0.0f Unit_Invulnerable_Han_Solo and from the namedherounits.xml Yes Yes TEXT_HERO_KYLE_KATARN TEXT_TOOLTIP_KYLE_KATARN TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY TEXT_ENCYCLOPEDIA_CLASS_COMMANDO RI_KyleKatarn.alo i_button_kyle_katarn.tga SELECTABLE SELECTABLE, SURFACE_FX, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, DEMOLITION, DAMAGE_TRACKING, UNIT_AI, ABILITY_COUNTDOWN Generic_Footprint, Good_Ground Yes No Yes yes 1.0 Rebel No Fondor 1 20.0 2 20.0 5.0 2.0 2.0 Land Infantry .3 .1 .1 1 .8 2.0 1 1.75 Walk No 10 10.0 Armor_Hero 50 400 400 Proj_Infiltrator_Blaster 1 1 0 350.0 325.0 1.0 7.0 Unit_Select_Katarn Unit_Move_Katarn Unit_Fleet_Move_Katarn Unit_Attack_Katarn Unit_Guard_Katarn Unit_Rebel_Infantry_Fire Unit_Group_Move_Katarn Unit_Group_Attack_Katarn Unit_Health_Low_Katarn Unit_Health_Critical_Katarn Unit_Defeat_Katarn No yes LandHero | SpaceHero 3 Infantry 1x1 3 5.0, 5.0 Generic_Shadow B_Chest Yes No No Yes True 250 27 3.0f Selection_Rebel_Hero Highlight_Rebel_Hero 1500.0 Yes No True 10000 0.25 0.0 100.0 200.0 300.0 5.0 AntiInfantry 200.0 SPRINT 8.0 45.0 SPEED_MULTIPLIER, 2.0f TAKE_DAMAGE_MULTIPLIER, 0.75f Unit_Sprint_Katarn STICKY_BOMB 30.0f Kyle_Katarn_Grenade_Attack Unit_Bomb_Katarn 0.0 Yes Galactic_Automatic No -1.0 Yes Yes User_Input 5.0 100.0 No Proj_Kyle_Katarn_Sticky_Bomb BOMBTOSS 12.0 MuzzleB_00 6.0 0,0.0, 1,1.0, 5,1.0, 500,1.0 Vehicle, Structure Unit_Attack_Katarn and lastly from the herocompanies.xml TEXT_HERO_KYLE_KATARN i_button_kyle_katarn.tga Yes Yes 50 Rebel 0 0 2 0 0 0 DUMMY_GROUND_COMPANY Moldy_Crow Kyle_Katarn Yes No Yes Yes 1 2 yes true RHD_Request_Assistance RHD_Request_Canceled Unit_Respawn_Katarn Unit_Respawn_Katarn Unit_Fleet_Move_Katarn 1 1200 15 RC_Level_Two_Tech_Upgrade Tactical_Units 1 -1 TEXT_TOOLTIP_KYLE_KATARN TEXT_ENCYCLOPEDIA_CLASS_HERO_MAJOR LandHero | SpaceHero 3 It works fine for me on ground and land, the only problem I see is when katarn lands, there is no ship visible at all. I am looking into either trying to show the Moldy Crow actually landing, or replacing the landing ship with a shuttle, tho I havernt had much time to look into either as yet. Anyway, I hope it works
  4. Nice little guide, I myself was wondering how to extract the files. Although I had already modified existing mod files I had. Thanx very much. Next to try and get my head around .lua ;D

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