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Shadowtrooper

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  1. Well Visual Studio 2005 (which I'm using) retails for $300 so you probably don't wan't to get it if you're only going to use it for this. You can, however, get the express editions for free here, I think you'll want the web developer one. It should work just as well for the sake of modding EaW. I like VS though because it can create schemas linked to the software's Intellisense which lets me see what tags are missing, incomplete, or not properly filled in. It also tries to complete the tags for me so I don't make careless spelling errors.
  2. I used to use notepad, but since I got Visual Studio I use that. Really good for keeping me mistake free...mostly.
  3. I was referring to getting the new units useable in EaW, with all their XML-defined stats, unless I'm horriby mistaken... ???
  4. Of course it was in your DAT file, my mod overwrites the original What you're looking at probably isn't the retail DAT file, sorry.
  5. So with a little scripting (or a lot :-\) all the anims from FoC can be used in the original EaW? I'm liking the sound of that! *bows to the on called Mike*
  6. I did but I was kinda confused. Should I be using a MEG extracor like some did, or a hex editor like others did?
  7. So then, is there anyway to unlock more stuff like we did in the original demo? ???
  8. New version 0.6 out now. As usual, lemme know what you think. P.S. Due to size restrictions, the manual install is attached to this post.
  9. They also have some of the songs from Bounty Hunter
  10. There is something that looks sort of like a black hole (I guess) off to the side in Corellia's space map.
  11. Tremane, I believe that's the guy you're thinking of.
  12. That's most odd, I'm just using the same AI all the other campaigns use. Have you noticed the same problem in the official campaigns?
  13. I'm not sure what else to tell ya. Try contacting whatever support is provided by the people that made your DAT editor.
  14. Apparently I've got more work to do than I thought I did. In no particular order: To answer #2, that can be done fairly easily, same way I added Katarn to the Rebels. #1 should (I hope) be able to be done in much the same way, after all, I do believe I remember other campaigns restricting tech as well. Actually, given the timeline, I may remove Ackbar and Piett altogether. #3, readme's coming when I release the next build, with luck, sometime this week.
  15. I found skins for two versions of Luke. One in Tatooine-ish clothes and another in pilot's jumpsuit. I also found textures for Leia and Mon Mothma.

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