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Tranon

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    A Mere Modder.
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  1. Ahhh.... that sounds so terrible good if it ever happens. Regards.
  2. Great , thanks for the information Fosђjєdi, i have found the link to the forum of the creator so i can keep track of his project, if anyone more is interested here it is: http://s14.invisionfree.com/The_Second_Cylon_War/index.php?act=idx Regards.
  3. A Battlestar Galactica mod would help to fill a little more my dreams :
  4. Excellent news you provided again with more fun while the retail version comes out, thanks. Playing as Rebel: It seems than on land battles the Light Factory (Empire mini-tanks, AT-STs) of the imperials doesnt show up, it keeps spawning units and it cant be destroyed, it happened twice, on diferent planets, both of them with all its building slots or most of them used by the Empire which i dont know if it affected it. Except for that, which makes impossible to take planets from the Empire if they have built the Light Factory, great job. Regards.
  5. Hey Cain, Here i post you some bugs i have found while playing v2 of your mod, pasted over chriz's mod as you recommended to be able to retreat from space battles (which doesnt work sadly). Warlord Campaign: -- Right at the start, when you zoom in Corellia, a exception happens, it didnt happen in v1 so it sounds like a small detail in your code. I tried to get the land troops out of the planet and move the fleets out of that system leaving it empty of units, then zoom in but still an exception. Rebel (Recommended) Campaign: -- Land battle on Tatooine (in control of the Empire) crashes the game. -- I believe you already know, you cant retreat from space battles, the icon for it gets filled with a blue color following the clock direction, in any case, after it fills and before it you cant use it. -- When launching an (un)tencionally attack on Coruscant (in control of the Empire) with R2-D2 & C3-PO it generates an exception. -- The AI doesnt build any research buildings and investigate, or at least i wasnt given the option to try to steal it with R2-D2 & C3-PO special unit. -- I cant build any Calamari Cruisers where i should be able to and where i have maxed space stations, lvl 3 i think, may be that's the problem, that i cant build lvl 4 space stations that would allow me to build the cruisers on those special places. -- The AI doesnt seem aggresive/competent, It doesnt build many units, neither tries to attack your systems often, but i need to try the "Hard" level, not really a bug till done that. In General terms i find that units need balancing, it's not realistic (more like entertaining) to see a frigate blowed away in a couple of rows from the turbolaser of an ISD without the possibility of doing a tactical retreat on the battle map. The idea of using a rock, paper & scissors by Petroglyph is good, but the multipliers or whatever bonus the code apply to the units when attacking their -good- targets are way too high. I find that me, as i believe many other people as well, like to see some hard fighting between the ships for some time (that's Star Wars movies style anyway), which will also includes the possibility to manuever (retreat, wait for support, hold, attack...) your ships if encoutered with their -antiship- to fix the situation. Capital ships are underpowered anyway, you increased already their shield values, i think they should be more, same for hull. In any case this will probably be done when the final version comes out, *if* the modders can wait a few more weeks till the final products is out in the stores CA, developer of the Total War series did the same with Rome Total War, release a product balanced more for the mayority of consumers who are just looking for fast and explosive gameplay, then let the modders balance for the minority of the people, hardcore (strategy?) players for a more appealing and long game. Seems that Petroglyph has really achieved the high moddability they were looking for, though the final product will dictate the veredict. I am going to try now the Imperial (Hard) Campaign of your mod and see what i can find. I would like to thank you for the work you have put on this great moddification of the DEMO you have being able to get, i cant believe you dont have pages in the forums regarding this subject like some of the other DEMO mods have, you deserve them at least as much as them, just wanted to say, "great job, keep it up". Regards.

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