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gold kiros

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Everything posted by gold kiros

  1. Installation Path C:\Program Files\LucasArts\Star Wars Empire at War Demo\LaunchEAW.exe DirectX Version 9.0c Display devices Device RADEON 9250 TnL Yes Pixel shader 1.4 Vertex shader 1.1 Driver ati2dvag.dll Version 6.14.10.6587 VendorId 4098 DeviceId 22880 Memory 128.0 MB Sound devices Device Realtek AC97 Audio Driver ALCXWDM.SYS Version 5.10.0000.5260 CPU Device Intel® Pentium® 4 CPU 2.60GHz (2 CPUs), ~2.6GHz Total 2 Speed 2563 MHz MMX Yes SSE Yes SSE2 Yes 3DNow No RAM Total 512 MB Operating system Name Windows XP Version Service Pack 1 Drives Name C: Device SAMSUNG SV1203N File system NTFS Total 107294 MB Available 81745 MB Name D: Device SAMSUNG SV1203N File system FAT32 Total 7177 MB Available 2481 MB Name E: Device IDE-DVD ROM 16x Name F: Device ASUS CRW-4824AH i exceed specs but yet i have lag and an occasional crash. all i can get is a minimum specs so it runs decently. anymore graphics it lags.
  2. i playes the demo and i enjoyed it! first of all i wont critize realism it is a freaking game after all. i will admit its not funny to see han take down the entire imp forces by himself. the nebulon albeit with its boost shields ability was killed by other frigates too easily. the nebulon was made for defense so include better armor for it. the sd are too fast in my opinion. they are suppose to be hulking carriers or slow moving assault ships. As i see it rebels= more relying on survivalbility i.e. thicker armor than regular sd for nebulons. (3 or 2 times the armor) things like suppressing laser fire cannons (blocks incoming shots) Empire= power. remeber the emperor went nuts and has the mantra of BIGGER IS BETTER. maybe include what the difference between a turbolaser and a laser cannon is. you know make people awarre what each turret does. specs and stuff i have no ideas for wat about empire all i got to know were the rebels, very sorry!!! rebel ships are known for recharging shields. where are the shield bars on the xwings and y-wings? the engine boost for rebellion crovetts need to be faster. they are called blockade runners for a reason. twice as fast maybe three. we should be able to point which type of harpoints attack which ships. i mean something like right click and pick "point all turbolasers to...." or something like that or click one harpoint and and have that rectacle on it "like the ion cannon feature" and click on one ship. The AT-AT died from continuous fire from 10 squads of rebel soldiers! its crazy how laser fire can bring a heavy trasnsport that fast. i can understand plex soldiers but normal ones? should be 1\8 of normal laser fire on an AT-AT or less 1\12 for land i would have liked cover implemented like those walls where the huge lasers are would serve as cover. like right click and pick take cover or mov here thing. besides this all went well and the masters of RTS you are tells me it will be a hit! You've made some games greatist hits and don't let us down! You may be working with a lucasarts title but don't forget the things that make a juicy RTS sandwhich with the side of hot sauce that will make it unique. i think i speak for everyone when i say we will enjoy a clone wars expansion. og course dont rush and just think one of your previous titles with star wars. the best of both worlds of other RTS games and starwars will make the best RTS LONG LIVE STAR WARS! AS WELL AS THE PETROGLYPH DEVOLOPERS I WISH GOOD LUCK AND GOOD THINGS TO COME! GO GO GO GO GO GO GO GO AYAYAYAYAYAYAYA! YIPEEEEEEEEEEEEE!

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