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Chris C

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  1. Ok since I really don’t have much time to write tutorials and I’m not very patient with them either, so here it is I do my best. I will point you in the right direction. In the demo find this xml “Commandbarcomponents.xml” Find this string of code: Button 175 175 Change this to: Button 70 70 or any lesser value remember that you may have to adjust other things as well like that white rectangular border etc. I say it again EAW is 95% or more mod-able if you can think of it you can do it. May the mod-able force be with you PS. Those of you thinking about more units in GUI bar you can try similar approach but different code string. Chris C
  2. Stellar_Magic, I understand you perfectly as I said before, it all depend on your modding skills. Take a look at that image below. I have place Yavin4 about 400 parsecs away which normally you would get that planet outside of the GUI in the lower left corner however I have fixed that by modifying the game to accept new values. http://img401.imageshack.us/img401/8491/sweaw20060203234551265sv.th.jpg Is this the answer you wanted it’s possible to do it just a little skill and time in modding and you’ll get it to work. PS. You can see all the planets crowded because the GUI was enhanced with size to accept larger spaces between planets so now you have to input info for each planet making bigger spaces between each planet. Chris C
  3. EAW is so easy to mod who needs "ImpEd". Basically 95% of the things you think of is possible. All it takes is how far you want to go and your modding skill. Below is a small sample it took me about 1 minute to do all that. Image what can be done in 1 hour Double click on the images to enlarge. http://img141.imageshack.us/img141/5463/sweaw20060203223536595yv.th.jpg http://img141.imageshack.us/img141/8849/sweaw20060203223547074xh.th.jpg http://img141.imageshack.us/img141/6061/sweaw20060203223553736ir.th.jpg Chris C
  4. I made 3 new space maps without asteroids here the link to that topic. http://pff.swrebellion.com/index.php?topic=2117.0
  5. MastaSpoofa, Yes it is possible to create new land maps as well but since the full game is out in about 2 weeks I don’t think I’m going to make any new land maps for the demo version of EAW. Raz92, Ok if you want the easy way and you wan to use one purple new space map instead of the original “_space_planet_vergessoasteroids_01.ted” space map. You need to rename my new space purple map “_space_planet_tuptus_01_purple.ted” to “_space_planet_vergessoasteroids_01.ted” without these “ ” then all of your original maps will become new maps. If you want to have different maps for each planet then you need to edit each planet in planets.xml and edit this one entry for each planet Here goes the name of new space map There is two know ways of doing this. The easiest one explained above and the more difficult one (more time consuming) with replacing each planet with new space map. If you use original demo not modified in any way the first method will work only for vergessoasteroids space map. However, if you use modified demo that replaces all of the planets with one and the same vergessoasteroids space map then that purple map will be visible on all planets. Now if you want to have combination of original vergessoasteroids space and the new 3 space maps then you need to replace each planet with the space map you want. PS. Hope this helps you.
  6. We can mess with the 3D models I mean I can but the space station work well in the demo you just have to remove some spawning frigates if you use pirate stations etc. otherwise it would cause CTD. They didn’t put all the 3d models for the demo so sometimes during land battles if you use some mods it may cause crash to desktop because it lacks the necessary 3d models or cause some wired stuff. How many heavily modified Venators and some V-wings plus Z-95 headhunters does it take to destroy a level 5 Space Station? About 26 or so double click on the images to enlarge. http://img229.imageshack.us/img229/5347/sweaw20060127105128871yl.th.jpg http://img229.imageshack.us/img229/8137/sweaw20060127105104517gr.th.jpg http://img229.imageshack.us/img229/3064/sweaw20060127104756851uu.th.jpg http://img229.imageshack.us/img229/669/sweaw20060127104454317uj.th.jpg http://img229.imageshack.us/img229/7229/sweaw20060127101520042vj.th.jpg http://img90.imageshack.us/img90/1483/sweaw20060127101541148yx.th.jpg http://img90.imageshack.us/img90/3315/sweaw20060127101520049cl.th.jpg http://img90.imageshack.us/img90/2859/sweaw20060127101509012by.th.jpg http://img90.imageshack.us/img90/4004/sweaw20060127101500536wr.th.jpg
  7. Necro, Well it depends I’m not a scientist per say dealing with colors and space spectrums but this is Star Wars and in it you’ll find many wired things not necessary realistic as what we know as realistic in our world (universe). But as far as realism take a look at the hubble space telescope and see its pictures of the universe from NASA you’ll see all kinds of colors. Cain, Done deal take a look at your PM
  8. EAW New Space Maps Ver 1.0 ------------------------------------------------------------------ "EAW New Space Maps" by Chris C a.k.a Imperial Droid, Orzel chris@pctechpro.net.com ------------------------------------------------------------------ ------------------------------------------------------------------ INTRODUCTION ------------------------------------------------------------------ I was bored when playing the demo constantly with one and the same asteroids map so I decided to take a look at the existing maps and create new maps based on original map from “vergessoasteroids”. I have removed most of the asteroids leaving large empty space. I also added different star backgrounds for each new map blue, red, purple etc. There is also star size combination like large, medium, small, cinematic etc. I didn’t feel like assigning all 3 new space maps to all of the planets you need to do this yourself. Basically you need to add new map names to planets.xml like _Space_Planet_Tuptus_01_blue.ted or _Space_Planet_Tuptus_01_red.ted etc. Depending on what space map you want a given planet to use. You need to copy Art/Models folder to your data main root directory where you installed your EAW demo. Example C:\Program Files\LucasArts\Star Wars Empire at War Demo\GameData\Data A directory structure with new folders would look like this where all new 3 maps must reside in map folder. C:\Program Files\LucasArts\Star Wars Empire at War Demo\GameData\Data\Art\Maps So the full game is spouse to be out in about 2 to 3 weeks if I find more time I will make more interested maps but I’m limited somewhat to the demo. I found some cool new map effects so I’ll try to add them in the next version. I’ve tested all maps and didn’t find any bugs. If you find some bug you can e-mail me chris@pctechpro.net This is version 1.0 with 3 new space maps. PS. If you like my new maps and what to use them in your mods please mention me Chris C “IN LOVING MEMORY OF TUPTUS” Download link http://www.pctechpro.net/files/eaw.htm/ ------------------------------------------------------------------ http://img87.imageshack.us/img87/2329/sweaw2006012704491282purple4xg.jpg http://img87.imageshack.us/img87/7227/sweaw2006012704491470purple8ps.jpg http://img88.imageshack.us/img88/1531/sweaw2006012704492743purple5vd.jpg http://img88.imageshack.us/img88/2952/sweaw2006012704530159red7hy.jpg http://img88.imageshack.us/img88/7439/sweaw2006012704563873blue4ae.jpg

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