Well the DDS files are easy to do. NVIDIA has plugins for it for Adobe photoshop, and also a plugin for windows explorer to view them as thumbnails. Don't remember the link, but found them via a google search. So modifying to be used in the game is easy to do, I just open them with adobe, do what I want and save them again. The model part is what a suspected, and if you ask me big limitation. It would be much nicer if you could reference the texture in the code somehow, so as not to need copies of models just to get a different texture to one type. The same way they use variants of units to have different typed units. They should just have a varient of texture command too. Would make having custom looks a whole lot easier to mod. When you think about would be actually cool. What would be really cool is if they had those custom textures be sent when loading a game with someone else, giving clans that play and stuff the ability to have "clan" looking units with custom clan colors/flags or whatever. thats for the replies though, can't wait for the full game.... (Heh the spellcheck function doesn't know what google is)