
reddogzl
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Everything posted by reddogzl
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isn't the absolution a ssd?
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why do the missles look lke smiley faces on the first picture? lol
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Re: Balance? We dont need no stinkin balance!
reddogzl replied to z3r0x's topic in EAW General Discussion
see the thing of it is, the game doesn't keep track of kills or anything like that sound that idea would be next to impossible to impliment -
lol thanx razielad... my bad i didn't think some one would open it an look for "here" lol
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right click the here and click save as
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lol penguin sith lords... ahahahah ! :
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do you mean compose new music or add your favcorite song by say system of a down? well the answer is yes to both if you have a program you can record your own music on or if you have the mp3s already all you have to do is follow the instructions above. its not like starwars mp3s are specially coded lol there all mp3s
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well right now no one can impliment there created models into the game because petrogylph hasn't released the tools to do so. so to answer your question, and why would we use an earth designed f-19.... its star wars not real life lol
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all you have to do is right click them and slect edit, this opens notepad and allows you to edit the files.
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hasn't this gotten way off topic?
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Re: How can you make the ATAT side Head lasers fire?
reddogzl replied to PipfunatUT's topic in EAW Mods General Workshop
if we could code that, it would be soo cool, can you imgine the problems it would cause your enemies if they didn't totally destory your vehicles? -
actually i saw that ship on one of gamespy's screenshots that it has for this game, and i think its on the empires side but im not really sure why gamespy could build it right off the bat and we couldn't, they also had mara jade and a few other heros i know i havent seen in the game... yet
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heres an article about them actually Bulwark-class battlecruiser From Wookieepedia, the Star Wars Wiki. The Bulwark-class battlecruiser was one of the largest warships ever used by the Rebel Alliance during the Galactic Civil War, though it was rarely seen. The original, 1,000-meter long Mark I battlecruisers were built for the Bulwark Fleet, which the Techno Union used to escape the blockade of Foerost during the Clone Wars. In response, the Galactic Republic released their fleet of Victory-class Star Destroyers to protect Sector 0. Designed by TransGalMeg Industries, it was typically used as a command ship for a small fleet. After the founding of the New Republic, this class of warships were probably either mothballed or scrapped.
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hey if you need any help, with some scripting or testing ill help, i have a basic understanding of xml.
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EAW MS:G & Heroes Playground - Recruiting
reddogzl replied to Ghostly_Substance's topic in EAW - Modding Arts Inc.
no offense dude, but it seems like everyone who isn't already creating or working on a mod are waiting for the mod tools to come out so that everythings more streamlined and less patience is required. i mean id gladly help you but all i have done so far is play with some values and change a few things around on the demo and on the gold version now... i mean yeah big woop i added a hanger bay to the ventalator and crap like that but im not that good all i did was copy the code and change some things... so once again patience may be needed -
[ROR] - Scripter's General Discussion
reddogzl replied to Stellar_Magic's topic in EAW - Modding Arts Inc.
this sounds insanly awesome, but i do have a question. How are we going ot be able to build alll of these building above mentioned when we have a very limited amount of space avaible, i mean i love the idea but i dont think i under stand your concept of creating citys on each planet, wouldn't you have to go back to the way ROR gave people so many credits? -
Re: How long to do the first mod of the full game
reddogzl replied to sithwolf's topic in EAW Mods General Workshop
i think i agree with the message above, just look at how quickly we have modded the demo, it hasn't even been out for more then a few weeks and already we have quite a few mods up and running and atleast another 10 or so on the drawing board -
Re: Moniker and information text
reddogzl replied to Shadowtrooper's topic in EAW Mods General Workshop
to answer your second question i beleive that the info in that little gui is actually located at the top of the coding for each unit, thats where the units it storg against and weak against are located atleast -
it might actually have to do with how your squadron offsets are set up, cause i set up a 30 fighter battle group and it wasn't all one kid of fighter in the squadron but it worked so i have a feeling that your offsets are two large a value but i could be wrong
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Re: Graphical Effect Tweaks - dial up users ye be warned
reddogzl replied to Capstani's topic in EAW Mods General Workshop
these efects are bomb! what would be really awesome would be if you shared your fx mod with warlords and taste of rebellion... but yeah that prolly only in my dreams.. so right on with the new effects keep em coming there kickas -
wow this has really gotten off topic but just to add my two cents isn't he awing actually a remodeled Jedi fighter? i mean think about it, its basically the Jedi fighter before it turned part tie fighter, look in episode 2 where obiwan uses a hyperspace thing to get to the clone planet... the fighter he uses is an a wing... at least i believe it is. heres a link http://www.starwars.com/databank/starship/delta7/ i believe the first picture is of the a-wing while the 2nd is the newer jedi fighter that turned tie fighter
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Re: Making it so that Rebel star ships can spawn fighters
reddogzl replied to reddogzl's topic in EAW Mods General Workshop
well the fighter bay hardpoints are both already located in the hardpoint.xml file so all i did was add the hard points to the list and add the destruction sxf to them, but where would i add the other 2 entries your mentioned above? -
Re: Making it so that Rebel star ships can spawn fighters
reddogzl replied to reddogzl's topic in EAW Mods General Workshop
well this thing is, that line of code was already present (the hard point) so now i am attemping two different versions one with the star destoryer fighter bay (actual acclamator in the frigates xml page) and another with the acclamator fighterbay (jedi cruiser) -
has anyone gotten this to successfully work? I attempted to do it my self by changing some code line in the ships files, all i have been able to do is make it so the star destroyers can spawn like 40 some odd tie fighters/ tie bomber, i haven't tried to spawn x-wings or anything from the star destroyers but my guess is that they wont work there either, if any one has any idea how to code this that would be awesome. Here is my code i added X-Wing_Squadron, 6 A-Wing_Squadron, 4 5