The Emprie actually have an advantage using fighters and bombers already. As a rebel, the opening move in any space battle (as least against the AI and I would think the same applies to some player) is to frantically get all you fighter/bomber to the back of the formation or out of the way so they don't get wiped out by the Tartan rush in the first 30 seconds. The Empire on the other hand, have a easier time at it. First, their fighter spawn near their ships and is not lined up like targets right in front of their formation. Second with the actaul launch cycles. The Corvette rush will not be as desvastating since it will only be able to take out the first launch cyles at best before you have a chance to take them down. I think there is a fairly simple way to make fighter useful again. 1) Drasticlly reduce the effectiveless of Corvette/Tartan against Fighters so the only effective means to take down enemy fighter is with your own. 2) Increase Fighter effectiveless against bombers so it's more effective than Corvette/Tartan. 3) Reduce Corvette/Tartan effectiveless against bomber to a level were it's better than Capital ships but not as effective as Fighters. I think these can be easily done in a mod so it would be simple to try. A more realistic approach is to do the above and give the Capital ship one or two hardpoints that would mount a slightly less effective version of the Corvette/Tartan laser. Using a currently day example. Lets consider US carrier group. Fighters are most effective in taking down enemy fighters and bombers. Bombers and capital ships (consider antiship missile as turbo lasers) are most effective against enemy capital ships. Escort vessels (even those mounting the powerful Aegis system) is not your priamry anti aircraft platform. It's more of a close in defense for any enemy bomber/missile that makes it thru the fighter barrier and your capital ships while mounting anti aircraft weaponary, is pretty much a last ditch defense.