Oh, something I forgot, sorry for the double post. I think it would add more tactical, strategic and realistic elements to the game if damage was consistent. For example, I sent over a force and damaged all the imperial ships over the asteroid feild, including the space station. But when I sent over a second force about 20 seconds later the ships had all miraculously repaired themselves. I don't know if this was a bug or intended, but I don't really see the advantage in it. The shipyards could act as a repair yard and heal small ships over a day and big ships over 3 or 4. And lastly, sorry if this is starting to border on whining, but It's annoying that you can't retreat from a space battle. I had 2 corvettes left that were going to wasted anyway, and I couldn't do anything about it because of the lack of retreat. Also, If you were to invade a planet guarded by two X-wings, with 3 SD's and a hundered TIE fighter you would expect the enemy to retreat, recognizing the odds.