You mention what a smart player would do to protect their bombers, yet not what a smart player would do to protect their anti-bombers and destroy the other player's bombers. What I'm saying is, the decisions a player makes can be countered. You're holding your Y-Wings back until you destroy the Tartans? Other player is holding their Tartans back until you reveal your fighters. At which point it becomes a capital ship slugout, and whoever is on the losing side would be forced to reveal their backup first, or retreat. There's the tactics. That's the objective. That will be the meat of the space battles, wits, it'll be awesome. No one ship type can expect to win a battle. ISDs would probably be the best equipped to defend themselves against most units due to their onboard fighter complement and high durability, but a 20-cap fleet of Y-Wings (60 Y-Wings) vs 20-cap fleet of ISDs (6 ISDs, lots of ties) would manage to take out a fair few ISDs before being defeated. Y-Wing Fleet cost: 4200 Cost of 1 ISD: 5900 Destroy one ISD and they've already won that engagement by cost value. You may think I'm proving your point, but in actuality, this just means ISDs should never fly without anti-fighter support in the form of the Tartan Patrol unit. These units will chew through fighters with ease. Take the same engagement as before, but replace 2 of the ISDs with 8 Tartan Patrol units. Imperial fleet is now 4 ISD, 8 Tartans for total cap of 20. Y-Wings fly in, Tartans take point against them as TIE fighters support the ISDs. With their boost firepower ability, the Y-Wings would probably not be able to destroy a single ISD before being annihilated by the Tartans/TIEs. Point being that no one massed ship will win unless pitted against a mass of ships they are designed to counter. Unfortunately, Petro/Lucasarts decided to not let players experience battle against a well-rounded fleet. I'm okay with that. Mods have shown me the balancing between the ships, and multiplayer will be a blast.