Well have anyone played Haegemonia? That games has bad ass graphics, really cool music and excellent sounds, but if you play it you will find out that all of that means nothing since the population is set to 5... So 1 squadron of 6 fighters take 1 pop, or 2 cruisers take 1, but seeing how battleships owns all and only takes 1 pop, there is no point in producing anything else. And also in Homeworld 2, there is no point in making anything but battleships. So the battles always consists of 25 battleships. Now the thought they had for population was a good idea: 30 Fighter squadrons Max Pop 25 Corvets Max Pop 25 Frigates Max Pop 25 Capital Ship Max Pop 50 Utility Ship Max Pop But Battleships owns everything, excepth they dont hit fighter sqadrons very well, but for 30 fighter squadrons to take out one battleship takes hours. So whats the point in wasting resourses on anything but Battleships!?! This is what i fear for Empire at War, all sides just puking out battleships. I liked the population limit in SW Battlegrounds, but i like freedom to explore games, so in my oponion i think they should instead of just choosing one population cap, they can give us the choice to choose ourself. If you like huge maniac mass epic battles with no controll, u can have a population limit wich almost never ends, or if you like stratical skirmishes you choose low population limit. Giving us the freedom to expore the game and making the gameplay more variable is what makes a game truly great. Thats one of the reasons why i consider Perfect Dark to be one of the best Fps console games ever, because their are so many things too choose from.