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shadowsfm

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Everything posted by shadowsfm

  1. it says it works on infintry too in the mag i read
  2. yeah, there is a ranking system, each unit gets so many point based on hitpoints
  3. obi-wan can force protrct and force heal himself while vader trys to force crush him
  4. i think if missles and torps dont go through shields, then they suck even more then torbo lasters, becouse they have a slower rate of fire
  5. yeah, but he sucks vs everything else
  6. maybe the tie scout will be the imps intersepter, the rebs dont get a bike...booo
  7. deplomacy can be modded in since everything has a politics value
  8. y-wings wont use torps on ships that have no hardpoints, so they suck vs tartans. x-wings and awings have only blasters. and corelion gunboats have cuncusion missiles thats good vs fighters and goes through shields
  9. maybe this can be added to more units Yes
  10. i could use help and suggestions and comments. do i get a sticky
  11. i suck at writing, but decided there needs to be a guide about this note: make a copy of the whole demo's folder so that you will always have the original lets start with how to install chriz mod since some people don't get it. when downloading his mod it comes in a .rar file. if you can open this file, go to google and look up rar or winrar. there is a readme file, it says put the xml, resource and scripts in to "C:\Program Files\LucasArts\Star Wars Empire at War Demo\GameData\Data." and the swmod.exe goes one folder level up "C:\Program Files\LucasArts\Star Wars Empire at War Demo\GameData." note: swmode.exe only unlocks the Corellian Gunschip, Marauder Cruiser, Assault Frigate MK II, and z95, that is usually locked. so its good to always have that. ----------------------------------------------------------------------------------- now ill tell you how to change unit your starting units and starting credits, and how to unlock all planets (which come with no maps.) unless you already are using these mods here, you will need to extract the file from the "C:\Program Files\LucasArts\Star Wars Empire at War Demo\GameData\Data\config.meg," using a .meg extractor that you can find here somewhere on these boards. if you use the extractor (which comes with a read me) or have a mod already you can find lots of .xml files. find one thats called "Campaigns_singleplayer" or anything that has these words in it. open with note pad. 90% down this long page, it will say, you can change starting credits, tech, units here (always good to keep starting tech at 4, unless you have a way to advance.) Rebel, 20000 Rebel, 2 Rebel, 4 Rebel, Hoth, Rebel_Star_Base_2 Rebel, Hoth, Rebel_X-Wing_Squadron Rebel, Hoth, Rebel_X-Wing_Squadron Rebel, Hoth, Y-Wing_Squadron Rebel, Hoth, Y-Wing_Squadron Rebel, Hoth, Han_Solo_Team you can also add or delete enemy forces here. note: find hero list in the "Namedherounits.xml" file and open all planets FALSE (change to true) to unlock the mon cal ship, open the Spaceunitscapital.xml file. look for MonCalimari, Kuat, Fondor, Sullust change the planets to hoth hoth want to play as the empire? you can. Empire, None Pirates, None Rebel, SandboxHuman put the top one to "sandboxhuman" and rebels to none (or "basicrebel" to give them an AI.) also you need to open the Factions.xml file, select and cut the empire half of the page, and paste it above the rebel half. id like to tell how to shorten the title loading screen time, but i don't know how yet
  12. yeah, let me look cant find it any more there is a hardpoint.xml
  13. yeah thats true
  14. in skirmage buildings dont produce units, you still bring them in as reinforsments, though maybe units do pop out every now and then
  15. he did toss it in change the compaign_singleplayer.xml so that you become tech 5 Empire, 40000 Empire, 5
  16. maybe it will be like the boanty hunter vs the smugler, where you just put them in the special slot above the planet in galactic map, and the death star becomes destroyed.
  17. i enjoyed the first imp mod, this should be fun too
  18. the dev diary 3 has some real good skirmage info
  19. dont need to kill ties or bombers to win
  20. wierd, stealing still costs money
  21. ywings suck vs Interdictor, becouse it has a missle scrambler ability
  22. a little satalite the imps can put in orbit to keep rebs from retreating
  23. gravity well station
  24. my laptop wont run the mods, i guess thier not low rez

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