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AquaIllusion

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Everything posted by AquaIllusion

  1. I'm number 7841 with a time of 4.640 seconds... Though looking at all those people at the top, they have to be cheating... Atleast I hope they're cheating ^.^
  2. Well that's easy to counter, just follow the planet's rotation. In other words, just put the ship in a geostationary orbit and pound away!
  3. I have the same problem, atleast when i'm using my normal browser. Normally I use Mozilla Firefox and the site doesn't seem to want to work. However, when I try it in IE, it works fine.
  4. based on a review from yesterday it was Stated 3 Fleets can be placed per planet. so with that info you technically have 60 Pop Cap For ships per planet if you hve the galactic population to handle it. However, that is assuming that a fleet can only have 20 pop units... While this is a reasonable assumption, it might not actually be correct. The recent FAQ says while there is a 20 pop cap in space, you can call in reinforcements during the battle. I'm not sure about how hyperspace in EAW works, but in the SW universe ships have different travel speeds. Which means fleets have different travel speeds. Seeing as how movement is 'drag and drop' and the game is supposed to be real time, I think coordinating three fleets to arrive at a system at the same time might be hard. So it's also reasonable to assume that a fleet can have a much larger amount of ships and the three fleet spots would be there for when you want to completely seperate fleets... Like for when you have one fleet which is only stopping by and plans to be moved and another which is a permanent garrison.
  5. Well depending on what type of materials were present in the gas giant... One possibility is it would be a small explosion as the core is destroyed and the gas around the core would be spread out in space with nothing to hold it in place... Perhaps even making a tiny nebula. Another possibility is that a large section of the gasses could be volatile and could be made to explode... Which would create a bigger and more powerful explosion than that of a normal planet, but leave a lot less trace than a normal planet or the previous possibility. However, i'm no scientist so i'm just taking guesses. But there's really no point in destroying a gas giant. The only thing they have of interest are floating mining stations which can rather simply be destroyed with a turbolaser barage or bomber run. They would be more vulnerable than normal bases since there is a very much limited amount of room for ground movement and one or two lucky hits from a turbolaser/bomb could send the base and everyone in it down into an awfully cramped implosion death.
  6. Nothing's rock solid until the game launches (changes can be made even after a demo). And even after the game launches, something may be removed in a patch if it's necessary. But yes, it's seen in the trailer and mentioned on the website so it will most likely be in.
  7. I'd just like to say that everything i've seen so far about this is extremely interesting. I'd certainly jump on this mod as fast as I could. Most of it also makes sense to me and I think it would make for some interesting games. I'm still a little fuzzy about some things, but that's mostly because the base game isn't even out yet. Things will probably clear up atleast once the demo is out. Keep up the good work, can't wait to see how this turns out!

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