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Xenomorphine

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  1. I'm not sure that disallowing a unit, which has the primary role of launching missiles, the ability to attack small craft would make much sense. If anything, it should be better than most! I think that, like most games, the AI doesn't have the fog of war applied to it. It seems to know where you are (especially on the ground) and just automatically head there. Not that I begrudge it that, but it's one of the main reasons I would like the user to have the fog of war applied to themselves, too, just simply as an option. As it is, the opposing forces seem to zero in on you, but your own have to perpetually hunt around hte map, even though your ships must have done a full scan of the place.
  2. Another thing I had just forgotten to add on there! Orbital bombardment could work to your advantage: Have it so that ships in orbit can completely destroy factories, but perhaps are unable to find and track vehicles. That way, if a ship capable of doing so is in orbit, the opposing forces would have to rely on whatever land units were originally there, instead of depending on them coming off an assembly line continuously. That way, any land combat won't be negated by the ability to do that, plus it would make the user have to construct at least one unit capable of orbital bombardment for every planetary assault they wish to occomplish, plus make the person in control of that world make a proper amount of units to be stationed there, instead of just hopping ground forces to the frontier.
  3. Units: Several which were missing from the original trilogy. The Assault Gunboat would be very useful! Could be used as a space interdictor and, also, atmospheric strike fighter/anti-armour killer, plus it is shielded! Features: A removal of the fog of war effect, if you are able to build satellite probes over enemy territory (with space superiority) or combat occurs over your own. It should always be removed completely in space, unless the opposing side brings units with it which are capable of jamming sensory abilities. For space, larger maps! Craft barely even deploy before battle is joined. Units need to be selectable in tabs on the lower section of the screen! This was something which not only 'Rome: Total War' had, but was featured in games as long ago as 'War Of The Worlds'. It's frustrating having to do CTRL and A all the time, pause the game and manually select all units of a certain type (CTRL and Q is unreliable and only seems to select them if they are all visible on the screen), when the alternative idea would be far more intuitive. The automated resolve definitely needs to be fixed, too, because it's completely ridiculous as things stand. Units like speeder bikes also need to be zooming around continuously when given a target, as on 'Return Of the Jedi' - not just stand in one single place! They need to be going on strafing runs when a target is selected. I haven't done much for the Alliance side yet, but whenever they send air speeders down to attack my Imperial forces, those ones go on strafing runs, making them hard targets. Speeder bikes need that effect. The Empire not to be destroyed if the Death Star is, but when the Emperor dies in some way. AT-STs to be good at destroying infantry, as they seem useless presently! A key to toggle pause! When: When it is done.
  4. What are everyone's experiences with what seems to wipe out either of the main Alliance tanks, when using the Empire's resources? The Repulsor doesn't really seem to do much! The Alliance ones, even their early versions, seem to carve through them fairly easily and it's quite bizarre. The only thing which seems to work well is using Stormtroopers in 'cover' mode and, even then, it only makes them last long enough to destroy about three or four units (if there are about four or so formations all firing on the same vehicle). I'm sure that if AT-ATs are used, they help to turn the tide of battle more, but you have to wait until level four to obtain those! The AT-ST, on the other hand, doesn't seem to be much good against infantry or vehicles (Stormtroopers seem to destroy infantry better than those are able to) That means basically sitting over planets and blockading them. Why? Because automatic resolve makes the most bizarre equations. What are your most peculiar results with the automatic resolve option? My last one was on a planet surrounded by Imperials, which only had a Y-Wing, level two station and a frigate, against which was sent Tarkin, Vader and a whole fleet of Imperial Star Destroyers. The automated result? All forces destroyed, Tarkin and Vader dead, the space battle lost and the Alliance losing only the Y-Wing formation.
  5. Mine certainly has. Smaller fleets retreating intelligently, if you show up with a superior opposing force. Wonder if it's got something to do with me installing the patch before running it the first time. Most of the reported problems have not shown up for mine yet.
  6. Which of the expectations? The scope of what was first hoped for, no. In terms of doing some incredibly entertaining stuff with what's there, definitely. If they fix a few things, like letting you see all of your deployed units in a battle by means of tabs (as opposed to only heroes), then it could be a truly amazing experience.
  7. Have you looked up the top to see if a fleet has invaded and a battle is about to commence? I've had a similar problem and the game does not force you to go there and the signal sort of blends into the background! You can look around the map, but ships don't want to move and won't do until you have resolved it. Am unsure if that's what happened, but it's worth it to keep that in mind.
  8. They have strengths in different areas and it shows! I play as the Empire and keep getting dwindled down by corvette rushes, then they start bringing in some frigates and so on. But if I can get to the stage of being able to build Star Destroyers of Victory or higher class, on a regular basis, things get easier. Getting there is a problem, however! But wow... This game's intelligence is so far very impressive. Quite challenging and really gives the feel of being immersed in a fluid universe at play. It definitely seems to have that 'one more go' factor there.
  9. I already stated that I wasn't specifying this game, but was instead arguing against those who advocate products in general should be released in an extremely raw form and then patched up to a useable state later. Would you want to buy a car which was almost certainly guaranteed to crash if you drove it, on the understanding that, if you received enough free attention at the local garage, it might possibly let you drive safely?
  10. At times there is. There was a game where everything had been wiped out, l except for a small pirate craft. A group of fighters surrounded it and the game paused for a second or so and then ran for the same length of time, in a continuous loop, until the thing was destroyed and then time cycled almost instantly back to normal and that particular system was designated as victory.
  11. In my experience today, with the patch... The Alliance often actually does retreat! My forces have entered a system with, say, an Imperial SD and three or four Victories and the Alliance, if they realise they won't be able to stan dup to it, just take the option to zoom away from it. The AT-AT does not have infinitely replenishing soldiers in it! Neither does the Star Destroyer have of its craft! The maximum I've been able to have the AT-AT give are two groups of soldiers. the thing can lumber around for ages and the option to use that special ability never turns up again. Similarly, after a certain number of TIEs, the Star Destroyer seems to lack the ability to produce them. It means that there is a finite number for both of those. One thing I thought was weird had been when I tried to command a ship to attack a unit and it headed away from it - or so I had thought. It turned out that most of its turbolasers were destroyed on the nearest side, so it was simply turning around to bring the maximum to bear on where it was meant to! An interesting experience, so far. My biggest problem with it, is that it didn't follow the model of other games and have the units able to be selected below, on tabs, which forced me to hunt around for Tartans, TIEs and other units, which sometimes weren't even visible on the relevant area being viewed on screen. That needs to be altered.
  12. Magazine discs, for one, but the most likely answer is that such people usually wouldn't be able to. I know I was able to use an ATI 9000 and it still worked on virtually everything I had, even up to 'Rome: Total War' without ever needing an update! The only thing which absolutely required it was 'Half-Life 2', which seemed to have a fixation about continuously forcing the system to be as updated as physically possible. I've since graduated onto something a lot more modern, but it's definitely a mistake to imagine that it's impossible for people to not have an Internet connection and play games regularly. In fact, most of the people I know who have a computer rely on their place of work to answer mail with and don't have a connection at home and they're not exactly poor or anything. I'd imagine that it could easily be as high as potentially a quarter of total computer users who don't have a connection at home, but definitely a minority who have higher than a 56K speed. They're getting higher, but still not the majority. You just don't hear from them much in the most visible forums, because they have no reason to buy the sorts of games which are built around multiple player stuff. That this game has been designed to be playable on very low specification systems is something which is going to work hugely in its favour and, in my view, guarantee a lot of sales. A potential success, just from simply doing that!
  13. Wha...?! You do realise that a hell of a lot of people play games who don't have access to the Internet, don't you? Sure, I do and I'm incredibly glad to the people who made this, for bothering to think about those of us 56K people who are unable to get broadband ability (literally, in my case - I'm on a boat in a marina and you won't find any engineers who'll want to install it here!), but depending on people being able to download patches to make a product able to be used is just lazy business practice. As I've heard so many glowing reviews of the demonstration version being stable, I'm hoping that whatever's being patched is more along the lines of polishing, rather than along the lines of what games like 'X3' did, but arguing in favour of a company should releasing a crappy product onto the market and applying successive band aids to fix obvious problems (which I'm not saying is necessarily the case here), is just overly nonsensical. So, please remember, not everyone has cable (the last time I saw a survey along those lines, it was a minority of Internet-enabled users who had that) or even any personal access to the Internet. Sure, a lot of people have an E-mail address, but that doesn't mean a thing. It's what public libraries are often used for. But as I say, this isn't a protest against the company of this game, because it sounds like it's fairly good, plus they've had the good grace to release the patch in a size which is at least downloadable within the usual two hour limit that us 56K people have to put up with! I just don't understand people who assume that everyone has Internet access and cable speed. Most customers won't do.
  14. It is an ability which much odler games have done fine... Just have the computer recognise when weapons are about to hit, when something is going critical or keying on whatever a unit does when it has to 'react' to a certain level of impressive unit encroaching on its territory.
  15. Allegedly... But you can clearly see from the speeder's point of view, in one scene, that the laser fire 'hits' air and impacts a slight distance away from the hull of the machine.

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