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Bryant_pff

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    In a house far far away...

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  1. Major made the legacy, its his model. He gave a version to IA2, which we have tweaked and are putting ingame, which is the IA2 version. MaP has full rights to release anything he has made personally, anything created by the IA2 however, needs to have credit given to IA2. So, I have no problem here, he made the model, he put it ingame, I have no say in what he does with his work
  2. it will be out when we feel it is ready, which isnt right now
  3. who started these death rumors anyway?
  4. Dead? Quite the opposite. Hoping to get the voices and such in this weekend for our public release, which will contain mostly space, with a few ground units thrown in there.
  5. 1. Can you brief describe yourself for the community? Sageking: Well in a nutshell, I graduated USC in Los Angeles, Go Trojans! Have been playing RTS games all my life, since C&C Tiberian Dawn. After college I did some work in China, then some PR work for gaming companies in Los Angeles, and now I’m here at Petroglyph supporting our awesome EAW community! I’ve always been quite active in various gaming communities, mostly RTS. 2. Is this your first job in the game industry? Sageking: This is indeed my first job ‘specifically’ in the gaming industry, though as mentioned earlier, I have done PR work (Public Relations) for video game clients before. 3. When/How were you first learn about this job at Petroglyph?. Sageking: Found this job on gamasutra.com, and was like ‘hey! I can do that!’ Funny thing is Petroglyph is made up mostly of ex- Westwood Studios and I had applied there when I was 13 yrs old and a huge Command & Conquer fan. 4. What are some things you do on a daily basis at Petroglyph? Sageking: My daily agenda changes all the time, as things change so quickly in this industry. But the staples of my job are keeping the community informed via mailings/forums about Petroglyph news and vice versa. Believe it or not, Petroglyph always wants to hear about what you guys are up to! Also, planning events (contests/tournaments), interviewing staff/community members (podcasts/community spotlights), conducting meetings with community leaders, writing press releases/game updates, meeting media contacts (i.e. IGN/Gamespot interviews), and getting our upcoming Petroglyph Community Site setup are all often on the to-do list. 5. Do you have any recommendations for those who want to join the gaming industry? Sageking: First off, find out what you love to do. In any industry, the more you understand about your own interests, the more you know about how you’ll fit your unique contribution in the big picture. If you love modding, it would be a nice transition into game programming. If you like creating new unit models, perhaps a modeler or artist role will be better. Find your niche, know your interests. The next step is to build your network. Find your favorite companies and start talking to them via forums, emails, etc… You’d be amazed in the interest level that devs have for fans. We do make these games for you guys J The more people you know in the industry you want to be in, the more doors will naturally open up. 6. Any closing comments or information? Sageking: Keep up the good work modding! I’m quite confident many of these mods will increase the replay value tremendously! We will be launching our Petroglyph Community Site soon, so stay tuned to petroglyphgames.com. I for one am glad we get to learn a little more about the man who has taken charge of leading this community.
  6. new stuff http://www.imperialassault.com/rote/files/Screens/juggingame_thumb.jpg http://www.imperialassault.com/rote/files/PR/tx_news_thumb.jpg
  7. Dude that is so ripped. I dont care what that dude claims, 100% ripped right there. Send me the mesh and I can compare it to the ripped version if you dont believe me
  8. Not sure if this has been suggested, but there are many free portals for SMF that make it just that much better. It would make these forums have an actual news index page, as well as other cool stuff.
  9. In this mod, You Will have Many choices Over Where, When, and How You will Fight. Will You fight them in space? Or will you fight them on the ground? Will you defend Earth Against The ever Slimming Odds Of Victory? Or will Your Destroy The humans Last remaining Colonies, and inevitably....earth How Will You Fight? Halo: First Offensive is a Total Conversion Mod for Empire At War, bringing the Halo Universe to EaW. Everything is going to be redone and overhauled to portrait the Halo Universe perfectly. Halo: First Offensive is in no way affiliated with Lucas Arts or Bungie. This is a fan made project for fans. Forums: http://halo.eawnexus.com/forums/index.php Website: http://halo.eawnexus.com/ Moddb: http://mods.moddb.com/5939/ Renders: http://moddb.com/images/cache/mods/59/5939/gallery/water_39874.jpg http://moddb.com/images/cache/mods/59/5939/gallery/water_39873.jpg
  10. we moved servers, and the site works depending on you ISP, its diffrent for each person really.
  11. Those are coming soon....shhhhh. Heres the 2nds update also, the site is working now.
  12. well, we have a french translator, so italians could have a translator. New News!
  13. republic ships are more well balanced, CIS ships are one sided, like the providence has very good firepower, but lacks in strength (as seen in Ep3)

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