Likewise. This is why I think that SupCom is going to certainly give EaW, as well as other RTS games a run for their collective resources when it ships. It just seems to give off such a vibe of brilliance (though I expect nothing less from Chris Taylor, who made one of my fave games in Total Annhilation) that I think its new interface with handling these types of games could really shake things up for the entirety of the genre. Up to this point, it seems that RTS exercise less on the true scope of "strategy" and more about resource mongering. That much I agree with CT: if all warfare came down to the point of "Oh! I got 10 units launching, he's got 5 stationed! This means I can attack him, and still have 5 units left over!" , the Japanese would have pwned us in the US back in World War 2. I'm also liking how the game is looking to set it up so that you can create personal "lieutenants" that can do the micro-managing for you, such that you can go off and actually direct the battles the way you see fit, instead of being stuck with the "paperwork". Hopefully, more game developers will see the wisdom that CT is doing, and will follow suit soon enough. But any way, back to the topic @ hand! As for my ideas for a sequel, I'd like to see them handle it one of two ways. One, is to go back in time to the Sith Wars, when Exar Kun and his forces were attempting to take over the galaxy, having themselves a grand ol time executing their own brand of Jedi-cide all the while. The other, is to basically take the series to the "New Jedi Order" timeframe, where the Jedi and the new Galatic Alliance have to work together to take on a new threat. Either of these would be good because they would allow for more creative freedom outside of the context of the Clone Wars/Civil War timeframes, would allow for custom Jedi/Sith involvement, and could really make for some dynamic gameplay, especially if they were to follow some of the guidelines I've suggested for a sequel. I mean, I can't be the only one who would like to create a weapon that could destroy stars, and thus entire systems using arcane Sith research, right?