
Shalashaska
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Everything posted by Shalashaska
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ohhhhh... bold.... Actually I feel like you: I want to see a Big Battle... A? Yes, A, because when you've enjoyed one, nearly all the job is done. What would come next would only be slight differences... And not on a widescreen with highlight, it would be a TERRIBLE mess anyway... well at least there are cinematic camera style, but then you don't control anything, so nothing cool would happen, no special attacks, only plain turbolasers... When you start from bottom, you can only go up... So I say 'Yes to 44 planets!' At least they cannot cut that number down (See how you felt when they reduced it?) I don't really get 'make-up units' and 'unrealistic damages' At any rate, all 'people' want can easily be implemented by a mod, what cannot is: innate balance that only experienced devs have, and fun producing (hey cool is not a whole fun after all) Entertainment does not come from chain-making, does it? See SWG for that! Personally, I'm entertained when I create, I twinkle with, I make up something! Just looking for strategies, for recreating is not my cup of tea. Now I'd like to know what entertain you most (unless you only have to post ONLY on that matter, you should refrain because it would be off-topic)
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Heroes, heroes and some more heroes.
Shalashaska replied to sanderke's topic in EAW General Discussion
Coming back on topic... This is where 'losing a battle on purpose' come in handy: Concentrate your forces, when on a low-level planet, on the hero: boom, he's dead and MAYBE you've lost the battle, but you can counter-attack else-where, and he doesn't have a hero there!! Remember, the battle to be won are the land ones cause they are the ones who count for conquering a planet, so massing a anti-hero force on a non-space protected world is a perfect trap and counter to heroes. This is where strategy rolls in. Make holes in your defenses where your ennemy will fall... and won't go out. And if 7 or 8 heroes can keep safe 7 or 8 planets(that is a supposition), they can't do anything against the 44-7=37 others that are producing like crazy... and the other 8 or 7 heroes. Using hero at their full-potential will be, IMHO, rather tricky, and won't be unbalancing, but instead ONE OF the condition of victory. Well that is if people want it implemented. Why wouldn't they? Maybe they feel more comfy againt odds and numbers rather than a trump card? Well Well people! come on, strategy is about that: your best elements, where there are the most useful: Heroes are just them, and they can be at the wrong moment at the wrong place, as well as you OR your ennemy can fail in this... If you don't want to play checks then don't play strategy games either... This is just an affair of adaptation! To come to this, there is a 'no-hero' mod for WCIII, It'll be as easy to get the heroes out of EaW I guess! So this game will come in flavour for everyone! Hum . .. ... isn't that the best way not to encounter people to play online???? -
A time when the base shields were a cool art object...
Shalashaska replied to Cain's topic in EAW General Discussion
The 'heh' points out the incorrect statement he used: 'You can't be bombarded from space', this is half true and half untrue according to actual materials: In one case, you have some bombers that have survived in space (in case they are considered units and not generated dummies by ISDs). then you can launch a bombing run of bombers In another one, you're short on bombers, well it's the opposite of above. In both, you cannot do turbolaser bombardment because you're in a game it's not possible. As a matter of fact, this is fairly off-topic. But when only Cain's first post was, I thought of that: well at least it gives you the edge when it comes to artillary duel because you're protected... and like it's 'sometime outside, sometime inside' I guess it's random, so you have to actually FIND the Power Generator before being able to destroy it, but now it seems in place so no question about it. Also who said Shield was only Rebel???? Coruscant has a Three-layered spheric shield, remember? (see when the rebel scum took over coruscant). On a global gameplay scale, you would have to bring A LOT MORE units to capture a well-shielded and well-unit-provided stronghold than a simple camp. So they are a good investment. This would be an interesting topic for... MILITARY ACADEMY ^^ -
Sorry i'm ashamed I was of course thinking about Piett, not Veers (somehow I was picturing him with the helm of AT-AT crew anyway...). Veers is of course a plain Land hero, the opposite of Piett (one is a general (Veers), the other is a commodore or a commander, which belong to Imperial Army and Navy respectively)
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There is a real difference between tactics and strategy. War is fought on the time, battles on the instant. A fleet commander require more tactics than strategy (see Pellaeon in Zhan's trilogy), whereas a warrior like Thrawn has better strategy than tactics (even see his failed clone project in the following bilogy) It is correct that heroes on one side can turn the tide of battle IF used correctly, but they are not as numerous in a battle that you think they can be: Veers and Ackbar for example are strictly Capital ship commanders and to not feel like descending on the ground, but are killers in space. Vader and Han can do both but are not really the strongest in each battlefield (the Emperor is, compared to Vader, and they do not fly in Cap ships so they lack decent firepower). So tactics is not really present (though it is always required unless you want a catastrophe). But they are a perfect reminiscence of Rebellion! Their unique ability make they powerful, but neither ubiquitous or invulnerable! (ubiquity is the ability to be in several places at once) so the planning in order to use them is of paramount importance, and require strategy! Unlike WC III, they are not a one-man-army and the galaxy is huge! They do not win war nor battle. Even more heroes would not change this statement because each hero balance the other out, so they are as unique and even more, it would make the number of units grow! So the more heroes there is, the more strategic and fun the game becomes. (IMHO)
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For the idols that guide our dream... For the Ones that are really talented and use their talent wisely... For the GODS that have the power to make our dreams come true... For the Humans that think with their heart... For the fans that place Star Wars over all and understand its universe... For the game giants that will crush'em all... For their family without which they wouldn't have all this courage... For their cunning, wise and brave Commanders, Plublic relation agent(s), artists, developpers, bantha fodder (aka. testers) and I miss some! All in all, Petroglyph... Merry, happy, abundant, christmas in family, with all the ones you love or care for and... MAY THE FORCE BE WITH YOU, ALWAYS.
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Empire At War Trailer Feedback - 004
Shalashaska replied to Ghostly_Substance's topic in EAW Issue Reports and Tech Support
I do not want to appear pessimistic, but I saw REALLY ugly things. I want to play a game that looks like the original films, not some chimaera. In order of spotting: - *Emperor's voice* "The war for the Star Wars galaxy", what's this thing? We are in the middle of a galactic civil war! We have no time for another war! *normal voice* I totally agree, like of we weren't aware of the star-warsiness! -Soldiers scale: I know that gameplay is important, but I don't want to have to imagine that smaller version of characters that are present are manning the vehicle next to them. Anyway, why not make floating icons for SQUADS, and scale them correctly? We will never need a single man, and to make what anyway? A simple soldier would not be able to do things we would only select him thus needing a special unit thus selectable one-by-one. Simple logic. -Tie fighter vanishing in blue balls with smoke around, like ground explosions. I cannot remember seeing this in films, can someone show me a shot of one of them exploding like this? (preferably in the original trilogy) -Corellian corvettes also vanishing in balls with smoke, d*mn I could accept fighters, but Capital ships just DISAPPEARING IN ONE BLAST? I suggest making them part and then blowing the smaller parts... (beatifully shown at 1:58, go frame-by-frame, it's beautiful! really beautiful to see that engine glows stay) -Laser bolts being too 'cohesive'. I remember of long, thin rays, not balls as they appear in the trailer (look when you see ISDs from behind at 1:22) -Missiles! berk! (1:32, upper right-hand corner, only on a few frames, use media player classic if need to) -At the same time on the trailer, I've the impression that X-wings stop and turn, a fighter should NEVER do that, it makes him a sitting duck! Also, their speed is not shown by... incorrect scaling! Fighters are agile, not cumbersome. (look at the TIEs, it reminds of Taxi: they didn't remove the handbrake) Now on to easier part: About the shield generator, what's the matter? a full carge shot of an AT-AT destroyed the one on Hoth. Also, I didn't see the shield on Hoth. What was it protecting? the sky? ^_^ Guess on white background it doesn't show... From what I've seen of the destroying ISD at the end of the trailer, IT IS STILL THE SAME ISD, has it been resurrected? they AGAIN fired on the same points? Please oh force master of EaW, make different death animation for the ISD... I also say that all that I said in the thread "E3 EAW Feeddback 003" still holds... But the explosions of planets and the death star firing is OK... (note to self: you make the game looking bad, search something better) Err... Oh yes, TIEs now deserve their name! thanks LEC (see my post in the said thread) And that would be cool to crush rebels Our overwhelming number of TIEs... err, aren't they 'balanced' now? oh how unfair... Well, I would also like some constructive criticism over what I said if need be... Until I have more to say... Shalashaska out -
I have a lot to say, as i've thought to a lot of things reading this thread. It's also my first post on this forum(oh and please excuse the bad english that i didn't see in my post though i reread it: it's not my mother tongue) As it's the most recent point, i'll begin by this: Ship textures addentum: That's right, cap. ships (further called CPs) are not made with two pieces of hull, neither do they avec a sheet of plasteel that is 1 km long, the hull is supposed discontinued, maybe welded and probably RAMDOM - let me explain: the surface of an ISD for example is not fully stright, there is some boxes, why are they here? dunno, but they are, and it seems random, why not letting it this way and - with the ship's names - let it caracterize each ship? Also, how many windows is there on a CP? a lot! and it produces light! not like an X-wing fuselage. These lights are part of a capital ships (at least in SW). Derivating on the ship combat system: Why do i have the baaaad impression that lasers are homing? god dammit, They all concentrate on 1 invisible piece of equipment and never miss! is this normal? it's OK for heavy rockets and proton torpedoes, like missiles, but not for lasers that function like canons/machine guns and goes straight and do not correct their trajectory if the target moves (unless the gun servant leads the target). On this regard it would be a lot more SW realistic that equipment are not located on the ship (but DO exist) and are generally aimable via a command on the menu, but are not hard points (though parts can be destroyed). The best being a 'red faction engine' effect: every shots on the bare hull or the armour plating (without shield) leaves a mark or a HOLE, digging more and more the ship and finally destroying important part of inside structure: generator's core, structural pieces (inducing the ship to be cut in half for example) and not simply because he recieved too much shots WHEREVER THEY LANDED, the ISD ALWAYS cuts itself in half on the same place (it could also remove my impression of always seeing the same ISD of the same battle being destroyed) When we dig into it, we should make a difference between hits on the shield, the plating and the hull (considering lasers): sparks/deviated, sparks and finally a burn (and a hole maybe leaking gasses). Strong explosives should make BIG blue explosion on a shield and maybe energy waves on the hull (depicting the energy redirecting) and on the plating and the hull the same thing as lasers except always with an explosion (and a bigger hole ) Also CP are not paper shells, they are a hulk of steel, so when they 'die' (EaW's engine-wise) they should not disappear, or at least like the death star in RotJ: a big flash and lots of particles, though the Mon Cal cruiser in the video make a *small* flash, and then disappear in thin air (well, you get the point), nothing is powerful enough to completely disintegrate all that matter, without a mass energy deployment (look at the sun, how it shines, it converts matter into energy, e=mc²) in such a short time span. Look at Nexus: the jupiter incident, it lets the ship (or what remains of it) floating in space. Generally speaking Let's not forget that the devs spoke about EaW as a very scaleable game, we could play the game as we should like: at the scale of an Emperor, of a commodore(space)/general(ground), maybe a squad leader! (board a ship and take it, killing everyone on board as I recall seeing in one video of EaW, I think it was an interview). On the video of the topic, the battle doesn"t show a great deal of tactics, it's just BEAUTIFUL hence I think the main problem was just for show (though it wasn't really good, see my impressions above), and it explains why it was fast. How to elaborate a strategy with such a pace of action? how to place the ships, to send order even? The cinematic mode looks nice but is not the game. On to the TIE crafts Except that TIE refers to the general form of the TIE fighter, it also means Twin Ion Engine, so WHERE ARE THEY ON THE fighter, Interceptor and the prototype of Dark Vador if the thrusters are the nice-looking blue shinings? It makes me sick! Lucas Arts is making a big mistake: after SW: Galaxies JTL, they want to make the crafts have these blue engines! what are they thinking? that we are dumb? Where they placed it DO NOT appear in the films! It's a total non-sense! Ground combat They should simply isnpire themselves of the graphic atmosphere of relic's excellent strategy game: Warhammer 40k: Dawn of war. It gets you the thinking of being on the frontline! though for the jedis with ligthsabers, the best thing to do would be to adapt from the jedi knigth serie the move for the saber to deflect laser bolts and to deviate missiles, this way Lord Vader would no look like a Zombie, more af an untouchable black tornado and Luke/Ben like dancers (we cannot make it like DoW because heros in this game are REALLY zombies).