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sw_thrawn

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  1. Ok, as you wish for the code, but I'm sure some persons on this forum are able to help you if you want. I've a lot of star wars 3D models, we can find textures files but we need at least a technical demo and the organisation of your program. When should you publish the technical demo?
  2. Do you need help? You still don't want to publish the actual source code? Maybe other persons can be helpuf to work on visual effects for exemple. What file format do you use for 3D model? still .x? What's the texture's files? .dds? .png? what direct x effects do you use exactly (what version of pix shader? T&L?) do you use opengl too?
  3. I'm sorry... You're not lucky on this point. If you want I will be able to analyse what you've realised if you want. my e mail adress is thrawn@hotmail.com if you want to send our work. it's not an obligation but if you want the project to be advanced I can help you during this period.
  4. I'ml back. Did you do something with those models? what the statu of your work at this time? Do you think that you can publish something, the source code or an exe with data files?
  5. But be carefoul with .x files, accu trans has two solutions: in binary or an other... I suppose you use binary has the original game but I'd like you to be sure about that
  6. SOrry §I forgot to tell you that you can convert them in x files. but you have to dell some polygons because in .x format, it's exepensive in ressources. But if you donload the .3ds files you can convert them in .x files. A free program (they they that is sharware but it's free)=>accutrans 3d
  7. sci-fi.com: Those models are free for not commercial solution. For programmaing I pocess VB and a version of dark basic (the name is Game creator pro).... I pocess independant special effects (some about lighting, explosion...) in those languages and they can esaly added in an other program, so if you want I can help you on this point. I will be away from saturday to August 20th. So if you send it during the week I can start to try, or if you publish the work later I will wate. As you Wish
  8. For 3d models I've found a web site, I suppose you know it. http://www.scifi3d.com Models use a lot of memory but I've reduced some of them. Those textures are the best I found for star wars models, but all rebellion ships are not realized. (there is not dauntless, bulvark )
  9. In order to be helped to the coding, can you upload your engine, including model files extention used.... I'm not a genius, but I've some knowledge in c, c++. I use visual studio (express version). I use classical libraires for games (open AL, sdl ,dx.....). For models I use C4d, blender and other to convert files, so if you need help I can help you. what extention did you choose for the 3d models? (sorry if my expression is not great, I'm french...)

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