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kleaverjr

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Everything posted by kleaverjr

  1. How can you destroy the whole galaxy without winning the game first, unless you destroy corsucant before the Rebel HQ and capture Luke and Mon Mothma...the last planet you would have to destroy is the one one with enough refineries and mines that were supporting the DS. Ken L. aka Darth Siditious
  2. I was playing as the Alliance, I had all planets except Coruscant under my control, and Corsucant was under blockade, so there is NO WAY he had any command points, yet he had a VSD continue to bombard one of my systems. No big deal, since it was only a matter of assaulting the planet with troops, but it's obvious the AI is not under Command Points restrictions or else the VSD would have to self-destruct since the Empire had no Command points. KDL aka Darth Siditious
  3. I only defend key systems. Instead of being spread out all over the place. Ken L. aka Darth Siditious
  4. So the Fleet itself is not in Hyperspace, just ships being added to a "new" fleet, that is under construction, and as long as one ship is under construction I can more the fleet destination to anywhere I want? I think I am catching on now. It doesn't really matter to me because I tend to think defensively from the beginning and assume the worse case scenario that you will be sending a huge fleet to a particular location (like coruscant) and I don't rely on intel to tell me what is going on with enemy fleet movements. I now do intell (espionage) on my own planets to help detect enemy missiosn especially those of sabotage and abduction/assisnation. Though I still have not found a way to stop Solo. Even though when I play the AI sometimes, he gets captured. Yet during multiplayer, I had over 30 garrison troops and a general in both the fleet defending coruscant and on the planet, ran espionage missions, and Solo STILL succeeded. Ken L. aka Darth Sidiitious
  5. Ok...But how can you redirect the destination. ANy time I try to move a fleet that is hyperspace I get the "i'm sorry, units in hyperspace can not receive orders, blah blah blah". So what am I doing wrong? Even though I hvae no plans on using this. Ken L. aka Darth Sidiitious
  6. I still don't understand ghost fleeting. If I'm understanding it, you create a fleet, and when I would espionage a planet, it looks like a fleet is there, but you are able to transfer ships to another created fleet? It wouldn't bother me one bit cuz I don't rely on that kind of intel. I always make sure I have a sufficient force to handle whatever you might be able to throw at me. Or am I still misunderstanding what Ghost Fleeting is all about? Ken L. aka Darth Siditious
  7. Where can one find out these numbers (such as Bombardment value of each ship)? Ken L. aka Darth Siditious
  8. What is the best ship for Bombardment for both Empire and Alliance? I know adding B-Wings and Tie Bombers to the ships doing the bombarding add's more power to the bombardment, so does that mean it should be a ship with Figher capacity? I have no clue for Alliance ships which one, but I read somewhere (I forget where) that Victory Mark II Class Star Destroyers are the best? Any thoughts? Ken L. aka Darth Siditious
  9. Wouldn't keeping the Rebel HQ in the Outer Rim be the most logical strategy? Every game I have ever played as the Alliance (single player mode) the HQ starts off in the Outer Rim. One thing I never have understood about the way the game starts is the Rebel HQ is not on Yavin. Since the game "starts" immediately after the Battle of Yavin, wouldn't the HQ start out in Yavin. Ken L. aka Darth Siditious
  10. Could you elaborate on those other terms. I want to make sure I am not "violating" any multiplayer protocol's with my gameplay. Ken L. aka Darth Siditious
  11. This is of particular importance for Multiplayer, since the speed of the game is wherever the lowest setting is on either computer. When bombarding a planet, does multiple bombardments result in more damage if on the same day? If it does, I find it a bit unfair, because it takes a whole day for any sabotage mission to "take effect" and if there are fleets that are days away, by the time they get there it is too late. At least with SIngle player mode, you can speed up the clock to get the fleet there. Ken L. aka Darth Siditious
  12. I am quickly finding that out! The Alliance seems to have the strategic advantage from the start with it's characters and spec forces....han kept sabotaging and abducting no matter what I did! This is goign to be something new to learn. At least it now makes the game a challenge again! Ken L. aka Darth Siditious
  13. I have a local area network set up with a router, and I have opened all the ports that I believe SW Rebellion uses but I still can not have others see the game on my network, nor will SW Rebellion see any games on the internet. Most likely because it is one computer on a particular LAN trying to connect through the internet (WAN) and SW rebellin doesn't know how to handle it. Is my understanding as to why SW Rebellion can't connect to games correct, that is, it's not JUST an actual firewall issue? Ken L. aka Darth Siditious
  14. Thanks for the feedback. I am practicing adding espionage and the other "new" strategies with my AI games in preparation for playing multiplayer. I didn't realize that performing espionage on one's own system was beneficial that way. Most of the time when I try using Espoionage Droids (for Empire) or Bothan SPies (for Alliance) most missiosn get foiled for the Empire, and only slightly better for Alliance but not by much. The only success I have had with Espionage mission on enemy planets is with Han, and I do that on planets the Empire controlled but whose loyalty was strong for the alliance in prepration to sabotage troop regiments. It seems, to me, against the AI, though the Empire does have superior weapons and technology at first, and even possibly throughout the game, the alliance has the advantage of more successful covert activities such as sabotage and incite uprising. Though I usually find more successful destroyign regiments than training guerilla's for incite uprising. Using spec forces characters I do find most effective. Thanks for the tips. Hopefully it better prepares me for the future. Of course, now that "everyone" knows my basic strategy I need to drastically change it becaue everyone will exploit the weaknesses they see. Ken L. (aka. Darth Siditiious)
  15. I have installed Hamachi (Free Version) and I think I have been able to "log on" to swrebellion9 and swrebellion10 (I have logged off them since I don't know the "protoco" (i.e. rules/regs/etc)l for using those VPN to play Rebellion. As far as skill level I have very little mutliplayer experience except for newbies to the game who I could easily destroy quickly becaue of their inexperience. I feel I am an excellent player against the AI, but then, who isn't when they play the game often. So against a fair multiplayer opponent, I most likey will get my butt kicked the first few times, as flaws in my strategy are revealed, but hopefully it will be fun to play. My Email is kleaver@roadrunner.com My Screenname on AIM is ColAylett53VABat, but you won't be able to find my online because I have set my list to only "my buddy's list" can see me, so email me with your screenname, and I can add your name to my buddy list. I generally prefer the Empire, but will play as the Alliance. My player name that i use (for all multiplayer games, not just for Star Wars related games) is Lord Siditious (Si-di-shus) KEn L.
  16. I never found espionage to be effective for the Empire....For the Alliance using Han and Chewie (Chewie as a decoy) to be very effective for that purpose. My concern with going into mulitplayer is I don't need espionage for Single play becasue I'm used to what the AI is going to do, so I don't care what the AI does. I defend key systems (like coruscant) so no matter what the AI throws at me, i might get hurt but not cripplied. As for shields, later in the game it does cause a bit of irritation when they do genarl bombardments to destory my facilities. I find Dark Troopers hold up pretty good with most military bombardments. By the time the AI is ready to do that though, I have control over half, and at times 3/4 of the galaxy so I can absorb the hit This all might be different with Multiplayer though playing against an acutla thinking person and not a bunch of "what-if-then" statements Ken L.
  17. I have been hesitant trying multiplayer with others I don't know becasue my luck, i will get my butt kicked every time. I love to play C&C and I do very well against the computer, but as soon as I played against friends who are really good at it, I get defeated every time. Not to "give away" my strategy to future potential players should I have enough guts to go into the multiplayer "world" for Rebellion, but what are the flaws with how I generally play the game. To keep post from going on forever, I will focus being the Empire: First 20 days or so... Use Emporer to recruit Use Vader, Piett, and any other characters with better than average diplomacy rating for diplomacy in core systems - focus on systems with Shipyards first, then Construction Yards, followed by Training faclities, and then resources only. Use any research capable characters to begin research immediately. Construction Yards: Order to build mulitple Constructoin Yards up to 6 on a planet. Shipyards: I have rarely started out with more than 2 on one planet. I order builiding multiple Tie Fighters. It takes too long to build starships for them to be an effective defense. I have successfully defended planets in the beginning, and even later on, with only fighters, but you need a bunch of them as the game goes along. Training Facilities: Though probably thought of more of as a Rebel tactic, I will select one faciltiy to build Stormtrooper Regiments, and all others to build Imperial Commandos Send out Imperial Commandos and appropriate characters to target first Shipyards, then Construction Yards, then Training Facilities, then refineries on rebel controlled systems Any Troop Transport ships fill with any kind of troops available, create as own Troop Transport Fleets, send to outer rim systems. Start moving troosp to "uninhabited" planets. Send all war ships (IDS, VSD, Dreadnaught, Carrack Cruiser, etc) to Corsuscant Send all existing Fighters to Coruscant Since I know I start with Ozzel, promote him to Admiral of Defend Coruscant Fleet Take any available "General" character who is not useable for any other assignment and promote him as General of ground forces for Coruscant. Wintin first 100-200 Days.... PRIORITY FOR CONSTRUCTION YARD ORDERS: When "garrison" (by moving a regiment onto an unihabited planet) in New sector in outer rim established, and when multiple construction yards have been built, build and send new construction yard to new system. One system per sector. Once arrived, build multiple (up to 6) construction yards. If advanced Construction Yard has been researched, build them instead of course. Build additional shipyards Build additional training facilties Build resources and do best to keep in balance PRIORITY FOR SHIPYARD ORDERS: 1-3 Shipyards : Fighters...When Tie Interceptor become available, then build them, when Defenders become available then them. I never found Tie Bombers to be effective at all. 3-5: Victory Class Star Destroyers - Smaller than the ISD's but quicker to build and not as many Command Points.. 6+: ISD .... By the time I have 6+ shipyards going, i usually have enough command points from building more refineries PRIORITY FOR TRAINING FACILTIES ORDER 1-2: Imperial Commandos 3+: Stormtroopers As game goes on: When Dark Troopers become available, they are the primary Regiment I use to defend garrisons and for invasion After infrastructure is built up, start to build fleets to "defend" each sector I tend to go after a sector at a time. Once all the alliance forces are defeated in a sector, I build a new fleet of ships and move to the next. It is the only way I have found effective to find the Rebel Base and to find Luke and the Senator. General thoughts on system defense: I have found shields and laser batteries are not that all effective, so I tend to not use them. On planets where garrison requirement is 6, I try to have 9, where requirement is 4 or less, I try to have 6. Though as game goes on, 9 is my standard when I am able to start training large numbers of troops. I first use Stormtroopers, then upgrade to Dark Troopers. Stormtroopers are replaced at garrrisons, first sent to coruscant, then evenetually scrapped to save on command points when needed as long as there is sufficient numbers of Dark Trooper regiments at Coruscant. Coruscant is usually also where I keep my prison garrison. By the end of the game, I usually have 144-201 regiments on the planet. For key planets of importance, such as Coruscant, there is a general assigned to improve "security" on planet General thoughts on Fleets: I tend to use ISD's, VSD, and Super-ISD as the ships of the line. (that would also include the Mark II upgrades of the ISD and VSD!) As the upgrade versions of VSD and ISD become available, if the first generation are in fleets other than Defend Coruscant, they are replaced. Older ships are sent to Coruscant. All fleets have atleast one SISD when they become available and there are enough command points for them When they become available, every fleet has an Interdictor Cruiser In tactical battles, I don't find Lancer Frigates or strike cruisers to be effective at all. And i've never used the Escort Carrier, though for multiplayer games, I might have to change that choice to have enough Fighters available for a good brawl. As soon as the newer version of Fighters (Interceptor and Defenders) become available, they replace the older version. When enough new fighters are online, the old ones first go to Coruscant to increase defenses there, and are eventually scrapped to save Command Points when needed as long as there are sufficient defenses avaialble there already. Ships in fleet are manned by Imperial Fleet Regiments. Each fleet, if possible, has an admiral, and for Defend Coruscant, a General. Thoughts on Troop Invasion Fleets and Invasions I build first Galleon's then Star Galleons for "Troop Transport" fleets They explore systems and land troops to unihabited planets. Neutral Systems encountered will have sent to them a diplomat for diplomacy. Early in the game, before the CC-7700 is available, if rebel planet encountered, retreat... By time CC-7700 is in rebel fleets, SHips of the Line composed fleets for "invading" new sectors have been created. When that "step" has been reached, the Ships of the Line go in first as the "Defend Sector" commanded by a Character who has been promoted to Admiral, and either with spec forces or bombardment, planetary defenses are removed, including garrison troops. Troop Transport Fleets (usually having a total capacity of hopefully 90) follow up a few "days" later and assault the planet and each garrison will be 9. When sector is conqured, Troop Transport Fleet moves to training facilty for embarkation of new troops while awaiting next sector fleet to be built. Of course, it is difficult to decribe more specifics since each "game" is different, but this gives yo ua general idea how I have been doing it since the game first came out many years ago. I still enjoy playing it, but the AI has become very predictable (obviously) so it is not as much fun, so playing multiplayer interests me, but in terms of playing multiplayer, I would definitley be considered a "newbie". So for the expert mulitplayer players, what potential flaws do you see, so I might have a slim chance of winning if and when I join the mulitplayer arena? Thanks KDL

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