Absolutely, The space battles do not compare at all. I think that character development (ie renaming and experience benefits) is a significant shortcoming of EAW. The other thing I miss is the tension. The slow pace. The importance of intelligence. I think the fleets move way too fast. I miss the change of pace between sectors and systems. The advantage of cleaning out an entire sector. I think one of the most exciting moments in SW:R was to keep an entire sector clear of Empire intrusion. And to use your intelligence units to reveal information about an enemy fleet scheduled to arrive. And then prepare for their arrival with a huge concentrated fleet, planetary defenses and ships with gravity wells. To prepare for battle, so to speak. I also enjoyed the charm of the heroes. How their individual stories where driven forward, but not forced. I also enjoyed how the games themselves unfolded in a way that gravitated towards how the factions related to eachother in the movies, but with very little actually FORCED by the game. There is a saying that you never have to feel sorry for a mouse because cats exist. A mouse survives by being a mouse. I feel that in the EAW the rebels survive by being Empire. In a cat&mouse game, you wouldn't solve the balancing problems by resizing the mouse and giving it claws.[/b]