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kuertee

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  1. i agree that la needs help. i like how they do not stick to convention. its good when it works. but when it fails, it fails horribly. (anyone remember force commander?) i see eaw as rebellion 2. i've only tried the demo, mind you. but... hw2:warlords beats eaw's space battles hands down. i've not had a game of TA's SWTA mod in spring's 3d engine, but i can guess it'd be more hectic than eaw's. (you can control ta units in first-person in spring!)
  2. java app from these guys... http://www.swrebellion.com/forums/postt3087.html but they're down/off-line
  3. hullo, all. (am new here.) 2 questions: 1. anyway to get the ships to attack the refineries? heard it was a known bug. just wondering if there was an easy fix to it - other than waiting for next delivery or disabling resourcing. 2. can the galactic conquest java app be used in single-play? if not, anyone ever thought of doing something like that but for single-play? it can be as simple as no building, research, resourcing in hw2. these 3 handled outside by this app. each system simply gives varying degrees of bonuses/penalties to both research and/or resourcing. rate of building is then derived from that. (sounds easier than it is/will be, ofcourse. just a thought, anyway.) thanks, guys. (excellent mod, by the way, evil jedi and others. way better than eaw space battles.)

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