Greetings, modding community, and Happy New Year! I'm JPCJedi, a 20-yr-old college student who's been playing rebellion for roughly five years, and modding with RebEd for three. I have found this site to be a treasure trove, and I've enjoyed downloading star trek cards, expanded universe characters, and learning how to put myself and my friends into the game. One of the ways I play with RebEd is fudging the Tac-mode numbers of all the star ships and starfighters. My big gripes with the unaltered game are that Tac mode was so slow and placid and tactics really don't count, since whoever has fewer ships runs scared. So I've experimented with supercharging fighters so that they can divebomb star destroyers in a single pass and (most successfully) cranking up the weapon recharge numbers so that the capital ships can really have shoot-outs. If anybody knows of some threads that discuss fudging numbers like this, please throw me a link. I'm also surprised from a cursory glance at the forums that there are still newbies learning how to play. The darn game has staying power! I also enjoy making my own cards. A lot of the cards I use are adapted from those of NemesiS, Paul Conway, Enigma, EW, John M. Stone, SW, Mylok, Zeblork, and the Admiral Hastings warlords TC, just to name a few. Occasionally I find a card that I really like, but the pic is unedited and doesn't properly show the backgrounds in the game, or I just want a differnt pic, and I get inspired make up my own. So I've been in the process of making up a Total Conversion of my own, with the fudged weapons and maintenance numbers, new characters, and hopefully, a better gameplay. I guess I'm waiting for the Rebellion Reloaded thing the mods are working on to answer all my gripes, but until then, I'm glad to keep modding.