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Sonar

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    Skor II

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  1. Thanks. I'm tempted to put an "Angry Marine" on the third level but that's probably not cannon.
  2. Squad Icons for the fighters are at least in "we can test this" phase. Ion Cannons and Turbolasers are "we can test this". I need ideas for blaster cannons. And if someone has a good ion bolt pic I could use that.
  3. dlls eh? Welp I never really need an excuse to dig out that disk. *shuffles around for a pick axe*
  4. Are the art resources for Rebellion out there? That would help I think.
  5. And I need to know what I SHOULD be working on. Right now I'm overhauling the icons that are already in game. I'll put that on hold to do what ever else needs to be done. I'm time crunched (who isn't) so this is an effort to prioritize and get what needs to be done, done. As I understand it we need icons for the tech tree? I'll be working on that. Let me know what else needs to be done. *Turbolasers 1 / 2 / (3??) *Blaster cannons 1 / 2 / 3 *Ion Cannons 1 / 2 *Additional 'insurgency'/'rebellion' style icons *Concussion Missile/Proton Torpedo icons *Concussion/Torpedo barragey icons *Ion barrage - 1 / 2 / 3 *Squadron icons for X-wing/Y-wing/TIE-fighter/TIE-bomber/Vulture Droid/Republic Torrent/Republic ARC-170
  6. Sonar

    Ship Icons

    Great I'll grab it. I'ma gonna put in my icons anyway. I've spent too much time mucking about this not to see if I can do it.
  7. Sonar

    Ship Icons

    My examples are on the first page. Those yellow files are the other posters, I was using them as they were all done and I was working on the coding over the art. I'm on the art now.
  8. Sonar

    Ship Icons

    Yeah that's the major problem with your short cut, there aren't actually enough ship entries to replace. No I've been waiting for 1.15 version to hit. Unless it has and I just missed it.
  9. Sonar

    Ship Icons

    I can't test it until I get my hands on the 1.15 mod release. I'm guessing that there is another file that needs to be modded of in config somewhere or more likely - I screwed something up. There should be a file somewhere that pulls the ship variables for use, that's why I listed the specific variables I used so they could be inserted in the file. I don't know where they might be but I'll dig around later and see. In any case since your short cutting I'll punch out my graphics version now and I can play with it when I get my hands on the next release version of the mod. You don't like the green in my examples? Aight' not a problem, blue it is.
  10. Sonar

    Ship Icons

    OK here we go. http://www.mediafire.com/?sharekey=872f8ca8a94bf943b64026cfc0611236e04e75f6e8ebb871 You have the ship icon file and the targas from the awesome grundal (tweaked) These will replace the sheets. Now. This *should* be drag and drop and should only over write the icon text file if you have it extracted. This should be using two sets of icon files, the normal game and the test copy. It will only replace the Empire icons. If it works, let me know and I'll proceed to pump this out full steam. In order to help you out in refrenceing I'll break down how this seems to work and give you a list of the names I used, they aren't in order that they will appear in game. brush name "HUDICON_FRIGATE_EMPIRECORELLIANCORVETTE" content "States" Disabled fileName "Unit_Hud_DisabledB" pixelBox [ 153, 189 , 47 , 33 ] Pressed fileName "Unit_Hud_PressedB" pixelBox [ 153 , 189 , 47 , 33 ] CursorOver fileName "Unit_Hud_CursorOverB" pixelBox [ 153 , 189 , 47 , 33 ] Focused fileName "Unit_Hud_NormalB" pixelBox [ 153 , 189 , 47 , 33 ] Normal fileName "Unit_Hud_NormalB" pixelBox [ 153 , 189 , 47 , 33 ] There are two types of brush refrences here and they are reflected in the "content" variable. You either have "States" like above or "Simple" Simple means they don't change and it only refrences ONE icon file. Above that you have the variable name of the object. HUDICON is the variable the game uses to know what the hell the picture is for. FRIGATE puts the icon on the FRIGATE button - it doesn't matter if you have to tech it or if the object is actually a cruiser. At least I haven't found a CRUISER variable or similar. Then finally you have the name of the unit. The format seems to be "SIDE"+"SHIPNAME". You had a list around here somewhere with all the names but I haven't dug it up after some sifting. If you can give me a link that'd be great. Skipping down to: Disabled fileName "Unit_Hud_DisabledB" pixelBox [ 153, 189 , 47 , 33 ] These are the four states that the icon can show if it is a "State" icon. fileName is the name of the targa file it pulls from and the pixelBox is as you suspected the upper left pixel plus dimensions. You start another brush by just putting brush on the next line. At the top of the file you have a brush file, it should match the number of brushes found on the file including the word brush in brush count. I think anyway. So see if you can get it to work and if so I'll get homping on my art files. Now the list, in order of the text and icon file, of the units: EMPIRECOMMANDCRUISER EMPIRETORPEDOSPHERE EMPIRESTARDESTROYER EMPIREESCORTCARRIER EMPIREMONITOR EMPIREINTERDICTOR EMPIREPATROLFRIGATE EMPIRENEBULONB2 EMPIRENEBULON EMPIREDEVESTATOR EMPIREFLACFRIGATE EMPIRESTRIKECRUISER EMPIRECORELIANFRIGATE Hopefully you can work out what is what. To make it easier, I need to pull the names of the ship variables you are using so I can conform the future files to what you are doing. I should be able to pull them out of your next release right? Let me know what file would be best to look in so I can scrounge more easily. Note: You'll need to reuse the STARDESTROYER refrence for both star destroyers on this go. Ok good luck and here's hoping it's smooth. I want to get this settled up and on the way before 1.16
  11. Sonar

    Ship Icons

    I screwed up. I meant to have this to you tonight but then I caught a big (stupid) mistake on my part. So I'm going to do one race tonight and send it to you so you can test it out. Then I'll do the rest and work on the graphics after. It'll be messy but it'll get you there. And yes to your post you are correct; it all became clear after I realized what I was doing wrong how everything works. So! Let me get this together and I'll send it over. I have to resend the graphics too. Although I'm using the other posters graphics for the test run they are a pixel off on a few items so I had to correct them to get them to work properly. Not a big deal and the entire thing may be off anyway. I'll also post what I've found out about how the sheet breaks down so others can profit from my agony.
  12. Sonar

    Ship Icons

    Ok update. Whats confusing me is there doesn't seem to be enough entries for the ships if they are laid out the way you say. However I think it'll work if I do them individually anyway so that's what I'm doing. So to finally get this ball rolling I'm grinding down the list. I can't find the names of a few ships so I'll need some help there, you may get a few entries with "Unnamed" in the entry. I've got the old republic done and will knock out the Empire tonight and will try to get them knocked out before week end. I'm still knocking back and forth how I want to present this too you so what you'll get is going to be rough stuff but you should be able to cram it in and get it working, assuming I'm not missing a file I needed to edit or some such. Right now from what I understand all I need to get to you is the HUDICON-SHIP.TXT brushfile and the icons.
  13. Sonar

    Ship Icons

    Aight, finally got some time to work on this. The Brush files actually let you specify different files for the pictures, each brush can refrence a seperate file. So, though it'll take longer, I'ma separate all the races and just do different sheets for each one. It'll make back tracking and changes easier down the road. I'll have something to send to Evil maybe tommorrow night using grundals icons. EDIT: Actually no. Meh. Ok, how it works is, the brush file starts at a point and then reads from there, each icon. It doesn't give specific coords for each icon. I'll have to rearrange the icon files and make sure they are in order. So. Evil since I can't run the mod I need a list from someone of how they want the icons to appear in what order. Yeah I know I'm sorry. Can someone point to me where they are listed in order in the mod files? I can pull the info from there. Ack. This is actually not difficult to do, just time consuming and all these stupid snags I keep hitting.
  14. Sonar

    Ship Icons

    I figured it out the problem was I wasn't being specific enough. You can't convert an entire directory you have to pick out the name and name the destination file. Whoops. Well at least I won't have a problem converting it now. I'll convert over the icons already posted by grundal to give evil something to work with and then continue my stuff.
  15. Sonar

    Ship Icons

    For consistencies sake I'll probably do that. I'm having a lot of trouble with the brush files, every time I try to unpack them I just get garbage. I dunno what I'm doing wrong but we'll see. Fortunatly Empire : Total War doesn't work on my system so at least that's not a distraction. Fortunately... *sob*

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