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Slocket

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Everything posted by Slocket

  1. Back to playing Rebellion. EAW is not really a true sequal to Rebellion. I wish EAW was not dumbed down so much. I have made many more new additional discoveries in the .dat files. How to change ALL the planet random facilites for one at game start. IE random default pre-made (refinery, defense, space station, traing ground, etc). Even some info on how a planet is assigned a random resource and energy. I do notice that changes to that AI value in Capital ships does not affect it moral. I think it may be there for auto-resolve only. I set a corvette very high and the AI still turns tail and runs away. I even set a corvette very high firepower and still it will not take on a basic Carrack. The AI is programed to evaluate the situation to fight or not, but the changed to these data files via Rebed or just plain Hex editing just will not make the AI "brave" unless it is in its favor. The fight algoryth does count the total ships and fighters, but it maybe be hard coded. You can make a VSD with no firepower, no Tie fighters in it, and the Rebel AI will still run away from it even though it is a sitting duck. These 'Morale' values must be stored either in one of the dat (it is not in the capital ship dat file) or it is in the ***. By finding that value, I can change a value in the code to make it work better and generate a new CRC. I just cannot change the total lenght or add new code to make the algoryth smarter. IE write a new engine EXE would be faster, would anyone get upset if I showed how to change values to make the Morale a ship fighting better? Or how to get the AI to Bombard one of your planets with a Laser battery? BTY i used PE Explorer to dissasemble the program. I can find raw data to change things like Rate of Resource depletion. Events such as Hans getting taken by Jabba. Since it is not high level compiled code, I have to use a stepper bugger and the ASM as a guide to find a hex value. People say this is encrypted. It does not seem to be to me with these new tools that are out. I am almost to the point of writing my own game to get around all these dumbed down gameplay and piss poor AI for kids games being released now a days.
  2. Was FC ever mod friendly to change teh AA range? The pathfinding in FC was sticky also. But FC had alot more interesting stuff going on than EAW. As for the camera, FC was hard to learn but I had no real problem with it after learning and using; in EAW they just do not let you have no control to solve the 'learning 3D camera' problem. Eye candy I am afraid EAW ist.
  3. I hear you. EAW is pretty much "Comand and Conquer" in space with a Star Wars flavor. It may be a 'fun' RTS for sure (only one I will buy this year), but it is very much dumbed down compared to Rebellion. I think I may just learn some more programming and make a Rebellion style II game, but a little different so they cannot say I stepped on their SW liscense. I would like to play a modern, well made Rebellion II before I die. (No kidding, getting older).
  4. Que pasa! What's up? Any news on 2.5??
  5. Where do you download the new version 2.5 of PTESB? Thanks!
  6. My manual got soaked in a leaky roof. I would like to have a new one. At that price you would think it has a paper manual, unless it is on the CD as electronic form. I tried to examine the code. That is fun indeed . I think we could modify it to allow the AI to be smarter if we had open source code. Unless EAW is borrowing some of it.
  7. Similiar to german Speech, Yodi's Grammer ist. Admit it, Yoda was Palpy's Master. LOL Maybe the little old green dude had a fling 100 years ago and out came Palpy; the whole father/son master/apprentice thing all over.
  8. Yodi went there to kill him. Does not matter who else was there. Yodi knew what he was going to get himself into. Yodi lost and went running away. Yodi can 'justify' himself all he wants. In the end he lost, as it was fortold, it was his destiny.
  9. http://store.lucasarts.com/catalog/product.xml?product_id=3616;category_id=100529 You can buy this new re-release Rebellion from Lucas Arts official website store. But it is 30 USD. Ships on November 15, 2005. I guess the EAW is stirring up interest in the game.
  10. Will the AI ever bombard a planet with a Laser? It seems the AI fleet will never bombard a planet with a laser gun? Thanks for an answer from those who have played this alot. Oh, will the AI ever use its Death Star (thanks for how to get the AI to build one) on my tough planet?
  11. Thanks for the new information Cain, and all. I hope it turns out well. I still play Rebellion after 6 years....just found this site and this RebEd Editor . Wow, it really makes for a more challenging game! I think they could make SWR 2 more of a strategy game, with RTS. EAW has alot of RTS in it. Should be fun. But I hope for a SWR 2 with good strategy game.
  12. I see.... But does it not seem like Rebellion, but watered down of course? It has about 40 planets to conquer, but I think it is like the Command and Conquer series. You do make decision on what planet you will attack, and gain more resource and bonus. At the same time I guess the AI is doing it to you. A 'controlled' psuedo-branching campaign to look like a real AI. I think they wanted a Rebellion like game, but too lazy to program a decent AI. Maybe it is just impossible to make a good AI. I find that hard to believe; but now a days, the publishers will just make eye candy and stuff it out the door -promise the world. Then you get it and it is just average again. In an earlier preview a long time ago, it was going to be similar to Rebellion galactic domination, now it seems it has been stripped down as said, to a RTS. No more 'missions', simplified planet building. Alot of stuff is getting cut it would seem. But they sure do tout it as being the described as a "Rebellion 2" We got a decent AI and more graphics now. Confusing.
  13. Is the new game coming in Feburary 2006 "SW: Empire at War" a rebirth of Rebellion with galatic conquest and new graphics and a AI with a brain? Or is it just another RTS with a bunch of canned missions for galactic conquest? So many of the previews never talk about the gameplay for single player. Alll they care about it seems is the eye candy and if it has multiplayer. I hope it is a strategic random type game like Rebellion was. Will they ever release the source code for it -or is Empire at War its true ressurection? I have a program that can reverse the code into 'assembler' language. That is stuff us old dudes worked with long time ago. It can help you change hard coded stuff in game. But it is a pain to read it!

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