Back to playing Rebellion. EAW is not really a true sequal to Rebellion. I wish EAW was not dumbed down so much. I have made many more new additional discoveries in the .dat files. How to change ALL the planet random facilites for one at game start. IE random default pre-made (refinery, defense, space station, traing ground, etc). Even some info on how a planet is assigned a random resource and energy. I do notice that changes to that AI value in Capital ships does not affect it moral. I think it may be there for auto-resolve only. I set a corvette very high and the AI still turns tail and runs away. I even set a corvette very high firepower and still it will not take on a basic Carrack. The AI is programed to evaluate the situation to fight or not, but the changed to these data files via Rebed or just plain Hex editing just will not make the AI "brave" unless it is in its favor. The fight algoryth does count the total ships and fighters, but it maybe be hard coded. You can make a VSD with no firepower, no Tie fighters in it, and the Rebel AI will still run away from it even though it is a sitting duck. These 'Morale' values must be stored either in one of the dat (it is not in the capital ship dat file) or it is in the ***. By finding that value, I can change a value in the code to make it work better and generate a new CRC. I just cannot change the total lenght or add new code to make the algoryth smarter. IE write a new engine EXE would be faster, would anyone get upset if I showed how to change values to make the Morale a ship fighting better? Or how to get the AI to Bombard one of your planets with a Laser battery? BTY i used PE Explorer to dissasemble the program. I can find raw data to change things like Rate of Resource depletion. Events such as Hans getting taken by Jabba. Since it is not high level compiled code, I have to use a stepper bugger and the ASM as a guide to find a hex value. People say this is encrypted. It does not seem to be to me with these new tools that are out. I am almost to the point of writing my own game to get around all these dumbed down gameplay and piss poor AI for kids games being released now a days.