
Slocket
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I made the icon (or whatever such as trooper, fighter, character) a simple sprite. Then if it is a double click there is the basic action, and a right click of the mouse gives the secondary action. I simply use the GET Mousex() Mousey() command combined with the AND statement Left mouse click WHILE hold to fire off the drag and drop. Follow the sprites x and y co-ordinates with the Mousex() Mousey() callback function. Finially to make windows understand the poll rate to stop stuttering, I give it top priority forcing the poll call. Of course it is more complicated than that between several open windows (I am using an imitation window layer since DB does not support really more than one window, my version of MS windows). I think planet/galaxy editor will make the game more fun.
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I thought long about this. Maybe it would be cool to have neat pictures and a much more complicated card based stats complex style board style turn based tactical battle system instead of the 3D battle RTS. Similiar to those gold old days of rolling dice and taking hits ala StarFleet Battles. Plus a addition layer with a player field board (somewhat like Might and Magic games) to move you ship counters around on. Like a neat chess game so to speak. I think it would add a more cerebral component to the game. After all, Star Wars Empire at War does the RTS thing any way. What do you think? It is a bit radical departure, but do you think it would be cool? I want to add in some basic battle engine rendered cutscenes showing the the ships firing on each other and stuff to add in that 'real time' movie feeling. Plus I would like to to do this for the Planet Assaults with Defense batteries firing at incoming ships, and troopers shooting at each other. Neat little animated cutscenes.
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An old timer vs his 64-bit Vista System.
Slocket replied to Stellar_Magic's topic in General Discussion
I can give it a try. I use to play games using a **** to get the game to play without the hassle of the cd in the drive. That is one try. But you must have the registry key installed in order for the game to 'find' itself. That is where the exe will look for it (and to verify you have a cd in the drive for security). If someone can give the .reg file copied from their install, just click on it will add it to you registry, then go in with regedit and change the drive to yours, and you install folder location. And since there is a generated key for security (not much maybe, just points at a certain file on the cd). -
I made a point and click on screen editor to set each star map location. It is ALOT of work to set even the original 200 planets. I made a galaxy map editor tool also. I think the lore was in DarthTex thread mod which tries to recreate the actual lore universe. There is a real NavMap in that thread I downloaded. A person could semi-randomize the sectors/ systems just for the hell of it. Easier to do, and gives a new gameplay each time. Keep up the work, I do understand it is alot of work.
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Rebellion 2008: Remake of a new Source Engine.
Slocket replied to Slocket's topic in Rebellion Editing
So is 300 the maximum, or can I put in even more systems/sectors? I take it the "standard" 10 systems per sector still applies; would your editor be capable of having "more" systems in the Core regions, "average" in the Mid regions, and "fewer" in the Outer regions? Although the "outer" regions would have fewer systems, there are definitely "more" sectors there than in the "Core". Looking at the SW Galaxy map, I would love to have 300-500 systems in 30-60 sectors to "explore". Keep up the great work, and I look forward to seeing your demo You can place as many sectors as you like. You can have 0 to unlimited number of planets in easch sector. There is no limit to the size of the galaxy. Use of 1024*768 and each pixel is the limit factor. Yes, it is extremly flexible, limited to the graphics of the Stars on Galaxy map and Planet Pictures in each sector. If I give 17*17 bitmap for each star symbol, that max = (1024*768 - GUI area)/17*17 ~ 1814 planets stars on Map if you want to be able to see the star icons fully with no overlap. that is a big universe? I can also define new region if I wanted to, original game is Rim or Core, there is no reason why I cannot make the planets have more datatype such as Deep Core, Unknown, Pirate, Borg, etc.. Each sector is not limited to 10 stars, put whatever you want in there form nothing to 1000 if you can fit them into each sector. The orginal had a total of 20, make it as big as you wish. Meaing the rasndom setup of the garisson, max energy, max mines definitions, intial defenses, level of society development. So you could define Mandolorian space and have each planet associated with that tag have a unique random profile generation; just as the game does for a Rim planet or a Core planet. I also making a small utility to 'point' on the map and create the co-ordinates x,y of each planet in the galaxy. Much easier for data input and you can see what it looks like. You can select each planets as a core or rim, loyalty, ownership (you can have a very unloyal system but still under control), and if it is initialy visible before it is explored. My intial small demo will be the original map of 200, but you can create whatever you want. The Sector planet display will not be editable at this time, but I have that tool to create, I placed in Sessweena for an example in this demo to show what it looks like. The name of the planet color changes with Ownership just like the original. It will have the loyalty bar underneath just like the original. As I build each tool and database. (that is the *.dat files which you can hex edit or use the dev tools) to make changes in the game. This modularity give much flexability to show what is going on to the public, so I can recieve feedback, as I build more funtionality into the game. @Eagle. Thanks man!...It is alot of work and positive feedback is great! (of course if I am doing something wrong I need to know, or suggestions ). All the fun of the original but now the power to create your own unverse. DarthTex you can create that universe, but the full sector editor is not completed yet, but you can go ahead and make the galaxy star map .dat file ready to go with these first tools. And you can have a random option like the original game, or psuedo random, and of course complete custom galaxy. -
Rebellion 2008: Remake of a new Source Engine.
Slocket replied to Slocket's topic in Rebellion Editing
Hi everyone. I think you may very much like the new GUI strategy map I created. I made it exactly like the original, but with higher resolution. You can place for starter 300 planets, 30 sectors, or whatever you want. It is alot to place each planet star on this Galaxy Mapper. The demo will have the tools I used to create a new System.dat file. You can set the INI file for Random ownership or your own galaxy setup (position , sector , ownership, core, visible, etc and loyalty). It is such a big job, the demo will be just two sectors, but I give the editor dev tools I made to create the universe setup. You will see the planet color names with ownership change, star color, and more. I made the sound and the Sesswenna sector map when you click on it. plus IMP-22 random comments click on him. I think you Darth Tex will really like it, since you can place all your planet galaxy data, and inital setup, into using the Galaxy Star Mapper tool. I made this look exactly like original, no short cuts. But in the end, I am trying to make not such a window based clickfest that is abit of a hassle. I am ready to show the basic demo to download, and you can modify it using one of the dev tools I made to set it up. No cheese in this one. It is like the original game; I just want to put a couple of more sectors in to show it off. You chose random (INI file =Random =0,1; custom set up), or set up yourself with the basic galaxy editor. I hope this is not too far off topic. I know Tex you wanted this abililty ( your personal custom galaxy), now you will have it! It has the capabilty to start out with unlimited planets, demo *.dat has 300 planets; I only know to put 200; the rest the community can do with it whatever they can think of. Sorry if I am bit tired, bit this is really cool. I never give up. This is so cool! You will think you are playing the original game (but I think some changes should be made to make not such a window based clickfest). This a bit premature, but by this week end, I wil place two sectors, and every time you star tthe game it is random, or set the dat in INI for your own. To help out, 200 planets is alot of work I am going as fast as I can, but with my dev tool, you can go ahead of me and creat ANY galaxy setup you want. -
Lucky you. I want to play it too. Good memories. But I need a new computer to handle it! So I must wait. Old AGP MB IDE P4 comput4er does not bode well with DX10 and shaders 3.0 . I am at the point I must upgrade to a new machine to handle the new games. My present rig is almost 5 years old. I am glad you are still working on Reb2. Have fun with Fallout 3.
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I second that. I would rather go to the Anti-Homecoming party! No one gets my jokes either. My town is a bit on the 'simple' life side. I wished I would have sold my house a few years ago when the market was up...now I'm stuck here for a time. I would rather drink alot of beer, listen to good old heavy metal music and jam on some video games with my friends; than go dutch to a boring, snobby homecomming dance. I tought myself advaneced Calculus and Physics back in 7 th grade. I read old college books from my teacher. The goverment school system caters more for the common denominator than advancing the most promising students into their academic life > what a waste of time high school was for me. Self educated you may say, I had a score of around 140 or 170 depends on what you are testing and the true meaining of what an IQ really means. I am good at math, but terrible at spelling. A high IQ could mean adapting to and meeting your own needs and wants to your enviroment you find yourself in.
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My copy was US original inbox with manual perfect. then I had a leak of water from my roof and soaked it. I dried it out as much as possible. It is always the good games that get nailed; because I had it out playing it. The manual alone is worth money. It used to be for sale at 29.99 USD the last I checked. else torrent city. Who is that that does that? Wierd it seems to come from SW Asia?? I saw a new site called 'Good Old Games' GOG.com that is liscened to download old game; many remade to work under XP and Vista. http://video-games.shop.ebay.com/items/?_nkw=Star+Wars+Rebellion&_sacat=1249&_fromfsb=&_trksid=m270.l1313&_odkw=Star+Wars&_osacat=0 Ebay has a few for 10 USD. Jump on it! I might even get me another backup copy for that price!
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About the Rebellion 2 project DavidAdas, how do you see all 200 planets within the main window? Are you going to have to scroll the map around to see the whole galaxy?
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Slocket, your memory must be slipping ... you wrote a similar post yourself back in Dec '06 (see pg 3 of this thread) Luckily mine is as sharp as a spoon Yes a bit at my age. It is true. Heh, I guess I was right back then too... I thought the way he described it was different in its own way. A better explaination.
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I missed this post. Thanks for your insights. It makes more sense the way you describe the probability roll.
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I would suggest that each day there is a small chance for escape no matter if in hyperspace or not. If in hyperspace, the escaped character would go somewhat randomly to the nearest friendly controlled planet. The factor if he is recaptured would be the guards. So it would be good to have a decent character to act as the jailor, and or a nice ship detection rating full of storm troopers who could recapture the escapee by chance of detection. That way he would not have to wait for the ship to travel half way across the galaxy before he jumped ship. Used an escape shuttle, or maybe the guard and ship are just destroyed in the process of his escape. That is what I am think of doing. I do agree, the infinite hyperspace travel is kinda lame exploit.
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10 Year Celebration XvT
Slocket replied to xgmx's topic in Old Star Wars games nobody plays anymore -JI
I have the orginal and add-on in box. I have still yet need to finish the game, though in SP it is a bit linear. The graphics were much better than TIE FIGHTER. But XvT was to be a MP game from the get go. 10 years already. Wow, I hope l can play every game I bought before the next century at the rate I am going! -
cool! getting there! I type in the CMD dos line java -jar Reb2.jar and it worked. I am as you asked posting that a small message comes up saying malformed data entry in buildings.txt #NAME, CONSTRUCTION COST, MAINTENANCE COST, BOMBARDMENT, PROCESS RATE**, RESEARCH # #**: Number of days per builded object's construction points # Construction Facility, 10,10,3,4,0 Training Center, 10,10,3,4,0 Orbital Shipyard, 30,13,2,4,0 Advanced Construction Facility, 10,10,4,2,2 Advanced Training Center, 10,10,4,2,1 Advanced Orbital Shipyard, 20,20,2,2,4 Mining Facility, 20,0,5,5,0 Refinery 20,0,2,5,0 It could be that a comma is missing after Refinery.
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Because alot of mail that says @yahoo or @hotmail etc does not allow for attachments. I sent it, but you will have to use your real email for me to send it to you. can you give me a PM? Maybe I can use a free host such as the venerable rapidshare. Update: http://rapidshare.com/files/153831336/new_fighters_tutorial.zip.html try this. Yout ISP will not allow an EXE file to go through your filter. This ZIP contains a EXE. It is the tutorial CHM.
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I wonder if moving from a 2D interface to a cooler looking 3D free camera interface would hinder the gameplay, since there are so many clicks and missions etc that seem to be easier to do in 2D. Of course a nice 3D zoomable Universe would be really nice to look at; but I was afraid it would make it a pain to to keep track of a couple hundred planets at one glance. maybe a TAB overlay button to help in 2D to show loyality and some other book keeping data. I invision seeing the hyperspace routes, and somewhat realtime /trun based action. To see you fleets moving to a system and zooming in for the action, plus watching realtime ground assaults and planetary batteries firing. Sins of a Solar Empire kind of does this, and so did EAW. I just wonder if it would really work in Rebellion type game, messing up the basic gameplay mechanics too much.
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check you mail. I sent you a copy.
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Thanks for the help. I guess I do not know why it did that.
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Evadder99 Can you help me? I upgraded to IE7 and when I made a post to the regular rebellion forum, the thing went crazy stating 'SQL attack' and IP was logged. Now I only get this 'Error 404' page not found. Protected by Amin Secure. I cannot send you a regular message via contact@ since it wil not let me access it. Is the protection software going overboard? I was just going to edit my post for spelling -then it went wonky and locked me out! Thank you if you can fix this for me. I am not hacking into the website. Unless the pages are down, I may have to use the library computer to contact. I had this happen once before. Is there I am doing wrong? I scan my computer for viruses, spyware. I only just upgraded to IE7 (I still need to update it) did someone use my browser or the Amin Secure software does not like IE7? Slocket
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Opps! my bad. as it says in the manual and DarthTofu says. I meant Admiral, not General for bombarment. Assaulting troops from ships commanded with a General get a bonus assaulting the planet. Only an Admiral can increase the fleet ships bombardment value. page 95. "GENERALS enhance the strengths of trooper regiments for assault (on a fleet) or while defense (on a system). They also magnify the effect of defensive batteries. Generals have no added effect in tactical battles."
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I must be doing something wrong. I double click on the reb2.jar file as stated, but I do not see the game start up like an EXE does. So I read the readme file, and I try other things. I can try to run it using "java Reb2.jar" at the cmd line dos prompt and get the above exceptions. Can you please tell me how you got the game demo to work? Sorry if I am missing the obvious. Eagle has the same problem I suspect, and others that may be a bit shy to post. I would really like to see it working.
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ok, so java -jar Reb2.jar is the trick within that directory? We do not need the Java runtime stuff? or is it already inclusive? within or the computer installed? edit: solved. THX
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I think it is rather odd to have leadership skill to determine an uprising. Since when does the Empire have 'lets make a deal' attitude?. It would seem the Rebels should have that ability based upon Diplomacy and Espinogue skill. Makes it even worse when the Emperor bonus of 50% on Coruscant to leadership. I think the Rebels should be good at creating Incite Uprising (by their name defintion using steath and diplomacy) and let the Empire be better at Subdue Upirising Mission with Leadership Skill and some troops to make them see the error of their ways. Throw in a 50% bonus to Rebels diplomacy if Mon Mathma is at the rebel HQ or un-captured, AND give rebels a 50% bonus to Stealth skill if the Rebel's HQ is still in their possession. That is what I am think to change to the game rules.
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I was waiting for someone with more knowledge than me to respond. I thank you for you hard and continuous work. Since I do not know much about compiling Java, is there a Windows XP (plain old 32 bit) binary EXE? Sorry for my inexperience. I can see that Java is kind of like C language, but maybe browser based? All I know is Visual Basic and C++ more or less. Edit: OT stuff, sorry.