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Everything posted by DarthTofu
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Yo yo yo, it's Elvis, the only other person who took after my Mando sig for Conway! How hangs it? Also:
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Sudoku? Madness! I wouldn't know where to start with Sudoku, beyond perhaps a random number generator, and crapload of conditional statements. While I don't know how to do most of the things I want to do in C ++ yet (chiefly menus and conditional statements), the first chapter of my books deals with variables and assigning certain numbers as certain variables, changing those variables, what the different variables are, etc. I'm going slowly, seeing as AP exams are coming up, but in a few weeks I hope to have a massive boom in productivity... hope being the key word. Preferably right after I tell my Stats teacher that she can stick her subject where the sun don't shine, because statistics is pointless pseudo math.
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My latest projects (for my Latin III class):
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That's setting the bar pretty low, there, ain't it, Rob? "We now present: Star Wars Puppet Theater!" ... "Well, it's better than the Clone Wars, at least..."
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No, we almost beat the game already; still got that last boss battle. We've lots of homework tonight, and tomorrow there's a German Club videogame thing (neither of us are actually in German, but that isn't stopping us from participating), so it'll probably be Wednesday before we finally kill that bugger.
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Oh, it is... but the last boss battle is pretty godawful. Read in black text for the way it goes. Okay, so the finale boss is (wait for it) Wesker! Only, it's not normal Wesker. Of course it can't be. Normal Wesker just wouldn't work. It's Wesker with his face blackened up and a new special type of virus all over him. Oh, yeah, and a random (charged) piece of electrical bomber jet on his arm. Did I mention that this is in the middle of a pool of lava in a volcano? Or that he can knock you off of the volcano and kill you in one hit? Or that, in the previous level, you had to try to shoot bullet-dodging Wesker about a million times, so that you no longer have any ammo? I had to upgrade my pistol to get any shots, which meant selling my nice bulletproof vest and an empty, now-worthless gun. The stages are non-linear at best for that final battle, and it took three or four tries before I finally even progressed to stage two of about five without getting myself killed (there's nowhere obvious to run- it takes trial and error to figure out where you have to go). Doesn't help that, as I mentioned, we're low on ammo, so we can't shoot super Wesker in his hard-to-hit vulnerable spots all that much. That's the last bit I haven't been able to manage, and other than the last two boss fights with Wesker, the game has been amazing- can't wait to do a replay on normal difficulty. But that last level is just a pain in the arse!
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Man... I wish I was omnipotent... stupid Todu- always overshadowing me! Not the least bit suitable for work but funny as all creation! Basically millions of people giving you millions of scenarios in which their lives are going far worse than your own.
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... well, that would be just slightly terrifying were I in that dude's position.
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lol- no, not likely. I just saw that the first, most basic program, a conversion program for converting Fahrenheit temperatures to Celsius, ended with an "endl" command. Most likely my early projects will just be very simple text-based games, similar to the type I already produce on my calculator. When I get better, I intend to make a larger, multi-level version of the game that I can burn to a CD and give to a few of my friends as parting gifts for graduation (my text-based TI-83/84 calculator games are exceedingly entertaining according to my friends, most likely because I include all sorts of inside jokes throughout. My "company" (IE The logo that I put on the games) is Negative Friction, a concept a friend and I invented when we epically failed at an AP Physics lab and had an object accelerating when it made contact with a table as opposed to when it was just flying through the air. Pretty epic, I know) I'm going to read some more tonight- my next questions will probably deal with conditional statements if I don't understand them; I'm learning out of C++ for Dummies (fifth edition), so if anyone else learned out of that book and has any insight on where it goes or went wrong, feel free to provide it.
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Resident Evil 5 is awesome. I just spent the last six hours or so blasting Los Plagas-infected Africans with my girlfriend. ... How many guys get to say that? Hee hee hee... awesomeness!
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End line? The program contains several lines of code, though... or am I using the wrong defenition of "line" in this case? Would a "line" just be one function of a program? For instance, say I wanted a program that would add five to a variable, and then subtract six. I wanted to display the variable plus five, and then to display the variable minus six. Would I end the line after I added five, and then end it again after I subtracted six, or would I wait until I'd gone through the whole program to end the line?
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Ba-ba-ba-bump! Okay, so I finally got around to cracking open that book of C++. I've only read the first chapter so far, but I'm still a little bit fuzzy on how the code works. First off: What do the #include commands mean? I'm not clear on what they're saying to include; at first I thought they meant including certain things as variables, but I can see now that that's not the case. Second (and, currently, last): When the program ends, it reads "endl." What's the point of the lowercase "L" after "end" ?
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I'm shaking a little bit with anticipation for Resident Evil 5. I may or may not go over to the local game store, beat the owner over the head with a wet fish, and then steal the game away from his cold, dead corpse to go off and play it... 'Course, I'll also have to steal a PS3 and/or an Xbox 360, seeing as I own neither. Benefits of girlfriend: She owns Xbox 360. She is a fan of the Resident Evil series. She even let me play as Chris in the demo, because she prefers Sheva. Boo-ya. And now I'm down to a mere 64 hours until I get some Resident Evil 5 goodness.... *Salivates over some more YouTube videos of gameplay/trailers*
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First off: This is POST NUMBER 400!!!! for Randomness III Second off: I'm officially putting up several similar posters on my island. No joke. It's gonna be sweet. I'll take pictures.
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lol- thanks, mates. If you look back a good solid year, you'll see several birthday wishes for my eighteenth birthday. So I'm going to go ahead and say thank you for birthday wishes from a year ago, and say that none of your are late- you were just tremendously early in your wishes! I got to see Spamalot for my birthday, and it was hilarious. Not the original Broadway cast (I would have liked to see Tim Currey (sp?)), but Richard Chamberlain was nothing to sneeze at. The whole cast did a spectacular job, and I scored a copy of the soundtrack by the original Broadway cast. All-in-all, well worth it!
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I managed that once. That game was horribly annoying on some levels, such as that dumb "race" through the desert canyon. Hated that with a passion. Well, congrats. Now it's time to pop out the cheats- makes the game way more entertaining! BTW: I solved my issue. If I wanted three multi-conditional statements, I had to say if x=1 then prgrm1 else if x=2 then prgrm 2 else if x=3 then prgrm 3 etc.
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lol- I may or may not use other games, such as Risk, as starters beforehand. I've heard that python is almost disgustingly easy to learn, which makes me think that I may try to get the hang of that, too, but I'm going to stick with what I have a "For Dummies" book of for now, which is C++. Thanks for the help, guys- I really do appreciate it! I'll probably heckle you about stuff once I start trying to code and encountering obstacles.
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So.... are you saying that I could store a number as "Bob," and that if Bob=3, and I tell the computer to "display Bob," I won't get product of upper-case b, lower case o, and lower case b displayed- I'll get three? Sorry I haven't gotten to know the language more yet; I'm busy as heck right now, but in about a week I should be able to start educating myself in this stuff. 'Course, a week after that, my life will end, as Res 5 will be released....
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Well, that's bothersome.... So far as the programming for a Monopoly AI goes, here's how I'm thinking it ought to work: have 36 "squares," which each one corresponding to specific number. Start at "square" zero, and use two randomly generated numbers, from one to six, to determine how far the player moves. Store the player's position as former position (initially zero) plus the new dice rolls. Once the position is equal to something greater than 36, the position is stored as zero, and the remainder is tacked onto zero. I can do that with a conditional statement. If Position + DC > 36 then position + DC - 36 store as position Each position value will act as a separate square. If I make this more than just two player, it'll get more complicated, but I think I'll keep it at two player. For each square, have a variable that begins by being stored as zero. If player one elects to purchase the property, then the variable is stored as one. If the AI has the cash to purchase it (always purchase when possible, electing to maintain about $200 in "spending money," unless a monopoly is possible in the purchase, in which case it buys the property) the value is stored as two. Then just do a three-part conditional statement for landing on the square. Say the variable is A, and that player one (human) is going. If A=0 then execute some sort of "would you like to buy this" command. else if A=1 then goto the AI's turn else if A=2 then pay whatever the rent is, unless a monopoly is owned (IE go to a new program for that property set, where if A, B, and C are all equal to 2, you pay the appropriate amount based on houses and hotels) The hardest part, I think, will be the mortgages. I'm not sure how I'll instruct the AI on what to mortgage based on prices... Of course, this is all theoretical, too. I'm assuming that I'll be able to use more than 26 variables when I learn some C++. I may wind up only being able to use 26 letters of the alphabet for variables, and then I'm a tidbit hosed.
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Looks like it'll be a fun trip, Mad! Enjoy yourself, and I hope you know Spanish. Though I don't really think that you'll find a magic sword in Malaga, so that may make it difficult to enjoy yourself....
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Oh, I don't mean to make a career of this by any means! I just want to learn it for hobby purposes, maybe to do the occasional useful bit of work for me (IE programs that will do my homework for me from time to time, and analyze circuits, etc.), or else just making semi-basic game programs. Monopoly wouldn't be too bad, provided I only chose it for one player against the AI, or one player against another player. The biggest issue would be the number of variables, but that was one thing I was hoping that a computer would be able to tackle for me. Plus, I have a very, very old Star Wars Monopoly CD from, like, 1996, when the Special Edition trilogy was being released. I don't know if I can crack it or not, but if I can, that ought to lend me a ton of info on how to do this stuff. It came out of a box of cereal, so I don't figure General Mills will get too ticked at me if I crack it. Factor in the fact that I'm not making cash off of it- I'd say it's perfectly legal. Apparently somebody made Risk for his Calculator (gotta find and download that program(s)), and the same fellow was trying to do Monopoly. I figure, if he could get Monopoly on a calculator, I ought to be able to get it on a computer, even if it's purely text-based.
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I know E is a code-monkey, and I think some of the other forum members are. I'm not going to go so far as to call myself anything even approaching a code protozoan, much less a code monkey. That being said, I've taken a fondness to programming my calculator of late, and have derived an incredible amount of pleasure from creating a little fighter game for it ("Little" meaning "includes about ten inter-locked programs"), that is both a two-player and a one-player game. That being said, I'm sort of making this stuff up as I go, and learning the basics from friends who have bothered with tutorials, and the decidedly vague tutorials I've found online. My TI-83 is the result of somebody named Tiffany losing hers in the airport, and me taking it out of the Lost and Found box ninety days later when nobody had claimed it. (It's completely legal- no worries.) Thus, I don't actually have the manual that would have come with it. Now, while I could download the manual in PDF format (I found where I can do that online), I'm more inclined to learn to actually program on a computer. Nothing heavy-duty; I don't intend to make something along the lines of Doom 3! I just want to learn a very basic, easy programming language, so that I can continue this hobby, and make stupid little games. I was thinking that my next project would be to code a version of Monopoly in my spare time ("Spare time" meaning "When I should be paying attention in AP Statistics, which is really just BS math and an incompetent teacher"), but the large number of variables I'd have to store suggests that it would be a better idea to try this out on a computer. I asked for some basic programming stuff for my birthday- IE a beginners guide to C, C+, or C++, but just to get another opinion- what's a relatively easy to learn, relatively basic programming language that I could use to start learning to make this sort of stuff? It's a lot of fun to make these little games, and I've noticed that a lot of folks who don't know jack about their TI-83/TI-84 really enjoy my fighting game program, and want a link to it. If I can keep making these, who knows? I might even become semi-popular!
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Sounds very interesting. Those are excellent photos, and I have a feeling you've an even stronger career to look forward to in the photography business. It's great to see that the real world is treating you well, and I must say- as a penguin enthusiast, I'm quite jealous of your access to those awesome little Emperor Penguins.
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Umm... a nice one? lol- it's JVC, but I have no clue what the model specs are. Better than mine, though, with something in excess of 25x zoom. Worked pretty well for its intended purpose.
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Get it to me sooner rather than later- I have a school-issue super-dooper camera for the weekend, resulting from my volunteering to videotape our "Faculty Follies" talent show. Thing was totally worth the five bucks of attendance if you're a student, but I'll not trouble you lot with videos full of us laughing at folks you don't know when I finally get it all edited and posted to YouTube. At least this time I'll be able to post it at a decent rate- last year I had low speed Internet. The three thousand percent increase in Internet speed ought to help with that....