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Ell_man

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Everything posted by Ell_man

  1. wouldn't it be best to scrap all mines and refineries and write down the day and how many of each you have.delete refined for a mine and build one. run it for 10days then scarp it and see how many basic you have. do the same with a refiery but then see how much they change for both basic and refined then work it out from there Let me describe how I did the test. First I started a new game as the empire. Then I scrapped everything, but 8 mines and 8 refineries. I recorded how many refined materials I had as well as the date. Then I put the game on full speed and after 295 days I recorded how many new refined materials were produced. Then I did: (Newly refined materials/ Days)*(amount of refineries working) = amount of refined materials per day per each refinery. I started with 245 refined materials and ended with 625 which makes 380 newly refined materials. I started on day 12 and ended on day 307 which makes it 295 days. 380/295 = 1.2881355 1.2881355 / 8 = 0.1610169 ~.16 refined materials per day with 8 mines and 8 refineries working. I should run more tests though as there is a certain amount of randomness in the amount of refined materials produced per day. You see jumps of 3 or 4 some days then 1 or 2 on other days. It's not a flat increase in refined materials each day but the randomness seems to be "predictable" and over time the randomness evens out.
  2. Darth Tex said(in italics), A couple of things to clarify: raw material points are generated by mines, refined material points are generated by refineries. Ah yes, I messed up on the terms. You interpreted what I said correctly though [The number of refined materials produced per day per refinery] just might be a "generic" number between 1-10, or 1-20, or 1 to ?. I was doing some tests on my own and with an equal number of mines/refineries I got about .16 refined materials per day per refinery. This seems far too slow though, as it would take 125 to make back the 20 refined material investment on a new refinery. Maybe someone can do some more tests or maybe someone familiar with the editor knows what the actual data is? Also, the production of materials (raw or refined) does NOT depend on "an equal number" of mines and refineries (but maintenance points do). Don't refined materials need raw materials in order to be produced? So in a way the production of refined materials depends on having enough raw materials being produced or there will be nothing to refine. [/i]
  3. Does anyone know how fast you generate raw material points per refinery assuming you have an equal number of mines/refinerys? Also, is there a way to see how many refined materials you're using per day on troops, ships, buildings etc?

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