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Everything posted by zare
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Hi, First i haven't found similar topic so decided to start this one. I dont know why but i am unable to use chat no matter what internet browser i am using. I get Unable to connect error all the time. Any clues? Tnx
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Tnx Evaders99. Hopefully delay won't take too long. I am looking forward to this ...
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Hello, I am looking for Warlords 0.5 but can't find download site. Last news on the main-page was posted on February 8th. Is this mod version available anywhere? Tnx a lot.
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I think Ivan_R meant how much RAM do you have... That's important thing when it comes to this game and mod in particular...
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Try any Radeon 95xx series. They are not expensive, there are version with even 256MB RAM and they are great. Beside this i would recommend adding more system memory.....
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Thoughts on Capital ship Class, where are the BBs
zare replied to Destraex's topic in Warlords (Homeworld 2)
Ok here is the list of my favourites : - Honor Harrington (series - they are all very good) - Insurrection, Crusade, Shiva Option and In Death Ground (there is an edition collecting all of these in one volume) Also good SF books on this subject (although they are not space-combat oriented) are Adventures of Miles Vorkosigan, by Lois McMaster Bujold. -
Thoughts on Capital ship Class, where are the BBs
zare replied to Destraex's topic in Warlords (Homeworld 2)
As for the question is "Destroyer" a proper name for a gigantic gun-bristling starship..... Destroyers didn't exist until torpedo-boats became more popular in WWI an Japan-Russian wars. Fast moving and armed with highly devastating weaponry (although they had to fire them from close-up in those days) this ships were able to wreak havoc among larger capital ships - they were manouverable enough to avoid direct fire from heavy-caliber guns and fast enough not to be caught by automatic weaponry. Destroyers were built as a countermeasure for this menaces and they proved very successfull. It wasnt until WW2 that destroyers became the backbone of the navies of that time. They were the middleman between heavy/escort cruisers and battleships (both "pocket size" - Like Scharnchost and "full size" - like Bismarck). They did well until missiles came onboard ships. After succesfull sunking of Egyptian destroyer by means of surface-to-surface missile (fired from the ships that descended from torpedo-boats > missile boats) destroyers began to be replaced by a frigates. Frigates are now ships of choice for almost any modern navy - fast, reliable, heavily armed and armoured ships able to hold their own against almost any opponent. Modern frigates are even stronger designs than destroyers of ,lets say, 1970's. Today only examples of destroyers in modern navies are Arleigh Burke class (USN) and possibly few types still in service in RN - russian (ex-soviet) destroyers i don't count because they had a very different classification and were called destroyers only by western navies. So lets get back to the subject.... Although those who know about ships do see sense in stuff like FFG, DDG etc, i don't think that the proper way to show all the firepower and brute force of a vessel (to the general public i mean) is to name it either with a codename or calling it a frigate or a battleship. But when you say a destroyer, and as such a star-destroyer then everybody knows what is it all about. I agree that ISD is not in the class of destroyer but lets not forget that every navy (then why not the imperial navy also) has its own classification of vessels (having seen the gigantic ships in the mod i can understand why ). Germany never named their battleships battleships because they were forbidden to have them by terms of peace treaty of Versay, but they called them pocket-ships and light-cruisers because they had the appropriate tonnage, but they were more powerfull than any heavy-cruiser or battleship that could be used by RN in Northern sea. Israeli's have their corvette class (can't get the name right now ) that is as powerfull or even more powerfull than any frigate that the navies of the Mediterranian sea can field. Same goes to Sweden and Norway. So i think that the ISD was called destroyer in the first place only because it sounded dreadful, menacing and powerful and i don't think that anybody had proper vessel classification in mind. By the way if anybody is interested in great books about space fleet combat take any book by David Weber. They're great... -
Thoughts on Capital ship Class, where are the BBs
zare replied to Destraex's topic in Warlords (Homeworld 2)
I think that Han was concerned about huge Corellian ships for one reason only > It seems that Corellians tend to build awfully fast ships (i mean they name them BlockadeRunners right) and it would be a hairy situation for Millenium Falcon to escape them. As for ISD, you just had to move fast, get rid of strikecraft in pursuit and jump before Interdictor shows up.... -
Tnx... Well i guess i'll wait for the version of Warlords with CloneWars included. Tnx again
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Just downloading th new CloneWars release Hope this means that full Warlords release is close P.S. Just wondering is it possible to have both CloneWars and Warlords Mod on the same time? Are there possible problems with this? Tnx
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I hope you all don't mind me asking but there are some awesome ships in this mode i haven't seen before. And most of them are on the imperial side (my favourite ) Where on net can i find info on ships like : Avenger destroyer Staging cruiser (the one with v shaped wings pointed downwards - huge,huge ship) Titan cruiser Torpedo sphere to name just the few. Tnx
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Tnx to everybody for helping me out regarding this map. When i changed my starting position i was able to play normaly.
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Tnx Calavan, i'll try it out (this is a most probable cause of my early destruction because i always start as a player 1) Darth Felth whats GCO? Would like to try it out. Sorry for not replying sooner but i had some other things that required my attention (what can i say some things just can't get on without me ).
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Hi Evaders99, I'm not having problems with harvesting but with surviving Radiation kills me so fast that i am not able to build anything to protect me (i assume shield ships are good for this right?). Is there a way to survive this map long enough to engage an opossition ? Wherever i move my ships they just get destroyed. Any tip would be appreciated. Tnx
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I was checking out different maps and i chose one name Yuuzhan > (i presume it is a Yuuzhan'Vong homeworld). Because i don't remember the correct map name (and i'm not at my computer at this time) i'll try to describe it : You are jumping out near the bright yellow planet (pretty large one), and there is some spacedust and meteors around it. All in all it remains me greatly of the original Homeworld mission of sneaking up to Imperial research station but facing the deadly Sun radiation. It seems same hear although i am completely unable to find my way and shelter my forces in dustclouds (is it possible to do that?) Great map, full of atmosphere, but..... Is there a way to survive initial deployment because i get destroyed in a matter of minutes, out of 10 harvesters 8 are dead in a 50-or-so seconds, then goes main harvester ship and space base I can see ships being bombarded and heavily damaged by radiation but i am unable to do anything. I tried building shield generators but just didn't manage to build them fast enough Tnx
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Why the ISD isn't a Clone Wars SHIP (not Design)
zare replied to Ello's topic in Warlords (Homeworld 2)
Same here with both of you -
Why the ISD isn't a Clone Wars SHIP (not Design)
zare replied to Ello's topic in Warlords (Homeworld 2)
DarhFelth i don't know why are you being so rude, and taking this so bloody serious. I don't think anyone knows for sure the length of SSD - as of tommorow Lucas may decide it was never built and make another version of the movie where you will have boxy-looking ship crashing on deathstar, or maybe just a smaller version of it - like that Borg ship - and KDYs official website is currently offline (it says clearly under construction). So until their catalog is back on-line i can say i don't trust anybody about SSDs length,and only after interview with Mrs. Blissex i will be assured about correct VSD/ISD relation (if she doesn't kill me like she tried her father). I said what i mean > all the data change all the times. Official site states that, you can take every older technical guide and you will find different data (SSD increasing size every few years, ships missing and new ones popping in their place) but hey its everchanging universe - didn't they kill few characters that we never thought that could die, let alone age. And, yeah, there are people as stubborn as you are regarding the size of SSD (but they weren't that much exclusive regarding sites as you are) - they don't want to hear this ship being larger than 8km because that was the size stated originaly and size given in RPG games rules of that time (i think it was West End Games - not sure & don't have those). Many of those guys don't want to change data on their respective websites because of it. To say that all sites that have "wrong" measurement are totaly wrong and can't be taken serious is IMHO totaly wrong. How about you telling us your sources, and by doing that bring light to us and bring us out of darkness of ignorance. Oh, yeah just a few more remarks : 1) It was me you corrected about VSD (and if you read my second post you'll see me admitting my mistake) 2) It wasn't me but your writing being funny. What you said "...the SSD is clearly 17.6km long not..." although said in a Yoda manner, is that SSD is NOT 17,6km long , and thats why i asked you about it (forgive me, my mistake for doing that). 3)I can argue about the main reason of changing SSDs length so often. According to some sources main reason was Eclipse class, that was very huge (2 times the size of SSD if i am not wrong) so they adapted and changed the size of SSD. But hey, maybe somebody made a decision while drinking coffee in the morning and said something like "hey, how about we double the size of that.... whats-its-name... ship. I mean its gotta be huuuge". That will remain one of the misteries of this world. -
Why the ISD isn't a Clone Wars SHIP (not Design)
zare replied to Ello's topic in Warlords (Homeworld 2)
Only thing i can say is that the source for great deal of data regarding starships is official site and (to some extent at least) Star Wars Technical Commentaries at TFN. Problem is that at certain points (such as ship firepower, size etc) this data differs in some degree. Even official site states that the first "official" data stated that SSD was 8km long, this was taken as true by official guides. Of course this has changed in the coming years but it is known thing how people take changes right Regarding Victory class this is a quote from Essential guide to ships and vehicles (1996) : ".. The Victory was designed near the end of the Clone Wars, and these ships formed the core of the space fleet after that turbulent era..." Being built (VSD and ISD) by the members of the same family it is more than obvious they share much in common. Now you can't find anything on VSD ships on official page. For ISD it is said it entered service much much later. For SSD (from the same source > here filed as Executor) goes the following "... At 8.000 meter long , it was the largest traditional starship constructed by the Imperial Navy..." (and this is official material published by Lucas). So i agree with Ello that (although interesting ) argument about this is IMO fruitless. So to disregard fan pages (at least those serious ones) because they contain old data....... aint that a little bit harsh Btw what do you mean by :"..the SSD is clearly 17.6km long not.." . I thought you were stating it was ~18km long ? Ello : Thanks for the link. I'm glad that this page lives on. I used to visit it about a year ago but very great deal of links wasn't working and there were no pictures (even now tactics link doesn't work) Tnx again. -
Why the ISD isn't a Clone Wars SHIP (not Design)
zare replied to Ello's topic in Warlords (Homeworld 2)
You're right on that Ello. I know i would surrender in that case, and maybe later lead on rebel guerillas I don't now is it worth making a new thread, so i guess this is as good place as any > I have noticed a strikecraft named Howlrunner I-7 . What interests me the most is the fact that it is Imperial craft, but made by Incom corp (x-wing manufacturers and as far as i know rebel aligned corp). Also i was unable to find data about this specific fighter. To me it looks like cross between TIE and rebel snowspeeder Is there any available data about this ship on net, and was it ever described in any guide? -
Why the ISD isn't a Clone Wars SHIP (not Design)
zare replied to Ello's topic in Warlords (Homeworld 2)
On the above mentioned link it says :"...By the end of the film, the Star Destroyers lack color altogether, symbolizing the Empire's emergence over the Republic...." (behind the scene section of Venator class description),so those are Venator class starhips in the end. Regarding the size of SSD, together with movies and EU it seems that ship-sizes changed also. So if you have an old reference (or a site whose author used old reference) well... I mean only few months back you could see Victory class destroyer entry on official site. Now there is only Venator class. (Star Wars databank > SSD > behind the scenes >"... The size of a Super Star Destroyer has vacillated in numerous publications, starting with an eight-kilometer length in 1984's A Guide to the Star Wars Universe. The latest measurements peg the craft at about 12,800 meters. The miniature used for The Empire Strikes Back and Return of the Jedi was 282 centimeters long..." ). Regarding the artillery preparation of landing zones. I agree that you cannot take out troops with long-range and devastating artillery if they are near the critical points that need to be taken intact. But : (a)In any assault it is of gravest importance to do "hot-zone preparation". Reason for this is very simple. Even if you are going against highly-spirited and motivated enemy shell-shock is your greatest friend. Lets just take WW2 as example > US troops in Pacific always had heavy fire support (at best situations New Jersey class ships with their devastating 406 mm guns - these ships retired only recently after they served through all conflicts in exactly this role from 1940s) that pounded enemy positions (in this case Japanese). OK, i agree that enemy does know where the attack will take place, but complete suprise in real situations is impossible, if you have an enemy worthy of mentioning. Also, i agree if the enemy is deep underground, in bunkers, well..it depends from what material these bunkers are made, but this will shake them, inflict great damage to everything left in open/unprotected/lightly armoured and keep their heads down (you can't put everything underground). In this process you can level down radar, radio and EW installations, but most importantly you will affect morale of troops (car-size shell does that to people..... simple mortar round does it, lets not mention energy beam striking from heaven). Also there is a great posibility that you will clear area of any possible mines, obstacles and stuff. After that you can move in with your troops. If you don't have ground troops you can't do anything. After all thats why all great armies have dedicated units for such tasks (marines, paras etc). But they need heavy fire-support for situations when they are confronted with heavy resistance. This can be provided by ground artillery but at later stages, when the breach is secured and assault forces can move more inland. No matter how advanced technology is, without ground troops you cannot take the ground. Everything else is only in support role. If assault troops don't have this they will end up like German paras on Crete > with great casualties and (at best) Pyrric victory. (b) Unlike Old Republic forces whose main goal was policing the teritories (and thus making landing ability important), Imperial forces used terror tactics of reprisal against rebels or those marked as such (how else to explain Alderaan and Daala's attack on Mon Calamari homeworld). For these operations Empire needed ISD-like ships able to obliterate (parts of ) the surface of rebel planets where needed (without need for troop landings) to prove how Long hand of Imperial justice can reach everywhere. Also, just to mention it, on the link i gave (non-english) all informations are taken from official Star Wars databank, so i guess those information are official (until next revision ). -
Why the ISD isn't a Clone Wars SHIP (not Design)
zare replied to Ello's topic in Warlords (Homeworld 2)
Blissex family seems to be behind every major construction move Lira Blissex is a daughter of Walex Blissex (among other things also worked on A-Wing and Delta-7). While father worked at Rendili corp, Lira worked at KDY. They both created two competing designs > Victory class (Rendiili - sorry ,my mistake) and Venator class starships (KDY) for the Republic forces, and shared diifferent political points of view > after empire was created, father aligned with rebels and daughter wih imperials. All this information you can find at this link. I can only speculate that few Victory class destroyers were built during the clone wars but i remember what i read in Star Wars guide to vehicles and ships (don't know the right title) i bought few years ago (if you like i'll post ISBN here as soon i find it). In there it was said that this ship saw action at the end of Clone Wars because it came too late into production. So there must have been several ships operational near the beginning of Jedi purge and fall of the Republic. Also on the above mentioned link you'll find that these ships saw heavy duty with imperial fleet (at least before introduction of ISD). It is also stated in Star Wars Technical Commentaries at TFN that these ships were "...Standard destroyer vessel of the Galactic Navy during the waning years of the Old Republic.." Based on designs of Acclamator, Venator and Victory, Lira proposed a completely new ship > ISD. It is stated (link ain't on english) here that Lira wasn't happy with the Venator design from the beginning, started design on another starsip class and, after Republic fell, used her infulence in Empire to push forward its development. These were future ISDs. It seems that official star wars site now takes Venator as ISDs predecessor, and i can't find any entry for the Victory class, so i guess this part of history has changed, and thats the reason why the main starships in ep3 are Venators. -
Why the ISD isn't a Clone Wars SHIP (not Design)
zare replied to Ello's topic in Warlords (Homeworld 2)
It seems that many designs that saw heavy usage during the Rebellion/Galactic Civil War have their roots at Clone Wars era. Same goes for capital fleet ships. Many designs existed years before Clone Wars (i mean how to explain great number of Acclamators only months after the Geonosis). I mean mass production is one thing but to have an operational fleet in no time you must have blueprints, designs ,projects , resources and facilities already active or at least ready to deploy at moments notice. If we take that the all Syfo-Dias conspiracy took place years before Geonosis, and taking into account that R&D facilities (in our world) always look ahead it is possible that basic designs for future battleships (and by that i mean both ISD etc) existed maybe even after year or two of Clone Wars. Later it only comes to applying to what proved itself in combat, what proved to be efficient, and what proved to be a great minus in class design. According to the informations from (guide to vessels and ships printed in late 90's) Victory SD was a new generation star destroyer deployed near the very end of Clone Wars. Also it was the last destroyer-class capital ship with ability to enter planetary atmosphere (something Acclamator and Venator classes were more than able because their main role, among others, was providing heavy blaster and missile fire for ground troops). Loosing this ability proves a radical change in strategy/tactics. Instead of landing troops with direct fire support of these large battleships, now it is spossible to obliterate the surface with blaster fire from a greater distance and thus clear the path for invading force (remember the NJO and Wedge's suprising tactic of massive orbital bombardement of Yuuzhang Vong troops and positions). This change of policy (we aint landing no more to enforce our will - if you arent listening we'll gonna blast you to the stoneage) is of course visible in all the imperial capital class ships. ISD (as ships, not designs) came much, much later. According to the information from the net : supervisor of the Venator class project, Lira Blissex finaly saw the creation of ultimate battleship well after the war, when the new order started great armament programs. Basic design already existed - difference between Victory and ISD class being only size and those weird looking "wings" Victory used for atmospheric operations. Basic shape, weapon placement - it was all the same (only difference being again number of turrets). All the knowledge KDY accumulated during the creation of "wedged-shaped" ships (from Acclamator to Venator & Victory) resulted in ISD class. -
can you have both the warlords mod and the Clone wars mod...
zare replied to krispyjc's topic in Warlords (Homeworld 2)
As far as i can see from this and other posts on this part of forum great things are coming up. Just can't wait Hopefully swrebellion.com will be up and running soon. I tried to access chat but it seems that chat server is also down (unable to connect error) and help .... well it couldn't help me (as far as i can see this is no user-guide like help). I can't wait to control ARCs into firefight -
can you have both the warlords mod and the Clone wars mod...
zare replied to krispyjc's topic in Warlords (Homeworld 2)
Hi all, I'm new to this place (so again hi everybody and it happens i have few questions regarding this great hw2 mod. (1) I've been playing it for few last months and i truly enjoyed it, but mostly played it as militia/republic/empire . So few days ago i took Yuuzhan Vong only to find myself slaughtered by militia/republic/empire opposition. Can you give me some hint how to build ships as Yuuzhan'g Vong ? There are some codex required but i'm not able to research anything. I suppose this race is playable in mod, right? (2)Is it worth installing Clone Wars mod if new Warlords release (that contains Clone Wars) is coming out soon? And by the way where can i download current version of Clone Wars (without patch)? Thnx for help.