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Everything posted by Jonathan
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Strategy Discussion : Protecting Mining Planets
Jonathan replied to Jonathan's question in Questions from Newbies
Yeah, your right. That's the cold, hard, truth to owning planets. If you fortify them enough, you can prevent the enemy from taking it over, but at quite a high cost. Or, you leave the planet basically wide open, and just hope that if they attack, you can distract them by creating a bigger disturbance on one of their important systems. -
Strategy Discussion : Protecting Mining Planets
Jonathan replied to Jonathan's question in Questions from Newbies
Are there any weapons to "hold" a fleet at a planet? In a multiplayer game, I don't see what's stopping a massive enemy fleet making a quick day stop by. Leaving with a big refinery and miner bombardment. If the fleet is big enough, they'll break through the two GenCores. If you begin to add more GenCores, then, isn't that a waste of resources if you have to use what you get? -
"Haha!" *Chewbacca roars!* "Chewie, quiet down..." *Chewbacca makes a low growl.*
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So the fate of the Galaxy is in the hands of a scruffy-looking nerf herder, and a seven foot tall walking carpet. I feel safe and secure. May the Force be with us...
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Holy Yoda! I'm scared for the Rebellion now... I was just reading an Imperial strategy guide on ships. I didn't realize that if the Imperials put a Death Star shield on Coruscant, and had a Death Star in space. With the Emporer or Vader on Coruscant. They are industructable, aren't they? Think about it, if there is no way to sabotage anything because of the Emporer and Vader, and, fighters can't break through the shield, then what hope is there for the Rebellion to ever win a game? Obviously Rebels have won many times, but couldn't an Imperial player just exploit this?
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Since this seems to be a "hot" topic, might as well ask here... Say I have an Admiral and a Commander on a fleet. That fleet loses to an Imperial fleet, and my officers are captured. How would I go about finding them to plan a rescue? I know when you espionage, you may find out information on other planets. Can I ever find where they have taken my officers using espionage on enemy planets? Thanks! Or, maybe it would be a good idea to keep my Admiral and Commander back on a ship that, if we lose, shoots out into hyperspace...
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Holy sweet mother of Yoda! That would be awesome! Maybe a more important question for me to ask, what ships should I produce as the Rebel Alliance? I know Bulwarks and X-Wings, but should I have any Assault Frigates? Nebulon-Bs better? Or did the ships you just listed make for a well built fleet? Also, how would you suggest I keep my mining planets to produce all this chaos? The computer likes to randomly bombard my mining planets and then run off. They know better not to take it over, but its annoying to replace these mining operations. Thanks!
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Strategy Discussion : Protecting Mining Planets
Jonathan replied to Jonathan's question in Questions from Newbies
Cool, unfortunately that doesn't work well for multiplayer. At least it's "out of the box" thinking. -
But I have 5 Bulwarks already... So when you suggested them, I didn't know if you meant to add more to fleet...will this really work?
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Strategy Discussion : Protecting Mining Planets
Jonathan replied to Jonathan's question in Questions from Newbies
Yeah makes sense. I think the true point to effective mining, is coming up with a defense that doesn't nearly cost as much as you are producing. Otherwise, it's rather pointless, hah! It'd be nice to further the discussion with more strategies as well. -
Don't understand the resource counters...
Jonathan replied to Darth_Gonzo's question in Questions from Newbies
Instead of thinking about it in numbers just think about how it would actually work. The miners are mining raw minerals on their planets. Then those raw minerals are shipped to a refinery. Whatever the refinery produces will let you produce more units and buildings. For every pair of miner and refinery, you get 50 matenience points. Is this helping? -
Don't understand the resource counters...
Jonathan replied to Darth_Gonzo's question in Questions from Newbies
You never want 0 refined minerals(second box)...0 raw minerals are okay, as long as you are getting enough refined minerals...but basically, having 0 in anything is not good at all. Having 0 raw minerals aren't too bad, as I said...but try to maximize your production with this stuff =) -
Don't understand the resource counters...
Jonathan replied to Darth_Gonzo's question in Questions from Newbies
Starting from the left: The first box is your raw minerals. Those are the minerals that will eventually turned into refined minerals, but are waiting to be processed. If you have a ton of these and 0 refined minerals, then you really need to make more refineries. The next box is your refined minerals. You use these up when you build anything. If there are no raw minerals and your barely getting any, then build more miners. The third box is also required for building stuff except...once something is built, it still requires these matenience points to run. If this third box goes negative, be prepared to either scrap stuff yourself or watch a fireworks show of things blowing up. Hoped I helped. -
Strategy Discussion : Protecting Mining Planets
Jonathan posted a question in Questions from Newbies
Welcome to Strategy Discussion. We will be discussion your tactics on protecting your mining planets. There are so many options, whether it be shields, a fleet for each entire system, a massive array of fighters for each planet, but how do you do it? I personally have recently tried making a small fleet to protect all of the planets in a system. I'm not really sold that it will work yet. Usually the computer just moves its fleet rather quickly, or at least, before I can get there. Please discuss your strategies... -
Oh, basically, I can blow the shields away if my total firepower > than Coruscant's shields? Yes yes...capital idea ol' chap! "Bulkward Battlecruiser PRODUCTION! Commense now!" Jonathan yells!
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GAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!!! THIS IS NOT FAIR! I JUST SENT EVERYONE I HAD TO CAPTURE THE EMPORER OR DESTROY THE SHIELD GENERATORS! NOTHING WORKED! I'm really pissed, because no matter what I do, I will not be able to win. No matter how many times I restart over, the guys are going to get captured...the Rebels need a Death Star for these situations because its gay! All the Empire has to do is maintain 2 shield generators and a force user on coruscant, and never lose! *#@!$&*#@^*&^$@^*&$#^@*&$^#*^*$#@^&$#@^$*@^*&$^!^&@!^$!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! GAH!
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That becomes a problem when Chewie himself is a Jedi! Haha! Luckily, in the game I'm complaining about in this post, Chewie is not a Jedi. In a multiplayer game my friend and I got going, Chewie was discovered as a Jedi. My friend is scared of the crazy Force-Wookiee!
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You'd bloody think that if you have a super high control of the Force, you'd be able to "avoid disturbances in their Force". Luke is so powerful from constantly pummeling the Emporer early in the game, he was a Jedi Master before he went to Yoda. He has over 900 combat now. I sent him on one Jedi Training mission with like 5 Jedi including Leia, and almost all of them came back Jedi Masters on the first try! Luke is absolutely amazing, yet, the Emporer can "disturb" his force. Bah humbug!!!
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Even with the 30 dark troopers? I'll give it a try. I guess it is just as important to train non-force characters as it is the force, incase you run into dark side entanglements.
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Research Over Time or Research with Characters?
Jonathan replied to Jacen_Fel's question in Questions from Newbies
To add to this with something I've been wondering... Should I group the guys to research in the same mission? Or should they do 3 seperate missions-if there are 3 guys of course? -
I have about 5 Bulwark Battlecruisers. 3 Mon Cals. A few Liberators, and about 107 fighters...mostly X-Wings. They have one Gen Core 2, and one Gen Core one. The planet is filled with about 20-30 darktroopers. Not a single special character of mine can get in there and do anything. My Jedi are the only good characters that can do anything, and the Emporer automatically detects them. Any of the other non-force sensitive characters can't stand up to the darktrooper mass army.
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This is ridiculous! I've played this game many times before, but for some reason, this time, I cannot take over Coruscant. I have a massive fleet above it, and the Emporer is injured staying on Coruscant. So whenever Luke-he has over 900 combat and uber high stats from lots of missions-goes to do any mission on Coruscant, the Emporer stops him! No other man can take on the troops that are on Coruscant to do anything. And the shields have blocked all bombardments and assaults! What can I do? Thanks, Jonathan
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What role-playing game is that? Do you guys have a website? I'd love to read the long version of the story.
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Rebellion Multiplayer (VPN : Seeing game not connecting)
Jonathan replied to Jonathan's topic in General Discussion
That's why we are using the VPN. It bypassed the NAT(Network Address Translator). If you don't know what it is, just think of it as a firewall for now, and learn about it later. Anyway, it works for basically everything now except Rebellion. =( Anyone have any advice? -
Rebellion Multiplayer (VPN : Seeing game not connecting)
Jonathan replied to Jonathan's topic in General Discussion
What's that supposed to mean? I really want to get this to work...actually, to save some time, has anyone ever played Rebellion on a laggy connection? How does the game handle it? Fine? If Rebellion was made sort of smart in multiplayer, it shouldn't really be effected bad by lag. It would seem like the type of game you could play with like 5 second lags and be okay, hah.