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Jonathan

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  1. Yeah, your right. That's the cold, hard, truth to owning planets. If you fortify them enough, you can prevent the enemy from taking it over, but at quite a high cost. Or, you leave the planet basically wide open, and just hope that if they attack, you can distract them by creating a bigger disturbance on one of their important systems.
  2. Are there any weapons to "hold" a fleet at a planet? In a multiplayer game, I don't see what's stopping a massive enemy fleet making a quick day stop by. Leaving with a big refinery and miner bombardment. If the fleet is big enough, they'll break through the two GenCores. If you begin to add more GenCores, then, isn't that a waste of resources if you have to use what you get?
  3. "Haha!" *Chewbacca roars!* "Chewie, quiet down..." *Chewbacca makes a low growl.*
  4. So the fate of the Galaxy is in the hands of a scruffy-looking nerf herder, and a seven foot tall walking carpet. I feel safe and secure. May the Force be with us...
  5. Holy Yoda! I'm scared for the Rebellion now... I was just reading an Imperial strategy guide on ships. I didn't realize that if the Imperials put a Death Star shield on Coruscant, and had a Death Star in space. With the Emporer or Vader on Coruscant. They are industructable, aren't they? Think about it, if there is no way to sabotage anything because of the Emporer and Vader, and, fighters can't break through the shield, then what hope is there for the Rebellion to ever win a game? Obviously Rebels have won many times, but couldn't an Imperial player just exploit this?
  6. Since this seems to be a "hot" topic, might as well ask here... Say I have an Admiral and a Commander on a fleet. That fleet loses to an Imperial fleet, and my officers are captured. How would I go about finding them to plan a rescue? I know when you espionage, you may find out information on other planets. Can I ever find where they have taken my officers using espionage on enemy planets? Thanks! Or, maybe it would be a good idea to keep my Admiral and Commander back on a ship that, if we lose, shoots out into hyperspace...
  7. Holy sweet mother of Yoda! That would be awesome! Maybe a more important question for me to ask, what ships should I produce as the Rebel Alliance? I know Bulwarks and X-Wings, but should I have any Assault Frigates? Nebulon-Bs better? Or did the ships you just listed make for a well built fleet? Also, how would you suggest I keep my mining planets to produce all this chaos? The computer likes to randomly bombard my mining planets and then run off. They know better not to take it over, but its annoying to replace these mining operations. Thanks!
  8. Cool, unfortunately that doesn't work well for multiplayer. At least it's "out of the box" thinking.
  9. But I have 5 Bulwarks already... So when you suggested them, I didn't know if you meant to add more to fleet...will this really work?
  10. Yeah makes sense. I think the true point to effective mining, is coming up with a defense that doesn't nearly cost as much as you are producing. Otherwise, it's rather pointless, hah! It'd be nice to further the discussion with more strategies as well.
  11. Instead of thinking about it in numbers just think about how it would actually work. The miners are mining raw minerals on their planets. Then those raw minerals are shipped to a refinery. Whatever the refinery produces will let you produce more units and buildings. For every pair of miner and refinery, you get 50 matenience points. Is this helping?
  12. You never want 0 refined minerals(second box)...0 raw minerals are okay, as long as you are getting enough refined minerals...but basically, having 0 in anything is not good at all. Having 0 raw minerals aren't too bad, as I said...but try to maximize your production with this stuff =)
  13. Starting from the left: The first box is your raw minerals. Those are the minerals that will eventually turned into refined minerals, but are waiting to be processed. If you have a ton of these and 0 refined minerals, then you really need to make more refineries. The next box is your refined minerals. You use these up when you build anything. If there are no raw minerals and your barely getting any, then build more miners. The third box is also required for building stuff except...once something is built, it still requires these matenience points to run. If this third box goes negative, be prepared to either scrap stuff yourself or watch a fireworks show of things blowing up. Hoped I helped.
  14. Welcome to Strategy Discussion. We will be discussion your tactics on protecting your mining planets. There are so many options, whether it be shields, a fleet for each entire system, a massive array of fighters for each planet, but how do you do it? I personally have recently tried making a small fleet to protect all of the planets in a system. I'm not really sold that it will work yet. Usually the computer just moves its fleet rather quickly, or at least, before I can get there. Please discuss your strategies...
  15. Oh, basically, I can blow the shields away if my total firepower > than Coruscant's shields? Yes yes...capital idea ol' chap! "Bulkward Battlecruiser PRODUCTION! Commense now!" Jonathan yells!

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